Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Were there ever any 'full screen' games?
2004-09-01 20:23
dingo
Account closed

Registered: Sep 2003
Posts: 1
Were there ever any 'full screen' games?

Has anybody ever seen a C64 game which used the top, bottom AND the sideborders for actual gameplay? (and not just displaying score, level, lives left or whatever in those screen areas)
 
... 9 posts hidden. Click here to view all posts....
 
2004-09-03 09:27
taper

Registered: Dec 2001
Posts: 119
Trident:Yes and I'm still waiting for the RR-Net support in that game... :)
2006-04-08 14:47
ready.

Registered: Feb 2003
Posts: 441
Hey, I know that game info in the border does not count, but usually game info is a digital number displayed. In Turbo Out Run during the game there are ANALOG instruments displayed in the lower border, with a rotating indicator.
2006-04-08 15:56
Krill

Registered: Apr 2002
Posts: 2980
I think More than NOPs by Taboo had a sideborder pong. But i agree with Oswald, sideborder just for the sake of it is boring.
2006-04-08 19:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Thought about it a few times but couldn't see the point of "breaking" the game to get it in the borders... but lets face it, something like a sideborder game'll at least give the NTSC fixers something to do! =-)
2006-04-09 07:10
Bastet

Registered: Jul 2005
Posts: 88
"or a worldfirst sideborder sideborder?"

Um, whats that suposed to be? ;)
2006-04-09 13:16
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: "or a worldfirst sideborder sideborder?"

Um, whats that suposed to be? ;)


It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-)
2006-04-09 14:07
TDJ

Registered: Dec 2001
Posts: 1879
Quote: It extends out of the monitor and hovers about a foot to either side. Talk about cool! =-)

Not really, as it broke the faxmachine which was on the left of my c64 :(
2006-04-09 14:38
ready.

Registered: Feb 2003
Posts: 441
how about world first game using sprites only in the right part of the monitor, right to the right side border?
2006-04-10 06:25
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: how about world first game using sprites only in the right part of the monitor, right to the right side border?

That alone is way too unbalanced, so you need to put several leftie fairies in the game to compensate.
2006-04-16 18:45
ready.

Registered: Feb 2003
Posts: 441
http://noname.c64.org/csdb/getinternalfile.php/20392/FutureTetr..
This game, even if a preview, is a tetris game. Blocks falling down appear even in the upper border and I guess the player can cancel a line even if it gets complete in the upper border.
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Epyx/TSA
Mythus/Delysid
Quetzal/Chrome
t0m3000/hf^boom!^ibx
Rub_0201
Guests online: 115
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.7)
2 Fungus  (9.3)
3 Black Beard  (9.2)
4 Baracuda  (9.2)
5 hedning  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.04 sec.