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Forums > C64 Coding > Blog: Memento Mori: Big Layered Logo Mover/Swinger
2022-03-30 12:01
Raistlin

Registered: Mar 2007
Posts: 680
Blog: Memento Mori: Big Layered Logo Mover/Swinger

FYI, for anyone interested, I wrote up a new blog post (my 4th now):

https://c64demo.com/big-parallax-logo-mover/

I’ll keep adding to the blog over time with extra pics/diagrams and information that I’ve overlooked. I’m trying to make the posts just about the particular effect, without explaining all the little bits around it - so it’s not intended as a beginner’s tutorial (at this stage at least).

Let me know any thoughts.. eg. Any big gaping holes I might’ve left… I know there’re a few ;-)
2022-03-30 19:34
MCM

Registered: Apr 2018
Posts: 21
Thanks for sharing all this mate ! It is very cool to get a sneak behind the curtain how this cool stuff is really done. Please keep posting, it is inspiring me a lot.
2022-03-30 22:16
Cupid

Registered: Jan 2002
Posts: 83
This is lovely stuff, thanks for putting all that work in.

(now go code a demo, you can join Padua or The Solution if those G*P slackers are too slow)
2022-03-31 00:20
Raistlin

Registered: Mar 2007
Posts: 680
Quote: This is lovely stuff, thanks for putting all that work in.

(now go code a demo, you can join Padua or The Solution if those G*P slackers are too slow)


Wow, thanks! I’ll have a think about this. Can I let you know tomorrow? Tomorrow’s a special day for me.
2022-03-31 10:04
Remdy

Registered: Feb 2019
Posts: 26
thanks for sharing
2022-03-31 12:07
Oswald

Registered: Apr 2002
Posts: 5094
nice workload equalising on the spritelayer mirror
2022-03-31 12:40
Youth

Registered: Aug 2003
Posts: 43
Thanks again for these wonderful reads. Added https://c64demo.com/feed/ to my feedreader to be sure not to miss these gems in the future.
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