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Forums > C64 Coding > omega120 games
2008-05-29 14:18
omega120
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omega120 games

I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.
2008-05-29 14:39
omega120
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Quote: I seem to babble too much on my games in the code for beginners thread so I have created this thread if I am allowed to discuss any coding regarding to my games I hope everyone will join in.

Ever since I released Manky and Moggy on the net I have hackers ripping my games to bits they even made updated versions of both games inserting unlimited lives etc. but they could not in manky cancel the collision between manky and the grain without manky getting dead, I think I must be too clever for the hackers!
2008-05-29 14:49
TDJ

Registered: Dec 2001
Posts: 1879
So basically what you're saying is that you deliver bugged code, and as other people don't bother fixing it, they must be stupid?

I'd like to have your view on the world.
2008-05-29 14:55
omega120
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I am not saying that I deliver bugged code it was you that mentioned the subject and anyway if I create a game with bugs then I will at all cost remove them if I can, like I did with manky which have now a much better control of movement I can say!
2008-05-29 16:07
T.M.R
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Lets face it, there was a bug that you and your playtester failed to notice before the crack in 2002 and, even when i went to quite a few lengths to point it out, you continued to deny its existance for quite a while.

You had six years, i spotted it in three or four hours - now that's something to boast about.
2008-05-29 16:25
omega120
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To tell you the truth my tester tested manky as I wrote along the game as it was being developed in stages I do admit the tester never really played the manky fully once it was completed I then released the game on my old web site years ago and I forgot all about it since till lately when I pushed it in the limelight as you mite say.
If you look at my new website you will notice Manky has a new upodate5 as I call it that you can download also you can bid on the C64 game `Manky` along with my other C64 game `MOGGY` from the auction site `EBAY`.
2008-05-29 16:39
T.M.R
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Then you have to ask yourself why nobody else spotted the problem and the obvious first answer is that difficulty level scaring players off...
2008-05-29 16:45
omega120
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Of what I see it there maybe was a problem but now since I seemed to have found the annoying code which I manage to replace with a valid working code. The game has still that difficult grip to get manky to the toilet is just what I have always intended to have.
2008-05-29 17:18
T.M.R
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"It's always tricky to set the difficulty of any game after a few months of your own playtesting. You're an experienced player (and often the only one at first). and there's nothing worse than a starting level that seems too difficult for a beginner, or too easy for that matter."
Martin Walker
2008-05-29 17:26
omega120
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So your trying to say I should not start from the very start make the gameplay difficult....well that is just the situation I had from the very beginning to make the gameplay as dificult as near as possible I could get way with since I think as far as I can remember there is only 3 levels to complete so as to speak which I keep on saying the longer it takes for manky to reach the toilet the longer the gameplay will be, is that not a great roundup for creating such a game that seems to fit the limelight lately if u forgive the repitition.
2008-05-29 18:09
T.M.R
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i don't believe that i'm not trying to say anything as such.

It's not an issue of how long it takes for Manky to reach the toilet, it's an issue of how long before people get pissed off and give up trying; generally speaking, people tend to give things about five or six tries (and in some cases, less) before giving up on a game and moving on, even people like me who are more masochistic have their own cut-off points. And you've been told quite clearly by a few people here and i'll lay money elsewhere that what you've produced is too hard.

Manky is only in the limelight because you keep pushing it there; i could do the same with my six year old games too...
2008-05-29 19:13
omega120
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I suppose you could put your 6 year old games in the limelight why dont you I would like to see what kind of coding you have done I`m sure everyone elso would like you to, as well.
I have just found out about my last auction of manky that finished today the bidder was a joker from lemon that bid on it, I think all of his pals at lemon probably put on bets with each other to see how far the game would go, the bidder for some reason resided from outside uk and of course I emailed the guy saying I dont despatch items out of uk, I think the joke again is on lemon.
2008-05-29 19:17
omega120
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Quote: i don't believe that i'm not trying to say anything as such.

It's not an issue of how long it takes for Manky to reach the toilet, it's an issue of how long before people get pissed off and give up trying; generally speaking, people tend to give things about five or six tries (and in some cases, less) before giving up on a game and moving on, even people like me who are more masochistic have their own cut-off points. And you've been told quite clearly by a few people here and i'll lay money elsewhere that what you've produced is too hard.

Manky is only in the limelight because you keep pushing it there; i could do the same with my six year old games too...


I do admit when I have just thought it over I may have pushed the gameplay too hard to play but as it stands I am still going to leave the game as it is for the time being.....anyway.
2008-05-29 19:22
Danzig

Registered: Jun 2002
Posts: 440
Go for it Jason... that DEFINATELY would remove this crappy Honky Tonk Manky Wanky from "limelight".... *ROFL*

@omega120: Jason has NOT to prove anything anymore...

I just observed the matter but it's "pollution" already...
2008-05-29 19:52
omega120
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I dont know why you call Manky honky tonk crappy comments that is all I seemed to get from most people around, is there no joy when such a well produced creation put to the uttermost limits of gameplay if i may say to all you C64 lovers!
2008-05-29 20:01
T.M.R
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Quote: I dont know why you call Manky honky tonk crappy comments that is all I seemed to get from most people around, is there no joy when such a well produced creation put to the uttermost limits of gameplay if i may say to all you C64 lovers!

