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Forums > C64 Coding > Pre-configured Relaunch64 available?,anyone?
2005-07-22 22:15
Stirf
Account closed

Registered: May 2002
Posts: 26
Pre-configured Relaunch64 available?,anyone?

carnage/ex spiders-crew/ex role/ex uturn, wants to investigate for getting back into c64 code.but only has a pc, so i suggested relaunch64 (which i don't actually know i had only heard of) instead of using assemblers inside emulators.but relauch has to be heavily configured and tools found&attached.the quality of the attached tools isn't really an issue, so isn't there any pre-configured downloadable version, with all the main tools and stuff configured that You can provide?info or rather files, more than welcome!
2005-07-22 23:53
dalezy

Registered: Apr 2002
Posts: 476
the version of relaunch64 that i have came along with anything you need. the only thing you have to do is fiddling along with the config - not much of a hard task for anyone who actually ever had his hands on a computer.

all you have to do is actually do some code in it and press either f5 or f6 to compile using acme and run in vice or any other given pc-based emulator.
2005-07-23 07:09
MaD ][

Registered: Sep 2004
Posts: 23
Basically all the tools you need to get started are:
- Relauch64 2.0 + v2.1beta (with example sources)
- Acme 0.86 (easy to configure in Relaunch)
- Pucrunch
- Vice 1.16

in addiction you can also check-out:
- CC65 (just Asm x-assembler executable)
- Exomizer 1.1.5

Also you need some sources to take a look at... config isn't really a mess, I did it in less than 30min w/o any cross-assembling skill.
Obviously you also need some docs (AAY64 is quite deeper about anything you may need)easily.

Code snipplets could be the really long time consuming config part... I think no coder will spread those code snipplets as they are something like a swiss-army-knife, w/o any comment and "sometimes" really BAD-Coded! ;-)

Remember: RTFM... maybe it will reveal the way to start!

PS: Is there anyone who could share it's code snipplets covering Demo-Effects?
2005-07-23 07:39
JackAsser

Registered: Jun 2002
Posts: 2014
Most basic VIC-tricks are covered in the C=-hacking magazines and in the VIC-article. However I plan to release my stuff as open source some day.
2005-07-23 12:20
WVL

Registered: Mar 2002
Posts: 902
Quote: Most basic VIC-tricks are covered in the C=-hacking magazines and in the VIC-article. However I plan to release my stuff as open source some day.

same here :-)
2005-07-23 17:52
Oswald

Registered: Apr 2002
Posts: 5094
imho c64 is too limited for generalized demo effect code sniplets.
2005-07-23 19:35
Tch
Account closed

Registered: Sep 2004
Posts: 512
I agree.
Eventhough I kept some small routines on my discs,the really funky stuff would probably be useless for others.
I guess there is not much to add in good routines.
Besides,I don´t think it is possible to copy/paste a good vector routine on top of a plasma. ;)

But I am only a simple coder,just found out that ´8F 18 D0´ actually means something. :P
2005-07-23 19:42
Carnage
Account closed

Registered: Jul 2005
Posts: 3
tnx for the reactions guys, i didn't know stirf posted this question till after i done some testing with relaunch64. I did manage to compile a sample to .prg, but io had to alter some stuff to get it and put in some parameters for ACME. but what the hack it worked. now i am still trying to get a file crunched and then i am ready, problem is that i have been out for so long that i forgot most of the c64 monitor commands :S i figure that the cruncher had to know what start address the .prg is started on, could be $0801 to $0810 or something. does anyone have a list with all commands for me??

tnx in advance

cng
2005-07-23 20:16
Scout

Registered: Dec 2002
Posts: 1570
Quote: tnx for the reactions guys, i didn't know stirf posted this question till after i done some testing with relaunch64. I did manage to compile a sample to .prg, but io had to alter some stuff to get it and put in some parameters for ACME. but what the hack it worked. now i am still trying to get a file crunched and then i am ready, problem is that i have been out for so long that i forgot most of the c64 monitor commands :S i figure that the cruncher had to know what start address the .prg is started on, could be $0801 to $0810 or something. does anyone have a list with all commands for me??

tnx in advance

cng


http://www.the-dreams.de/aay.html

Happy coding ;)
---
-= Silicon Ltd. =-
http://www.deco-design.com/scl
2005-07-23 20:19
Tch
Account closed

Registered: Sep 2004
Posts: 512
Cool to see you want to get back into the C64!

