Welcome to our latest new user
Harvey
! (Registered 2024-11-25)
You are not logged in -
nap
CSDb User Forums
Forums
>
C64 Productions
>
tagging your logos and pictures.
2002-05-07
15:42
Celtic
Administrator
Registered: Jan 2002
Posts: 807
tagging your logos and pictures.
Well, i was wondering about something lately, why does everyone need to put a tag (label, his her name, whatever) inside or next to their pictures and logos.
To me nowadays (i used to do it back in the day) it seems inproper and unstyled, often making a picture looking unbalanced or sometimes even ugly. i was just wondering what you thoughts on this were.
celtic
... 70 posts hidden. Click
here
to view all posts....
2002-08-25
13:11
jailbird
Registered: Dec 2001
Posts: 1578
Ok with me. Actually it is not, but whatever. It's btw kind of interesting that you usually don't retreat so easily when someone "misinterprets" your statements. That's not the TDJ I am used to :)
And no I didn't drew any conclusions. I think I made that clear two posts ago.
2002-08-25
19:09
Puterman
Account closed
Registered: Jan 2002
Posts: 188
Jailbird: some random comments about some of the stuff you've written in your 3 latest messages...
> is tagging graphics on computers somehow connected to real-life art?
Well, some people have told me that they consider C-64 demos in general to be art. I'd be a bit more restrictive, otherwise we'd broaden the term "art" to such an extent that it will be synonymous with "artefact", and I think "art" is more useful as a word if it's used to denote a subset of the artefacts.
As for a tag in a Civitas logo turning one of my demos inside out, it might, especially since I stopped using logos. In one of the older demos it wouldn't matter, because they're pretty crappy anyway. (Yes, anonymous reader, you are now free to tell me that all my demos are crappy.)
As for tagging logos and pictures (again), I find it 1) unnecessary and 2) ugly. But I think it's a good idea to try to integrate the graphics with the effects and whatever you might have on the screen (and the music), and then tags just don't cut it, unless you try to make some sort of point with it.
I also don't like graffitti (sp?) at all, but I like to defend it when adults attack it.
Musicians may get some attention through HVSC, but often incorrect credits. :-)
2002-08-25
23:48
TDJ
Registered: Dec 2001
Posts: 1879
Quote:
Ok with me. Actually it is not, but whatever. It's btw kind of interesting that you usually don't retreat so easily when someone "misinterprets" your statements. That's not the TDJ I am used to :)
And no I didn't drew any conclusions. I think I made that clear two posts ago.
Well, maybe I'm getting wiser as I'm getting older and realize that the more I say, the more can be understood wrong. After all, I turned 32 today, so it was time that clear moment appeared :)
2002-08-26
06:37
jailbird
Registered: Dec 2001
Posts: 1578
Telling us you could be even wiser that you are? ;)
So, happy birthday, Marco! Live for at least three times longer and stay on the scene for _another_ 32 years! ;)
2002-08-26
08:55
jailbird
Registered: Dec 2001
Posts: 1578
Puterman: I separate demos to two kinds: the "arty" demos, like most of your's or Wrath's, and to technical demos from groups like Plush, Crest, Booze, etc. I must say I enjoy the latter ones more, those based on high technical knowledge, and until now haven't found too much of art in them :). That doesn't means I hate conceptual demos, all the more I like them very much, but I never feel them too personal, too close to me, to be honest until now I never felt them getting close to me in any way, at all. Call me crazy, but some vertical rasters could bring up much more weird feelings in my stomack (not because they look so ugly ;)) mostly due to the memories from my childhood (with remembering watching hundreds of those old "scrolls-sprites-and-rasterbar"-demos with a bunch of friends of mine, having some beers and pretzels, reading the contact notes of each other, organising small booze-parties for the local sceners, beeing together all the time... - oh the good ol' days, it was so much fun! :) Everything is gone now. And I always cry it back. Most of you know how I feel.
Whilst yeah, all c64 demos are art in some way :)
And just a few thoughts more about tagging, if you allow me (not that you have a choice ;).
Namely. I must say I didn't got too shocked when I've heard from someone on #c-64 that a picture not tagged equals to a picture wired. I was already accused that I convert my pictures, just because I didn't tagged one on a party. The reason is, when someone converts a picture, a fair deed is not to sign it, and that's a usual and common behaviour of most of those converting, nevertheless it's excepted and most of us got used to it. But then, we'd see credit's like: 1st pic handpixelled by XYZ-1, 2nd pic converted by XYZ-2, 3rd pic copied from Vallejo by XYZ-3 and so on. And then three options could show up: 1. it will give a very false view on the graphician's work for most of the sceners reading the credits, nothing positive but something inbetween, that means a fiver on CSDB :) 2. it will result a 10 because of the converted pictures in the demo, while XYZ-1's picture is crap. 3. not many will notice that XYZ's handpixelled something and show thumb down to the graphician's work. I know it's hilarious, but it's true.