That's the reason i don't write about me and mine to be honest, it comes across as hideously arrogant even when being flippant like that... [Sigh] if i have to do the "about me" routine i will, but i honestly don't want to...

Okay, excluding demos and previews i've released eight big titles and about ten smaller or parody ones; titles to look out for are Cyberwing (vertical shoot 'em up, C64), Reaxion (puzzle game, C64, Plus/4 and Atari 8-bit), ViColumn (puzzle game, unexpanded VIC 20) or Warflame (horizontal shoot 'em up, C64). Clicking on my handle to the left of this post will get a partial list of my C64 releases, http://www.cosine.og.uk/ gets the main Cosine site and http://www.cosine.org.uk/tmr/ gets my personal site.

My current project is Charge Armada which was requested by the organiser of the Fusion '08 event to be used for a highscore competition so it'll be released mid July (there's a dev blog syndicated to my personal site covering that and whatever else i end up playing with).

i'm also the editor of a reviews site dedicated to recent 8-bit games called Oldschool Gaming (OSG for short) at http://www.oldschool-gaming.com/ as well as writing reviews for RGCD at http://www.rgcd.co.uk/ and Retro Gamer magazine as of issue 51, http://www.retrogamer.net/

Can i stop now...?
2008-05-29 20:14
omega120
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Ok we cant all be professionals poor old me is just a beginner!
2008-05-29 20:20
T.M.R
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i'm not a professional... well-practised amateur probably sums me up best, i s'pose.
2008-05-29 20:21
omega120
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No then what was all that about then in the last post.
2008-05-29 20:22
omega120
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Not running your self down are we.
2008-05-29 20:25
T.M.R
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Quote: No then what was all that about then in the last post.

Edited highlights; i missed a few odds and sods out to be honest. i don't really like going on about my stuff, i'd rather the code, graphics or whatever did the talking... but since you and Danzig pretty much asked and i've just had a post on my own message board from two people who didn't know i'd got the Retro Gamer review gig (which happened a few months ago now) that was one post to get it out of the way...
2008-05-29 20:26
omega120
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Quote: Not running your self down are we.

You do admit you found my flaws in Manky when hackers like SECRET could not even see anything of a flaw in the coding which you so kindly produced to me.
2008-05-29 20:28
T.M.R
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Quote: You do admit you found my flaws in Manky when hackers like SECRET could not even see anything of a flaw in the coding which you so kindly produced to me.

i'm assuming the difficulty level put them off actually playing the game past a quick test of the trainers...
2008-05-29 20:34
omega120
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Well im really laughing at the so called hackers they could not even get near the whole of the code what SECRET produced was crap, a action replay im sure would have been able to enter pokes of the sprite collison detection except the character collision between manky and the grain Secret could not pull off. hehe....
2008-05-29 20:47
T.M.R
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Quote: Well im really laughing at the so called hackers they could not even get near the whole of the code what SECRET produced was crap, a action replay im sure would have been able to enter pokes of the sprite collison detection except the character collision between manky and the grain Secret could not pull off. hehe....

That's nothing to be excited about, i've seen some of the people here do astounding work when they felt the game justified it...
2008-05-29 20:53
omega120
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So you are on hackers like SECRET side, them putting in crappy additions to a new programmers program that he thot was all his own work , hackers like SECRET should do their own coding not steal other coders creation and make a mess o the code with their crap!
2008-05-29 21:14
T.M.R
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Quote: So you are on hackers like SECRET side, them putting in crappy additions to a new programmers program that he thot was all his own work , hackers like SECRET should do their own coding not steal other coders creation and make a mess o the code with their crap!

Point 1: the word is "cracker", not "hacker. Point 2: this is a scene site, not game development and the majority of the people posting here have been, at some point, involved in the cracking of C64 games. Generally speaking i like to see good cracks like the Nostalgia version of Phobia which fixed a load of bugs left in by the original programmer and in the specific case of your game yes again, because it's too damned hard and needed a trainer.
2008-05-29 21:24
omega120
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I thought `cracker` and `hacker` are the same meaning they like to mess up other peoples programs is that not the object of a `crackers` involvement, you say this site is a scene site well is game development not a scene thing?
2008-05-29 21:27
Danzig

Registered: Jun 2002
Posts: 440
@tmr: i didn't asked for it, i just wanted ONE 6 year old game from you :D i said you don't have to proof yourself anymore... but then you did ;)
2008-05-29 21:31
T.M.R
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Quote: @tmr: i didn't asked for it, i just wanted ONE 6 year old game from you :D i said you don't have to proof yourself anymore... but then you did ;)

i didn't have any six year old games, the closest was Reaxion Extended but that's seven this year. =-)
2008-05-29 21:34
omega120
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MANKY is supposed to be as you say too dam hard to play I dont know why I have to keep repeating myself yes the gameplay is supposed to be very difficult but it can be cleared with a lot of patience its no use just giving up after 10 minutes or so just because u think there is no way manky can get to the toilet without some kind of `crack` involved put in the game!
2008-05-29 21:38
omega120
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You guys may joke about it all but what I have created PLEASE let no cracker get involved in making a mess o my special manky program...........hehe
2008-05-29 21:38
T.M.R
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Quote: I thought `cracker` and `hacker` are the same meaning they like to mess up other peoples programs is that not the object of a `crackers` involvement, you say this site is a scene site well is game development not a scene thing?

