Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > ASM to C
2018-08-08 10:37
Mixer

Registered: Apr 2008
Posts: 452
ASM to C

Are there tools to convert a) disassembler output to some sort of C? b) macro assembler listings to C?

Such a thing can be done by substituting opcodes with their C-statement equals. Has anyone written more sophisticated tools for this?
 
... 6 posts hidden. Click here to view all posts....
 
2018-08-12 01:06
Mixer

Registered: Apr 2008
Posts: 452
You are probably correct, but I am not convinced yet. It does not have to be perfect. I am interested in the call structure of some complicated asm code, would like to see some asm math as c math.
2018-08-12 01:13
chatGPZ

Registered: Dec 2001
Posts: 11386
for the call structure - use IDA. it can display assembly as flow-chart. THAT works pretty decent at least :) (you will need a "PRO" version, the normal one doesnt have 6502)
2018-08-12 07:30
oziphantom

Registered: Oct 2014
Posts: 490
I build this, which kind of does a thing. Needs more work, only tested on a couple of vsfs etc. I built it after I did most of the hard work on HM, but it helped. I will be visiting it before starting the next one.
https://github.com/oziphantom/CodeTree
It takes guesses at code structure and will tag, if/else, if chains etc.

I want it to be able to modify the regenerator config and add code-data blocks as it finds them, to remove the tediousness of it ;) I also want to be able to get a point where I can see what memory locations are read/written by functions. PRs welcome ;)

Note I don't really know Python so the code is not "pythony"
2018-08-12 07:33
oziphantom

Registered: Oct 2014
Posts: 490
Quote: for the call structure - use IDA. it can display assembly as flow-chart. THAT works pretty decent at least :) (you will need a "PRO" version, the normal one doesnt have 6502)

yeah but Maths is the neigh on impossible part

lda thing
clc
adc thing
sta thing

is trivial and a simple script will give you thing += thing its the
lda table,x
clc
adc otherTable,y
sta thing

you want converted and that is really hard to do, as you need to look at the tables and work out what the magic values are.
thing = x * 0.58 + y * 2.3 good luck..
2018-08-12 07:35
oziphantom

Registered: Oct 2014
Posts: 490
Quote: Quote:
Time to write a better tool.

some things just cant be done automatically - no matter how good the tool is.

some years ago i had the idiotic idea to make a basic v2 to C compiler... guess what, it cant be done either. you cant even convert the basic shit from the test/demo disk automatically :) with asm it will be even more impossible =P


What was the major blocker on basic to C? I would think it mostly has a 1:1 relationship. READ would be the tricky part. Making custom functions would probably need to be beyond scope, but what else?
2018-08-12 11:04
Mixer

Registered: Apr 2008
Posts: 452
@Ozipanthom, true that the decompiler itself does not know that the lookup is a multiplication, and does not know what the multiplier is.

But this is already pretty good for my uses.

thing=mem[table[x]]+mem[otherTable[y]]
2018-08-12 15:05
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
What was the major blocker on basic to C? I would think it mostly has a 1:1 relationship.

not at all. you can do terrible things in basic v2 which just wont translate to C at all. like GOSUB somewhere, but never RETURN. or reuse parts of one subfunction from another. even after building a control flow graph and duplicating the things that would collide, you'd still end up with dead ends. not worth the trouble, easier to just convert by hand :)

Quote:
READ would be the tricky part.

no not really, thats one of the easier parts infact :=P
2018-08-12 18:55
DanPhillips

Registered: Jan 2003
Posts: 39
Yay back on the forum :)


We once used a bunch of macros to convert 65816 to c.
All the object handling/ai was converted when going from Snes to PC dos.


I don't have a copy of the macros, but I do remember they were "horrendous" :)


Cheers

Dan
2018-08-12 19:19
chatGPZ

Registered: Dec 2001
Posts: 11386
ah i did this once when i converted 6502 code to gameboy :)

however - this doesnt make the code more readable at all =D
2019-02-28 07:39
Remdy

Registered: Feb 2019
Posts: 26
I did it for (a subset) of DOS/PMODEW 386 TASM assembly code: https://github.com/frranck/asm2c
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
instant
WVL/Xenon
Hagar/The Supply Team
Odkin/Art of the Uni..
Harry Potthead
Tchad/Jam
Linus/MSL
csabanw
Guests online: 109
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Party Elk 2  (9.6)
4 Cubic Dream  (9.6)
5 Copper Booze  (9.6)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.121 sec.