Most commands I use in Monitor are:

D 0800 checking the code
M 0800 Viewing chars.
T 0800 2000 4000 (copy to 4000)
A 0800 Code your own shit.

More is possible,i think,but I use a crt-image of my old cartridge,so I don´t know if they correlate.
2005-07-23 22:25
Monte Carlos

Registered: Jun 2004
Posts: 359
Use any crossassembler and any make and any texteditor and VICE.
2005-07-23 22:50
Rattus
Account closed

Registered: Apr 2004
Posts: 34
And get a real Commodore 64 for testing and watching stuff...
2005-07-24 10:04
Carnage
Account closed

Registered: Jul 2005
Posts: 3
Quote: http://www.the-dreams.de/aay.html

Happy coding ;)
---
-= Silicon Ltd. =-
http://www.deco-design.com/scl


tnx for those codes that will help too.
and i still have stirf to explain alot of things, however i don't always know what the hell he is talking about ;) then again, he doesn't know what i am talking about when i am programming for the pc.

cng
2005-07-24 10:07
Carnage
Account closed

Registered: Jul 2005
Posts: 3
Quote: Cool to see you want to get back into the C64!

Most commands I use in Monitor are:

D 0800 checking the code
M 0800 Viewing chars.
T 0800 2000 4000 (copy to 4000)
A 0800 Code your own shit.

More is possible,i think,but I use a crt-image of my old cartridge,so I don´t know if they correlate.


hey tnx!

it was the "D" that i needed :)
finally i can see something. i always use the action replay 6, i had that one for my c64 a while ago.

now let's see if i can get something to work

cng
2005-07-31 18:42
Stirf
Account closed

Registered: May 2002
Posts: 26
started investigating myself too now, I use 64TASS since it says to support C64-TASS (Turbo Assembler) sources.
and it indeed does after loading and saving with XP Wordpad (for getting rid of fake <CR>s/the wrong Enters) also Lower Case conversion with Relaunch itself seems a must.I now compile with this parameter for 64TASS: "try.tas -o try.prg".
So I get a Working try.prg after compiling, but Relaunch can't locate it, whenever I try to start CCS or Vice with it from Within Relaunch (that's the general purpose of the whole thing) I get an error message saying "extra arguments on command-line" any ideas how to get the run-with-emulator function working???
2005-08-02 23:31
tasche
Account closed

Registered: Apr 2004
Posts: 12
i have set up the dev-env like follows:

1. a folder in the root of the drive i use, where i place:
- relaunch64
- acme
- vice
- ccs
- exomiser

2. a subfolder for my dev-stuff (source, bins etc..)
3. a subfolder for the compiled *.prg
4. set the needed configuration

so it looks like this:

e:/relaunch64/
e:/relaunch64/devstuff/...
e:/relaunch64/compiled/...
e:/relaunch64/acme.exe
e:/relaunch64/exomiser.exe...
etc.

this way it works very well for me ^^
btw.: u NEED a basic-line, cause your compiled code ist LOADed n RUN...
2005-08-03 11:03
Stirf
Account closed

Registered: May 2002
Posts: 26
how is the compiler and emulator (and cruncher) set up inside Relaunch?what commands have you gaven in there?I really can't get it working in a normal way, I have made a .bat file for the emulator too get the .prg (compiled source) working, but that is not the right way, Relauch should be able to run
the .prg itself.
2005-08-05 00:18
tasche
Account closed

Registered: Apr 2004
Posts: 12
puuh...
i'm running the german version and i'm too busy to install the english, just to get the english called settings

normaly, if you have a well pc-knowledge, it shouldn't be that difficult, to find the correct settings ^^

in german there are these settings, which needs to be set up:

Einstellungen (should be options or settings or similar)
__-> Kompiler-Einstellungen (compiler settings)
____-> Zielverzeichnis für kompilierte Sourcecodes eintellen (setup targetfolder for compiled sourcecode)
__|-> aktivierter Kompiler (aktivated compiler)
__|-> Emulator-Einstellungen (emulator settings)
__|-> Packer/Cruncher (./.)

if you speak german, u can get some hints here:
http://www.forum-64.de/wbb2/board.php?boardid=29

i've forgotten an important hint: none of your folders must have any spaces !!! so NO folders like: '/source code/' or so...
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