Generally speaking, crackers do a number of things to games such as remove protection, install trainers, clean unused RAM out to make the file compress better or add modifications if they either think it's worth doing or can be arsed... hackers, again generally, are people who break into computer systems, usually remote ones.

And the term "scene" is usually used to refer specifically to the cracking and demo production side of things, game development isn't a primary concern as such although it gets discussed because there are people who cross between both camps.
2008-05-29 21:40
T.M.R
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Quote: MANKY is supposed to be as you say too dam hard to play I dont know why I have to keep repeating myself yes the gameplay is supposed to be very difficult but it can be cleared with a lot of patience its no use just giving up after 10 minutes or so just because u think there is no way manky can get to the toilet without some kind of `crack` involved put in the game!

No, when something is too damned hard that means precisely that. It is too damned hard. Not difficult, not challenging, but bordering on the fucking impossible and requiring a ridiculous amount of time to play. Difficult games tend to polarise opinions because some people like and others don't, so far i've not seen a single person say you got the difficulty level right and usually i'd be the first person to take on a challenging game.
2008-05-29 21:48
omega120
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Is too dam hard not the same as difficult as in gameplay a certain game? I always thought the both was the same not getting to reach some kind of goal as the player just simply gave up!
2008-05-29 21:50
T.M.R
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Quote: Is too dam hard not the same as difficult as in gameplay a certain game? I always thought the both was the same not getting to reach some kind of goal as the player just simply gave up!

Difficult implies that the goal can be achieved, too damned hard implies that people will throw down their joystick in disgust well before that point.
2008-05-29 21:54
The Overkiller
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Quote: I thought `cracker` and `hacker` are the same meaning they like to mess up other peoples programs is that not the object of a `crackers` involvement, you say this site is a scene site well is game development not a scene thing?

IIRC Secrets added a +3 and dox to Manky... Is it a crime? C'mon....
2008-05-29 22:01
omega120
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You think manky like everyone else is not challenging enough because most persons just give up reaching that certain what they think is a no feasible goal to reach when there is hidden behind a brick wall a toilet!man.... why all they can think of throw bricks at what ever comes closet to them! I`m I getting anywhere with manky?
2008-05-29 22:03
omega120
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Quote: IIRC Secrets added a +3 and dox to Manky... Is it a crime? C'mon....

well if you created a program with some `cracker` put additions to it wuld u say that is a crime? think about it!
2008-05-29 22:04
The Overkiller
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eh? O_o
2008-05-29 22:11
T.M.R
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Quote: You think manky like everyone else is not challenging enough because most persons just give up reaching that certain what they think is a no feasible goal to reach when there is hidden behind a brick wall a toilet!man.... why all they can think of throw bricks at what ever comes closet to them! I`m I getting anywhere with manky?

No, i think that even if you know exactly what you're doing the difficulty level is set unfairly high.
2008-05-29 22:12
T.M.R
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Quote: well if you created a program with some `cracker` put additions to it wuld u say that is a crime? think about it!

All of my games have been cracked at some point or another, usually they've been NTSC fixed on the ones where i didn't do it myself, then trainers and highscore savers added.
2008-05-29 22:15
omega120
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Just joking overkiller sorry u may be a bit lost with all of what has been mentioned here im pretty lost my self at times as everyone probally @ lemon mentioned.
2008-05-29 22:21
omega120
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U say manky is fairly set to high for level playing but what is an unfairly level description, make it easer to play to get to the goal or just plain if you cant cet ur goal to the hell with it!
2008-05-29 22:24
T.M.R
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Quote: U say manky is fairly set to high for level playing but what is an unfairly level description, make it easer to play to get to the goal or just plain if you cant cet ur goal to the hell with it!

Unfair is when there's no real sense of progressing; that's partly because the game is deliberately trying to keep players from advancing to the second screen, even if they succeed in getting a bit further each time it doesn't feel like they are. One current game designer whose blog i was reading the other day reckoned that if a specific goal isn't achieved in five attempts, the average player will give up.
2008-05-29 22:28
omega120
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Well if that is the case the average player is not for my game manky........hehe
2008-05-29 22:40
omega120
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Ok if a player gets the feeling he is getting manky nowhere to the toilet but decides to continue anyway to see what happens then for some instance manky is closer to his toilet after which you mite say he climbed everest to get what he wants is that not all about what a game should entail?
2008-05-29 22:43
T.M.R
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Quote: Ok if a player gets the feeling he is getting manky nowhere to the toilet but decides to continue anyway to see what happens then for some instance manky is closer to his toilet after which you mite say he climbed everest to get what he wants is that not all about what a game should entail?

No, a game should be fun not a slog to see if, perhaps, it's worth continuing. i've said it a few times now, basing the difficulty around the idea of only having three screens in the thing was a terrible idea, it actively puts off the majority of players. And when we have a finite number of people playing to begin with, courting as many of them as possible is important otherwise the only person playing your game will be you.

