Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > What do you look for in a music-routine?
2017-04-21 04:18
Karmic

Registered: Apr 2015
Posts: 66
What do you look for in a music-routine?

Not sure if this should go in C64 Composing subforum.

So, I'm working on a player-routine for a new music editor I'll make. What I ask you (coders & musicians) is, what would you like changed or added to it?

Currently I've got:

- Standard wave/arp/pulse/filtertable functions.
- Frequency-slides and vibrato that can be enabled in pattern as well as in arp-table. Also toneportamentos and tied notes in pattern.
- There's no limit to the number of patterns. The only thing limiting you is C64's memory :) Also about 85 max subtunes possible.
- Multiple effects are possible on one pattern-line.
- Transposing patterns, to save memory.
- Coders, the player used $16 max rasterlines in my testing. Of course if the musician uses a whole ton of effects on one pattern-line it will increase...


Thanks,
-karmic
 
... 22 posts hidden. Click here to view all posts....
 
2017-04-23 13:08
obliterator918

Registered: Aug 2013
Posts: 9
Not about the routine, but: please, let me play with the instruments in an interactive/realtime fashion. It is very tedious to have to constantly re-start the pattern to hear changes to the filter settings, for example. I want to be able to click-drag the filter settings and go up and down while the sound plays so I can hear it, like I am twisting a knob. This is basic functionality in any modern editor but I don't see it in the current available x-plat editors for sid tunes.
2017-04-23 18:00
Soren

Registered: Dec 2001
Posts: 547
Just include whatever you need and that will be fine for you. :)
2017-04-23 19:19
spider-j

Registered: Oct 2004
Posts: 444
Quote: Just include whatever you need and that will be fine for you. :)

this. For me -personally- Cadaver did already provide the best raster saving routines and Hermit did deliver the best "all features for musicians" routines. If you want to do your own routines just do what is important for you. I.e. on my to-do list is a tracker that has a 4th channel for filter programs only. But this is only what I'd like to see in a tracker.
2017-04-23 21:01
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
4th channel for filter programs only

if you are crazy enough, you could try my Tracker Preview 0f :)
2017-04-24 08:10
Frantic

Registered: Mar 2003
Posts: 1627
Quote: this. For me -personally- Cadaver did already provide the best raster saving routines and Hermit did deliver the best "all features for musicians" routines. If you want to do your own routines just do what is important for you. I.e. on my to-do list is a tracker that has a 4th channel for filter programs only. But this is only what I'd like to see in a tracker.

I may be wrong because I never used it much, but doesn't SDI offer the possibility of trigging filter stuff in a "fourth" channel? defMON doesn't support a fourth channel like that, but at least it is possible to control the filter from any channel, so you could e.g. have a filter enabled sound in voice 1, but control the filter cutoff/resonance from the track corresponding to voice 2 or 3.
2017-04-24 10:05
Soren

Registered: Dec 2001
Posts: 547
What do you look for in a music routine?

Usually I would look for SID registers - but also freq tables can be somewhat easy to find.
etc... ;)
2017-04-24 12:46
4mat

Registered: May 2010
Posts: 63
If you're adding multisid support, being able to change their addresses in the exported file easily would be useful. (say from altering a couple of zero page locations)

For multispeed tracks being able to choose update speed per instrument would be good. Say a 4x song where you've got 4x drums but you don't want to waste table space for a bass or lead which is only really needed to update 1x a frame. You could set those to only update on the first frame call. (also would affect pitch/pw updates)
2017-04-24 16:20
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
so you could e.g. have a filter enabled sound in voice 1, but control the filter cutoff/resonance from the track corresponding to voice 2 or 3.

thats how it works in most editors in one way or another :) the idea of having a fourth "channel" for filters is to remove this dependency :)
2017-04-27 09:19
Isildur

Registered: Sep 2006
Posts: 274
What about additional (5th?) track for 4bit samples?
2017-04-27 11:44
celticdesign

Registered: Oct 2005
Posts: 148
Wish new tools\editors would come with an alternative for bar/track handling/editing and not only with that typical tracker style...
I am completely stuck with editing/puzzeling as with our old editor Cyberlogic Sound Studio V4.0 Preview which is a bit similar to the soundmaster... Thx! ;-)
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Vent
Jope/Extend
mutetus/Ald ^ Ons
Guests online: 116
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.056 sec.