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Raistlin
Registered: Mar 2007 Posts: 684 |
Open Source C64 Demos
Given recent discussions on this, I thought it could be good to collate the various open-source demos in one place..?
I've added several demos that I've worked on (with many other GP'ers of course) here:-
https://github.com/RobertTroughton/C64Demo-PublicReleases
(currently includes Delirious 11, X Marks the Spot, The Dive, Memento Mori, Christmas Megademo and No Bounds .. though we'll of course add more later)
And Bitbreaker/Performers just made the Next Level source public:
https://github.com/bboxy/next-level
Also note that I have the https://www.c64demo.com domain where I plan to blog about all sorts of coding stuff .. hopefully once I finally release Sabre Wulf Remastered I'll have more time to do stuff there too.
I've also attached to each entry on CSDb a ZIP containing the current state of each source branch. That way, it's all hopefully better preserved. I strongly encourage others to think about that too - sometimes (or 99% of the time?) these links on CSDb become stale and stop working ......... |
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WVL
Registered: Mar 2002 Posts: 903 |
@Andreas : I was referring to the dirart inspired by Arcanum. Thanks bexxx! |
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dyme
Registered: Nov 2018 Posts: 15 |
I made the source for Hello World and 4kefrenzy public a while ago, more demos will follow as soon as I have given up all hope to tidy up their source code someday.
The source is quite messy, as all the tidy modularization that was definitively there in the beginning gets thoroughly ignored with the approaching deadline. Also, the projects were only put into git once they were already finished, so no useful history is provided. This will change with Dame Kitty and the Mushrooms.
And of course I don't have a fancy CI/CD system, so you may have problem building it all. PM me and I'll see if I can help you.
GitHub/dyme6510 |
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Marq
Registered: Sep 2011 Posts: 50 |
This seems to be open source, for what it's worth :) Nothing but PET SKI |
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Raistlin
Registered: Mar 2007 Posts: 684 |
Maybe somebody should create a website and/or a single public GitHub repo, with backups and mirrors, where as many of these as possible could be collected with the owners' permission..? The problem with links on sites like CSDb is that they expire - there're a SHIT TON of links on CSDb forums and comments that no longer work. |
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chatGPZ
Registered: Dec 2001 Posts: 11387 |
In germany we call it TEAM - toll, ein anderer macht's! |
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Sam
Registered: Aug 2010 Posts: 21 |
I appreciate the possibility to take a look at the code and the code-layouts of other people and I'm amazed at the amount of work you all have put into these!
I'm testing some very simple ideas and effects, and I'm lacking graphics to test the ideas with. Lazy and slow as I am, I was wondering if you have open sourced some of the graphics in a re-usable format also? If I ever get to the point of releasing anything it might be worth the while to ask someone to draw graphics for me, but at the prototyping phase I'd like to use borrowed graphics, as was the style at the yesteryears, just to see if the effects look worth finishing (that is, to me, at least). |
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Raistlin
Registered: Mar 2007 Posts: 684 |
@Sam, my sources above include all or most of the GFX we used.. but they’re usually PC files. We then use either custom conversion tools or something like SPOT to convert to C64 format.
There’s a ton of GFX on https://c64gfx.com, too.
Let me know if you want anything like a font or logo or somesuch. I have many in C64 format that I’ve “scraped” and that I pass through converters to make them into standardized PNGs for the website. |
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Sam
Registered: Aug 2010 Posts: 21 |
Thanks for the link Raistlin! Also, I have to dig in deeper to you github repo, as I said, slow and lazy, so I only took a peek at TheSantas demo and couldn't find any graphics files, but now I see that for example the Delirious 11 already has a lot of bmp files and other graphics stuff. Maybe I should clone the whole repo to be able to thumbnail browse around... |
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Sam
Registered: Aug 2010 Posts: 21 |
...found a bunch from TheSantas folder also, in the Data folders, nevermind :-D Will browse around more! |
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Raistlin
Registered: Mar 2007 Posts: 684 |
Yeah, we included what we had. For the G*P developed parts of The Santas our build process included full source material. Other parts were sent to us (as we did the linking) and ready built PRGs mostly.
Memento Mori, No Bounds, The Dive and others should all have source art included in the repo. |
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