Play The Last V8 for example, most gamers consider that too difficult and don't play it but it can be completed.
2008-05-29 22:50
omega120
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Personally I dont play games im not much use at them I just create them, well I try to anyway....I get other people to play my games if they can.
2008-05-29 22:56
T.M.R
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Quote: Personally I dont play games im not much use at them I just create them, well I try to anyway....I get other people to play my games if they can.

It's very difficult to know if you've got a game right if you don't play games yourself... it's pretty hard when you do play games yourself, that's what beta testers are for.
2008-05-29 23:03
omega120
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But suppose the player does not know what how many levels manky has if I can remember there is no metion of how many levels manky has I only said the game may have 3 levels but does it? Will the player continue to guide manky to his toilet, what he does not know I think if the player is not average he will continue to guide manky to the toilet as he believes the game can be completed. Why cant everyone think the game is possible?
2008-05-30 02:04
T.M.R
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Quote: But suppose the player does not know what how many levels manky has if I can remember there is no metion of how many levels manky has I only said the game may have 3 levels but does it? Will the player continue to guide manky to his toilet, what he does not know I think if the player is not average he will continue to guide manky to the toilet as he believes the game can be completed. Why cant everyone think the game is possible?

No, players won't continue to play and aren't continuing to play quite vocally because that first level being way too hard kills any kind of enjoyment like a dose of Domestos; and, unless i've missed a post, nobody is even trying to play the game right now let alone enjoying the playing of it because they've been put off during the first couple of goes.
2008-05-30 06:02
Mace

Registered: May 2002
Posts: 1799
For me it has been quite clear all along that... what was it again?
Oh, right, the game is too hard and first players won't try that many times to get through the level...

So watch it, T.M.R., that you're not going round in circles on this subject.

BTW, what again did 'T.M.R.' mean?
Ah... never mind ;-)
2008-05-30 10:16
T.M.R
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"BTW, what again did 'T.M.R.' mean?"

Yes, there's a fair bit of irony there... =-)
2008-05-30 19:36
Richard

Registered: Dec 2001
Posts: 621
@omega120

The main concept of doing a first level is to make it slightly or maybe very easy and possible to complete. I played Manky V4 myself, but unfortunately I still find the very first level very difficult to play. If there was a gamer playing this game, and finding it impossible to play, they may keep trying and if still no luck, would give up on the game completely and move on to something else.

This is why (It may sound off topic slightly) when I am working on Sub Hunter, each level SHOULD be possible to get through and level 1 should be easy enough - not impossible, but I do not want to make the game too easy.

Sadly, I find level 1 of your games *impossible* to complete. You should make thimgs easier for the gamer.

BTW: I have had 3 pints of fosters typing in this post :)

Also ignore those who cracked/trained your games. It is something we have to live with.

2008-05-30 22:02
omega120
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@Richard

You may find that MANKY v5 update easer to play as I was told by a coder here there was a flaw in the playing which I managed to find and corrected the code.Download the latest `update5` of `Manky` from my website.
I will think it over about recoding Manky`s 1st level to make it easier for Manky to get to the toilet and be zoomed to the next level.Since all I hear about `Manky` is impossible to play.........
2008-05-31 06:11
Stainless Steel

Registered: Mar 2003
Posts: 966
Regardless of the quality or the difficulty of the game I'm happy to see that people still take the time to make games on the c64.

I also must admit that omega120 has some brass balls. He's been taking quite a beating (justified or not)
and still he sticks up for his productions.

2008-05-31 09:44
omega120
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That is what I mean Commodore may have went elswhere but their C64 machine will always stick in certain peoples minds with a majority still believes the C64 will and always be something special to them.
2008-05-31 10:04
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:

The main concept of doing a first level is to make it slightly or maybe very easy and possible to complete


that should be rule #1 in game design. a first level always serves the purpose to let the player get familiar with the controls and game mechanics, it shouldn't challenge the player at all.
2008-05-31 10:24
omega120
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As it is I am now recoding `MANKY`S` 1st level to make it easer and more simple for any player to get Manky on time to his toilet!
Look at my website for details when the new update6 `Manky` will be available for download.
2008-05-31 11:35
Steppe

Registered: Jan 2002
Posts: 1510
Is it possible to lock Manky in the toilet and flush down the keys?
2008-05-31 16:23
T.M.R
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Quote: As it is I am now recoding `MANKY`S` 1st level to make it easer and more simple for any player to get Manky on time to his toilet!
Look at my website for details when the new update6 `Manky` will be available for download.


You really need to tune the other levels down too or the "can't be arsed to play it" wall will just move to the second level - each should be more difficult than the previous, but that progression needs to be gradual. You should have loads of memory left (i haven't looked properly) so add more levels... and fixing that jump to make it a real jump and getting some improved sound would be Good Things.

(Just imagine if you had the code in a cross assembler, these changes would be at most a matter of hours...)
2008-05-31 16:26
chatGPZ

Registered: Dec 2001
Posts: 11386
how boring....nothing beats shuffling around memory and breaking a dozen things in the process!
2008-05-31 16:27
T.M.R
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Quote: how boring....nothing beats shuffling around memory and breaking a dozen things in the process!

You haven't seen how i work with an assembler, i'm perfectly capable of stuffing up the RAM regardless of how i'm working with it. =-)
2008-05-31 16:48
omega120
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Quote: Is it possible to lock Manky in the toilet and flush down the keys?

