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Forums > C64 Coding > Packer/decruncher for under IO?
2013-06-19 14:05
ChristopherJam

Registered: Aug 2004
Posts: 1409
Packer/decruncher for under IO?

So, what's the current rec for tools that let you load stuff that will crunch down to less than 51199 bytes, but decompresses to the entire area from from (ooh, for example) $0801 to $e1e0? I thought pucrunch took care of that, but either I'm mistaken or I don't know what flags to use.

(why yes, I do have an entry for Show Me Your (Vector) Balls that fits that criteria)
2013-06-19 15:07
tlr

Registered: Sep 2003
Posts: 1790
Exomizer, pucrunch and basically all native decrunchers do that by default.
What problem are you encountering more specifically?
2013-06-19 15:31
ChristopherJam

Registered: Aug 2004
Posts: 1409
..in which case there must be a bug in my display routine instead *blush*

If I set $01 to $35 at the start of every IRQ (before acknowledging the interrupt and setting up the next), and clear it to $30 at the end, my mainline should have access to all of RAM, should it not?
2013-06-19 15:54
tlr

Registered: Sep 2003
Posts: 1790
Seems reasonable, although I usually use $34 instead.

Is $00 setup correctly? Typically $2f.
2013-06-19 16:03
algorithm

Registered: May 2002
Posts: 705
I would recommend something such as

sta $40
stx $41
sty $42
lda $01
sta $43
lda #$35
sta $01
irq routines..
....
ldx $41
ldy $42
asl $d019
lda $43
sta $01
lda $40
rti

And main routine outside IRQ can make any other adjustments to $01
rti
2013-06-19 17:45
ChristopherJam

Registered: Aug 2004
Posts: 1409
Ah! $34 was the answer. Thanks, @tlr. I've not used the RAM under IO for anything other than charsets or sprites for a very long time.

@algorithm, fair point about saving/restoring $01 in the general case, but in this instance I know the mainline code isn't touching IO.
2013-06-20 05:04
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Ah! $34 was the answer. Thanks, @tlr. I've not used the RAM under IO for anything other than charsets or sprites for a very long time.

@algorithm, fair point about saving/restoring $01 in the general case, but in this instance I know the mainline code isn't touching IO.


Save and set $01 in the irq handler anyway, always unless you really need the cycles. One day 4h before deadline you'll get the brilliant idea to load the next part while you irq is running => boom!

Been there - done that! :)

Oh and for real safety push the values on stack instead of zp if you get the other brilliant idea to allow an irq happen inside the handler.
2013-06-20 06:57
Oswald

Registered: Apr 2002
Posts: 5094
my 2 cents: dont use zp,

sta saveaccu+1
..
..

saveaccu lda #$00

is just as fast, but now you have avoided zp conflicts :)
2013-06-20 07:08
tlr

Registered: Sep 2003
Posts: 1790
Quote: Ah! $34 was the answer. Thanks, @tlr. I've not used the RAM under IO for anything other than charsets or sprites for a very long time.

@algorithm, fair point about saving/restoring $01 in the general case, but in this instance I know the mainline code isn't touching IO.


Hmm, I think $30 should have worked though. The only difference is that CHAREN is 0 but the I/O area/charrom isn't visible with LORAM/HIRAM=0 anyway.
2013-06-20 07:59
Oswald

Registered: Apr 2002
Posts: 5094
I have never used $30, altho I remember seing shit like this when peeking at code.
2013-06-20 08:07
tlr

Registered: Sep 2003
Posts: 1790
Quote: I have never used $30, altho I remember seing shit like this when peeking at code.

$30 isn't all that useful but $31 can be as you can flip in the char rom while still having ram at $a000-$bfff and $e000-$ffff.
2013-06-20 08:58
algorithm

Registered: May 2002
Posts: 705
@Oswald. That is what i do as well. Although it does use 2 cycles more overall for each register save/restore which is trivial
2013-06-20 09:01
Oswald

Registered: Apr 2002
Posts: 5094
Quote: @Oswald. That is what i do as well. Although it does use 2 cycles more overall for each register save/restore which is trivial

2 cycles more ?

lda $00
sta $00

= 6 cycles

sta $1000
lda #$00

= 6 cycles
2013-06-20 09:52
algorithm

Registered: May 2002
Posts: 705
Darn. Sorry oswald. Ofcourse its 6 cycles. :-)
2013-06-20 11:02
ChristopherJam

Registered: Aug 2004
Posts: 1409
Hrm, and now if I change back to $30 it still works. I suspect I didn't check in a version close enough to hunt down what the real issue was now.