Then again, not giving exact credits (often solved by an upscroller saying "gfx by XYZ-1"), will only give a positive view on the graphician(s) wether 80% of the pictures in the demo were converted or not. There are some outsanding examples, but I don't want to name any, that's not the case. Anyway, what do you think?
2002-08-26
11:03
Puterman
Account closed
Registered: Jan 2002
Posts: 188
Jailbird: During this discussion I don't think I've seen more than 3 positive arguments in favour of tagging pictures:
1. Tradition.
2. Correct credits.
3. So that people won't think it's wired.
I don't think any of these reasons are very compelling. If you want to follow traditions, that's your problem. If you want correct credits, talk to the person coding/linking the demo, or add the correct credits here. If you want people to believe it's not wired, give them workstages.
2002-08-26
11:48
jailbird
Registered: Dec 2001
Posts: 1578
- Not tagging is fine with me, as long as it's not explained by being more professional or less important (although if you feel it's ugly - ok, who am i to judge).
- Giving workstages to those people is quite like convincing my brother's hamsters that I'm not wiring.
- Still there will be dozens of people mixing up credits, and I don't feel like I'll have the time to talk with them all.
- Tradition never was an argument :)
2002-08-26
22:27
fade
Account closed
Registered: Mar 2002
Posts: 290
jailbird- Oh, and by the way. A bit offtopic. The "ugly" graffity logos are called "bombs", they're mostly not signed because they're made very fastly (usually in two colours), on trains
We call these "panels" and a whole train side is called a "whole car".. why do i post this, dunno but i am pretty sure that everyone who has read this thread is a little more stupider for doing so.. see, stupider isnt even a proper word.. unless youre on jerry springer :)
2002-08-26
23:35
jailbird
Registered: Dec 2001
Posts: 1578
Fade: oh, I mainly meant trowups here, whether they are on trains or somewhere else, just to demonstrate what do I mean by "ugly" pieces :) However, very nice to know about fellow graffity artists on the c64 scene!
2002-09-11
20:52
_V_
Account closed
Registered: Jan 2002
Posts: 124
After reading the above, I really wonder what the fuss is all about. Every graphician has the right to sign or not to sign his/her hard work, as long as the image in question is truthfully the result of their own creativity. Or you spent a hell of a lot of time copying the original - remember, if the original is signed, you have to copy that, too. That's what copying is all about.
I used to sign my pictures and copies but for some reason, I'm now in a phase where a tag is not that relevant to me. My lame images are done for fun, they're freeware, so I don't quite care what happens to them afterwards. All I want is the pleasure of creating them and the joy of seeing them as part of a nice c64 demo.
I have no reason to go commercial with my 'work' (graphics or music), so it's all a little less important. But, as said, this could just be a phase. Who knows, I just might be tempted to get old 'v' out of the closet again in the future...
Previous
-
1
|
2
|
3
|
4
|
5
|
6
|
7
| 8 - Next
Refresh
Subscribe to this thread:
You need to be logged in to post in the forum.
Search the forum:
Search
All forums
C64 Coding
C64 Composing
C64 Pixeling
C64 Productions
CSDb Bug Reports
CSDb Development
CSDb Discussions
CSDb Entries
CSDb Feedback
CSDb Info
CSDb moderators
CSDb Questions
Messages to moderators
Requests
for
in
Writer & text
Text
Writer
All times are CET.
Search CSDb
All
Releases
Groups
Sceners
Events
BBS
SIDs
-------
Forum
Comments
Advanced
Users Online
WVL/Xenon
Nordischsound/Hokuto..
Guests online: 140
Top Demos
1
Next Level
(9.7)
2
13:37
(9.7)
3
Coma Light 13
(9.7)
4
The Demo Coder
(9.6)
5
Edge of Disgrace
(9.6)
6
Mojo
(9.6)
7
What Is The Matrix 2
(9.6)
8
Uncensored
(9.6)
9
Wonderland XIV
(9.6)
10
Comaland 100%
(9.6)
Top onefile Demos
1
Layers
(9.6)
2
Party Elk 2
(9.6)
3
Cubic Dream
(9.6)
4
Copper Booze
(9.6)
5
Libertongo
(9.5)
6
Rainbow Connection
(9.5)
7
Onscreen 5k
(9.5)
8
Morph
(9.5)
9
Dawnfall V1.1
(9.5)
10
It's More Fun to Com..
(9.5)
Top Groups
1
Performers
(9.3)
2
Booze Design
(9.3)
3
Oxyron
(9.3)
4
Nostalgia
(9.3)
5
Triad
(9.2)
Top Coders
1
Axis
(9.8)
2
Graham
(9.8)
3
Crossbow
(9.8)
4
Lft
(9.8)
5
HCL
(9.8)
Home
-
Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.