Manky may flush the keys down the toilet but he wont find himself locked in, as he sits on the toulet he will be zoomed to the next level.
2008-05-31 16:58
omega120
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Quote: You really need to tune the other levels down too or the "can't be arsed to play it" wall will just move to the second level - each should be more difficult than the previous, but that progression needs to be gradual. You should have loads of memory left (i haven't looked properly) so add more levels... and fixing that jump to make it a real jump and getting some improved sound would be Good Things.

(Just imagine if you had the code in a cross assembler, these changes would be at most a matter of hours...)


@TMR
Since you mention that about toning down the other levels I have also concidered doing just that, if you can suggest to what kind of a jump Manky makes all I`m sure will try to fix any code that needs to be fixed.
2008-05-31 17:03
omega120
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Quote: how boring....nothing beats shuffling around memory and breaking a dozen things in the process!

@Groepaz

I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed.
2008-05-31 17:22
T.M.R
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Quote: @TMR
Since you mention that about toning down the other levels I have also concidered doing just that, if you can suggest to what kind of a jump Manky makes all I`m sure will try to fix any code that needs to be fixed.


Simply following an arc like any real person jumping would; have a look at Manic Miner for example, the curve Willy follows when he jumps could be smoother but it gives you an idea; just keep processing the horizontal movements independently of the jump as well so that mid-air turns are possible.
2008-05-31 17:41
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:

I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed.


it has nothing to do with liking it or not. its just a fact that the process of moving code around in a monitor in order to make space for some additional instructions usually is both timeconsuming and errorphrone.

and like tmr said, if that kind of crap isnt involved, changes like the one he mentioned wouldnt be a matter of looking for hours or days - it would be a very easy thing that you'd simply do - without worrying about moving stuff around in monitor.

2008-05-31 18:43
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Simply following an arc like any real person jumping would; have a look at Manic Miner for example, the curve Willy follows when he jumps could be smoother but it gives you an idea; just keep processing the horizontal movements independently of the jump as well so that mid-air turns are possible.

Thanks, I will see what I can work out for an arc jump movement.
2008-05-31 18:47
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Quote:

I think you just dont like shuffling as you put it, I personally may take hours or days just looking to what I am looking for putting any code thats required to be fixed.


it has nothing to do with liking it or not. its just a fact that the process of moving code around in a monitor in order to make space for some additional instructions usually is both timeconsuming and errorphrone.

and like tmr said, if that kind of crap isnt involved, changes like the one he mentioned wouldnt be a matter of looking for hours or days - it would be a very easy thing that you'd simply do - without worrying about moving stuff around in monitor.



@Groepaz

Personally I dont mind moving code about I think it is fun then later what I have inserted giving me great satisfaction seeing my code working when its run.
2008-06-03 21:34
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: @Groepaz

Personally I dont mind moving code about I think it is fun then later what I have inserted giving me great satisfaction seeing my code working when its run.


I have just remembered looking through the listing for `MANKY` I found if while playing the game if you press`d` the sprite to sprite collision will be disabled and if you press `e` it will be enabled again, all those years the crack has been in the game ever since I released it on my old website was that about 6 years ago? The game crackers named SECRET could not have known there was already a crack in the game when they decide to place their own crack in it. What a joke!
2008-06-03 21:46
chatGPZ

Registered: Dec 2001
Posts: 11386
a trainer is not a crack. als noone cares, the game is unplayable with or without it =P
2008-06-03 21:55
omega120
Account closed

Registered: Sep 2005
Posts: 204
Manky is playable with the crack then how come I just got manky to the toilet this evening by pressing `d` no bother have you tryed playing the game by pressing `d`?
2008-06-03 22:05
chatGPZ

Registered: Dec 2001
Posts: 11386
no, why would i? 10 seconds of "playing" was more than enough =P
2008-06-03 22:10
omega120
Account closed

Registered: Sep 2005
Posts: 204
I think you was too peeved off you could not get `Manky` to the toilet so u gave up and did not even give `Manky` a chance!
2008-06-03 22:15
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I think you was too peeved off you could not get `Manky` to the toilet so u gave up and did not even give `Manky` a chance!

Nobody has to give it any more of a chance than he did; if the difficulty level is this badly fucked up then people will just walk away - this is what i've been saying for most of this thread. And if you don't stop obsessing about the toilet, nobody is going to take you seriously...
2008-06-03 22:17
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: I have just remembered looking through the listing for `MANKY` I found if while playing the game if you press`d` the sprite to sprite collision will be disabled and if you press `e` it will be enabled again, all those years the crack has been in the game ever since I released it on my old website was that about 6 years ago? The game crackers named SECRET could not have known there was already a crack in the game when they decide to place their own crack in it. What a joke!

As I mention previosly I am now recoding`MANKY` so all you manky players I am sure will be delighted to know I am sure you will be able to guide `Manky` to the toilet... then you can always press `d`!
2008-06-03 22:21
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
There aren't any players, at least not in the sense they tried for more than a couple of games. Except me and that's more bloody-mindedness than any sense of enjoyment.