@JackAsser, very good point about future proofing. Linking issues were one of the biggest reasons I didn't manage to complete my entry for BFP in 2006 :-/
2013-06-21 10:39
tlr

Registered: Sep 2003
Posts: 1790
Quoting ChristopherJam
Hrm, and now if I change back to $30 it still works. I suspect I didn't check in a version close enough to hunt down what the real issue was now.

There are two solutions to this:
1. make more fine granular commits with decent comments.
2. regress to being 13 years old when we could still remember all the steps and juggle them around with the occasional help of pen and paper.

:)
2013-06-23 08:53
Krill

Registered: Apr 2002
Posts: 2980
I've been using $30 for years before realizing $34 has exactly the same results. Still keep using $30. I think $30 and $34 have the same level of usefulness, since they're equivalent. Also, what JackAsser said.
2013-06-23 08:59
chatGPZ

Registered: Dec 2001
Posts: 11386
i'll just quote it again because it cant be said often enough:
Quote:

Save and set $01 in the irq handler anyway, always unless you really need the cycles. One day 4h before deadline you'll get the brilliant idea to load the next part while you irq is running => boom!

Been there - done that! :)

Oh and for real safety push the values on stack instead of zp if you get the other brilliant idea to allow an irq happen inside the handler.

:)
2013-06-23 11:59
tlr

Registered: Sep 2003
Posts: 1790
@krill: true, although if you are bank switching a lot $34 is helpful because it allows inc/dec to switch I/O on or off without mapping in ROM.

I rarely move out of the $33-$37 range myself. Well, except for tape bits.
2013-07-10 06:00
ChristopherJam

Registered: Aug 2004
Posts: 1409
...so, now I've a one filer that doesn't crunch to less than 51199 bytes.

My disks used to be littered with frozen games this size long before I started cross developing, but my Action Replay was quite happy to load them for me. I can happily send them across to my real c64 even now using codenet.

But what's current best practice for loading them on a bare c64? VICE is understandably barfing. And is it considered bad form to release a single such .prg without placing it on a .d64 with a loader?
2013-07-10 06:02
ChristopherJam

Registered: Aug 2004
Posts: 1409
..and yes, @JackAsser, I currently have the brilliant idea to allow an irq to happen inside the handler :D
2013-07-10 06:09
Oswald

Registered: Apr 2002
Posts: 5094
if you're picky the solution I see is an autostart loader, otherwise just leave a note it only works with AR, or a provided software speeder...
2013-07-10 06:31
Bitbreaker

Registered: Oct 2002
Posts: 508
Quoting JackAsser
Save and set $01 in the irq handler anyway, always unless you really need the cycles. One day 4h before deadline you'll get the brilliant idea to load the next part while you irq is running => boom!


Apparently there is another big mistake happening before that: A release is finished in time, and thus one never runs into that kind of trouble 8-)

@ChristopherJam:
Adding an autostarting loader would be best practice i'd say. When i was releasing Ächzzeit to be loaded with cart only, there was some decent whining going on :-)
2013-07-10 13:35
Perplex

Registered: Feb 2009
Posts: 255
At least it was decent. Nothing bugs me more than mediocre whining.
2013-07-10 16:58
ChristopherJam

Registered: Aug 2004
Posts: 1409
Damn that mediocre whining ;)

OK, I'll patch in the Effluvium loader. It's not the fastest in the world, but it's easy to bash into shape, and it's one less tool to learn for now.

I really should play with Krill's at some point..
2013-08-11 19:05
ChristopherJam

Registered: Aug 2004
Posts: 1409
FWIW I ended up writing my own decruncher with byte aligned records for speed, and a simple decoder that fits easily into zero page. Not quite as high a compression ratio as pucrunch, but a better fit for purpose.

(I wanted the destination to be from $0200 to end of ram, but the data from around the $5000 mark on is pretty incompressible, so that had to be verbatim. All in all, time to roll my own)
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