If the recoded game actually plays well that might be a different matter, but it needs a lot of work to get it to that state and your not working with an assembler will mean that work is going to take a fair bit of time.
2008-06-03 22:25
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Nobody has to give it any more of a chance than he did; if the difficulty level is this badly fucked up then people will just walk away - this is what i've been saying for most of this thread. And if you don't stop obsessing about the toilet, nobody is going to take you seriously...

@TMR
I have already mentioned I am sure the game was tested and cleared as it was being developed was that 6 years ago and now when it is in the so called `limelight` all I hear is it is unplayable is it because I placed a toilet in the game an a player just dont want to know about it? Man the toilet is the game!
2008-06-03 22:30
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: There aren't any players, at least not in the sense they tried for more than a couple of games. Except me and that's more bloody-mindedness than any sense of enjoyment.

If the recoded game actually plays well that might be a different matter, but it needs a lot of work to get it to that state and your not working with an assembler will mean that work is going to take a fair bit of time.


Yes it will take some time to redevelope `Manky` I`m I guessing there is a waiting list to play the `new` MANKY my that would be something!
2008-06-03 22:33
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: @TMR
I have already mentioned I am sure the game was tested and cleared as it was being developed was that 6 years ago and now when it is in the so called `limelight` all I hear is it is unplayable is it because I placed a toilet in the game an a player just dont want to know about it? Man the toilet is the game!


Partial tests don't count as a full test and simply because a game was released that doesn't mean it's anywhere near balanced; games like Last V8 or Gods And Heroes were released and they're set far too difficult, each was ripped to pieces by the magazine reviews for being badly designed.

And no, it has precisely fuck all to do with the toilet. The game is too difficult, it would be the same without the toilet.
2008-06-03 22:35
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Yes it will take some time to redevelope `Manky` I`m I guessing there is a waiting list to play the `new` MANKY my that would be something!

No, you're guessing wrong. i doubt anyone wants to at the moment because they've been put off by the current version. i'm not sure i want to yet, but since i sort of have to due to the "job description" i'll probably have to at some point.
2008-06-03 22:36
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Partial tests don't count as a full test and simply because a game was released that doesn't mean it's anywhere near balanced; games like Last V8 or Gods And Heroes were released and they're set far too difficult, each was ripped to pieces by the magazine reviews for being badly designed.

And no, it has precisely fuck all to do with the toilet. The game is too difficult, it would be the same without the toilet.


That is what I mean it is all about the toilet being where it is no one likes to talk about the toilet but its there for everyone to get to.Get it!
2008-06-03 22:38
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: That is what I mean it is all about the toilet being where it is no one likes to talk about the toilet but its there for everyone to get to.Get it!

Oh, grow up for fucks sake.
2008-06-03 22:44
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Oh, grow up for fucks sake.

Im even pissing you off like everyone else Im glad ive got all the publicity on `Manky`
2008-06-03 22:46
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Despite what you may have heard, there is such a thing as bad publicity.
2008-06-03 22:49
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Despite what you may have heard, there is such a thing as bad publicity.

Wether its bad or good its still publicity people will always mention the game `MANKY` they would say you mean `manky`
2008-06-03 22:56
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Wether its bad or good its still publicity people will always mention the game `MANKY` they would say you mean `manky`

Most people who've spoken to me in PM about it are already calling it Wanky actually.
2008-06-03 23:03
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Most people who've spoken to me in PM about it are already calling it Wanky actually.

I suppose it does rime with Manky. hehe
2008-06-04 01:08
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: I suppose it does rime with Manky. hehe

Download `MOGGY-2` from my website see if you think its better than `Moggy-1`.
2008-06-04 05:56
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: @TMR
I have already mentioned I am sure the game was tested and cleared as it was being developed was that 6 years ago and now when it is in the so called `limelight` all I hear is it is unplayable is it because I placed a toilet in the game an a player just dont want to know about it? Man the toilet is the game!


Your so called 'limelight' is just you spamming your 'games' all over the place.
2008-06-04 08:51
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Your so called 'limelight' is just you spamming your 'games' all over the place.

Whether its spamming or not, does it matter, `MANKY` is in everyone`s mind a game everyone thinks unplayable, yet they could always get manky to the toilet by just pressing `d`.... hehe
2008-06-04 09:09
Sander

Registered: Jan 2002
Posts: 496
Quoting omega120
... its spamming ...,`MANKY` is ... unplayable....

Finally you sorted that out :)
2008-06-04 09:15
dalezy

Registered: Apr 2002
Posts: 476
those were 94 posts worth of promoting that weird game.
add 1 to the count, i gladly helped.
2008-06-04 09:27
omega120
Account closed

Registered: Sep 2005
Posts: 204
Dont just add to the count, play `MANKY` you mite get him to the toilet!
2008-06-04 09:38
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Quoting omega120
... its spamming ...,`MANKY` is ... unplayable....

Finally you sorted that out :)


@Sander
Thats only your and everyones elses quotes, Manky is playable if you know how........hehe
2008-06-04 11:07
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: @Sander
Thats only your and everyones elses quotes, Manky is playable if you know how........hehe


You mean it's "playable" (and i'd question that even then) if you cheat. That sucks even worse than designing a game that isn't playable to start with.
2008-06-04 11:12
chatGPZ

Registered: Dec 2001
Posts: 11386
haha... adding a sprite collision cheat to make a game "playable" is really an odd idea =P
2008-06-04 11:18
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: @Sander
Thats only your and everyones elses quotes, Manky is playable if you know how........hehe


Of course that's logical. the point with games is, is that it should at least be possible figure out how to play it. 'it is playable if you know how' is a bullshit argument, you can't expect every player to simply 'know' how to beat the game. he/she has to figure it out, which should not be *too* hard, but not too easy either.

I dunno what I just said there but it's probably a load of bullshit, but probably not as much bullshit as the game in question, from what I understand...

------------------------------------
http://zomgwtfbbq.info
2008-06-04 11:55
omega120
Account closed

Registered: Sep 2005
Posts: 204
Manky was not configured to be played by any so called player he can only be played by the `elite`.......


To please everyone as I mention before I am recoding Manky for everybody.
2008-06-04 12:56
Linus

Registered: Jun 2004
Posts: 639
You're doing a great job, omega120. Manky is nothing short of brilliant. I'd reverse the controls if I were to improve it tho since it's still way too easy in it's current state IMHO (Check the game "Percy" to get the idea!). Also, I suggest you to let the whole game play in one room simply to build a claustrophobic tension movies like "The Assault", "The Thing" and "Das Boot" evoke.

The only thing left to do then is to make your game known. Put some links in the usual forums, a little ad here, a little ad there and people will be talking about your jewel in no time.

This could have been a real classic in the 80s.

Honest regards,
Linus
2008-06-04 13:17
chatGPZ

Registered: Dec 2001
Posts: 11386
lol!
2008-06-04 15:08
ptoing

Registered: Sep 2005
Posts: 271
Just played Manky a bit, and it is just that, manky.
The controls are really bad which contibutes to the game being as hard as it is. Also boo for stealing graphics from other game. The main problem here is that the game while being hard is not addictive in the least. There is nothing that drives the player to get to the toilet, or at least that's how I felt.
2008-06-04 15:08
Zyron

Registered: Jan 2002
Posts: 2381
Post of the year! :)
2008-06-04 15:55
Stainless Steel

Registered: Mar 2003
Posts: 966
Whats this manky rage i've been hearing about lately?
2008-06-04 16:15
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Just played Manky a bit, and it is just that, manky.
The controls are really bad which contibutes to the game being as hard as it is. Also boo for stealing graphics from other game. The main problem here is that the game while being hard is not addictive in the least. There is nothing that drives the player to get to the toilet, or at least that's how I felt.


The game supposed to be `manky`as you say, about me stealing graphics what would that be?
2008-06-04 16:18
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: You're doing a great job, omega120. Manky is nothing short of brilliant. I'd reverse the controls if I were to improve it tho since it's still way too easy in it's current state IMHO (Check the game "Percy" to get the idea!). Also, I suggest you to let the whole game play in one room simply to build a claustrophobic tension movies like "The Assault", "The Thing" and "Das Boot" evoke.

The only thing left to do then is to make your game known. Put some links in the usual forums, a little ad here, a little ad there and people will be talking about your jewel in no time.

This could have been a real classic in the 80s.

Honest regards,
Linus


I like your attitude towards `Manky` though everything you said has come true or I am just dreaming?
2008-06-04 16:20
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Whats this manky rage i've been hearing about lately?

Why dont you just type in `Commodore 64 MANKY` in google!
2008-06-04 16:27
ptoing

Registered: Sep 2005
Posts: 271
Quote: The game supposed to be `manky`as you say, about me stealing graphics what would that be?

How about enemies from Manic Miner for example?
2008-06-04 16:29
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I like your attitude towards `Manky` though everything you said has come true or I am just dreaming?

i take it that sarcasm isn't something you have to deal with regularly...
2008-06-04 16:31
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: How about enemies from Manic Miner for example?


Ah yes, i noticed that too but it slipped my mind to be honest; the sort of clockwork thingy from the first screen of Manic Miner. Really it could do with a graphical overhaul anyway, new sprites and backgrounds...
2008-06-04 16:37
ptoing

Registered: Sep 2005
Posts: 271
It could do with an overhaul as far as gameplay goes as well. Just played some Cyberwing and Reaxion btw, good stuff, tho Cyberwing is a bit too oldschool for me as far as shooters go (Manic Shmups fan).
2008-06-04 16:44
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: It could do with an overhaul as far as gameplay goes as well. Just played some Cyberwing and Reaxion btw, good stuff, tho Cyberwing is a bit too oldschool for me as far as shooters go (Manic Shmups fan).

[Curtset] Ta very much. =-) i tend towards bullet hell stuff myself at the moment (when i get the time) but i'm certainly not adverse to something with more pace; prefer scrolling shooters and preferably horizontal to arena any day, though.
2008-06-04 16:44
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: How about enemies from Manic Miner for example?


I admit I put a bit of manic miner in `Manky` is that so wrong?
2008-06-04 16:45
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: i take it that sarcasm isn't something you have to deal with regularly...

I can take it or leave it.
2008-06-04 16:47
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Ah yes, i noticed that too but it slipped my mind to be honest; the sort of clockwork thingy from the first screen of Manic Miner. Really it could do with a graphical overhaul anyway, new sprites and backgrounds...

I was wondering if there was any manic miner players would notice my capture.
2008-06-06 22:12
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Just played Manky a bit, and it is just that, manky.
The controls are really bad which contibutes to the game being as hard as it is. Also boo for stealing graphics from other game. The main problem here is that the game while being hard is not addictive in the least. There is nothing that drives the player to get to the toilet, or at least that's how I felt.


I dont know if you all believe this but I have been in contact with a Commodore 16/+4 computer fan asking would it be possible if I could convert `MANKY` to 16/+4 format, now is that not all encouraging for all you `Manky` fans?
2008-06-06 23:04
fade
Account closed

Registered: Mar 2002
Posts: 290
please go directly to lemon64.com, do not pass go and do not collect $200
2008-06-06 23:15
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote: please go directly to lemon64.com, do not pass go and do not collect $200

he was banned on lemon, twice =P
2008-06-06 23:26
Steppe

Registered: Jan 2002
Posts: 1510
Now wouldn't that be a good idea to do the same on CSDb?
2008-06-07 00:05
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I dont know if you all believe this but I have been in contact with a Commodore 16/+4 computer fan asking would it be possible if I could convert `MANKY` to 16/+4 format, now is that not all encouraging for all you `Manky` fans?

Actually, all that happened was that you spammed the message board at commodore16.com and one of the admins said "why u dont try to make a c16/+4 version?" - hardly hammering at your door for a port and, reading the post, i don't think he's actually played it either so he's not exactly a "Manky fan".

And if you consider converting it, that'll be the point where using an assembler would've made shifting the thing over so much more easy. Are you any good with software sprites, by the way...?
2008-06-07 09:20
Richard

Registered: Dec 2001
Posts: 621
He should have copied/pasted the 3 quotes and put it into one post than 3 posts in a row :P
2008-06-07 11:12
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Actually, all that happened was that you spammed the message board at commodore16.com and one of the admins said "why u dont try to make a c16/+4 version?" - hardly hammering at your door for a port and, reading the post, i don't think he's actually played it either so he's not exactly a "Manky fan".

And if you consider converting it, that'll be the point where using an assembler would've made shifting the thing over so much more easy. Are you any good with software sprites, by the way...?


The guy must be a `Manky` fan as HE asked me to convert `Manky` TO 16/+4 format but it looks like I wont be able to as I think the language is a bit advanced for me to convert.
2008-06-07 11:17
Steppe

Registered: Jan 2002
Posts: 1510
Folks, it's time to stop feeding the troll. It's really obvious that this guy is either as dumb as a post or is really just deliberatly pulling our legs in need for at least a bit of attention, even if negative. Everything said.
2008-06-07 11:23
cba

Registered: Apr 2002
Posts: 935
Yeah stop the troll and ignore him.
2008-06-07 11:38
omega120
Account closed

Registered: Sep 2005
Posts: 204
I suppose you will all be laughing when I will release update6 for `Manky` all is said there will be new graphics that may take your attention.
2008-06-07 12:00
Richard

Registered: Dec 2001
Posts: 621
That'd be great :) I look forward to it.
2008-06-07 12:28
null
Account closed

Registered: Jun 2006
Posts: 645
wow, you're really an ignorant cunt, no? you get flamed to the bone and still you think that people here want your shitty game? kindly piss off, we don't give a fuck about Wanky.

( /r/ B&hammer plz. )

------------------------------------
http://zomgwtfbbq.info
2008-06-07 12:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: The guy must be a `Manky` fan as HE asked me to convert `Manky` TO 16/+4 format but it looks like I wont be able to as I think the language is a bit advanced for me to convert.

No, he asked why you were posting to a C16 forum about a C64 game and then asked in passing why not convert it; two totally different things and it doesn't even imply he's even loaded the C64 code - chances are if he had, he'd not be asking.

The "language" is the same as the C64, the 264 series are built around a 6502 variant and any legal opcodes (and most of the illegal ones too) will function the same on both machines - hell, you can even use the same assembler to write for the C64, C16, Plus/4, PET, VIC 20 or C128.
2008-06-07 13:06
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: wow, you're really an ignorant cunt, no? you get flamed to the bone and still you think that people here want your shitty game? kindly piss off, we don't give a fuck about Wanky.

( /r/ B&hammer plz. )

------------------------------------
http://zomgwtfbbq.info


You say you dont care a **** about Wanky as you call it that is just your opinion I am sure many a fan of `Manky` looks forward to what he is up to next, look at the amount of people has visited this thread and my website, speaking of websites what is that link on your developing website thats says `IRC` it leads nowhere, I was thinking of putting knowledge of `Manky` on it.
2008-06-07 13:14
Stainless Steel

Registered: Mar 2003
Posts: 966
Oh please, be done with this shit now it has had enough attention and obviously you guys are just feeding the trolls.

2008-06-07 13:16
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: You say you dont care a **** about Wanky as you call it that is just your opinion I am sure many a fan of `Manky` looks forward to what he is up to next, look at the amount of people has visited this thread and my website, speaking of websites what is that link on your developing website thats says `IRC` it leads nowhere, I was thinking of putting knowledge of `Manky` on it.

Would anyone who is a fan of Manky please raise their hand? [Watches tumbleweeds roll through...]
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