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Forums > C64 Coding > Safe way to rebuild IRQs chain?
2024-07-31 08:25
Gordian

Registered: May 2022
Posts: 101
Safe way to rebuild IRQs chain?

Hello!

Is there safe way (or is needed) to change IRQs chain?

Example:
At first step I have simple, single-link chain:
start irq1
set next irq as irq1
end irq1


Next I would like to add irq2 and irq3 routines to this procedure, which would look like:

start irq1
set next irq as irq2
end irq1

start irq2
set next irq as irq3
end irq2

start irq3
set next irq as irq1
end irq3


Should I stop IRQs then change vectors inside irq1 routine to point irq2, or just change vectors without stopping IRQs?
Or is there another proper way?
 
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2024-08-03 12:39
Jetboy

Registered: Jul 2006
Posts: 363
Quote: "you're just rubbish" is not a personal attack? Ok, filing that one away for future reference :D

Have fun y'all, I'm probably out at this point.


CSDB at it's best :) or rather :(
2024-08-03 12:56
Martin Piper

Registered: Nov 2007
Posts: 739
Quote: Seems to me the one getting personal attacks is martin alone.
Fucking hell what a bunch of angry bitches. Get some job or other hobbies to get your time occupied :D


Ever since Fungus said a sprite order preserving multiplexor was impossible in a game, and I just pointed him to my source code showing how to do it, he's always been a bit irate.
2024-08-03 19:54
Fungus

Registered: Sep 2002
Posts: 752
Got shown a screenshot of his reply, as I said, hate boner since Commando Arcade.

He even pissed off Tom Cat in that thread on lemon.

We decided it's not worth the bother to recode the entire sprite system in the game to fix a bug that only happens when you cheat with invincibility. I know damn well it's possible, he assumes we don't know what were doing and it's insulting. I'm not looking at his SEUCK code, I clearly know how to do this stuff and don't need his instruction.

I get pissed off at his arrogant attitude like he's gods gift to programming. I'm tempted to check with my developer friends and see if he's black listed, because this is the kind of attitude that gets you ostracized from the industry. But in the end it's not worth it, because he clearly has a mental illness.

Additionally I don't even have a bloody twitter/x account, I couldn't care less about other peoples opinions and what they are eating for lunch. I wouldn't waste my time.
2024-08-03 21:45
Martin Piper

Registered: Nov 2007
Posts: 739
Back on topic.
Being a structured programmer is best started early. Using magic numbers like Fungus says to do is a sign of being a bad programmer.
When I showed him how to write a better multiplexor he made mistakes after reading the code. Again a sign that he's not good.

I'll post the thread later
2024-08-03 21:48
Krill

Registered: Apr 2002
Posts: 3098
Is this really necessary?
2024-08-03 22:10
Fungus

Registered: Sep 2002
Posts: 752
2024-08-03 22:23
Martin Piper

Registered: Nov 2007
Posts: 739
Quote: Is this really necessary?

I think it is necessary to correct obvious lies.

Fungus just now: "I'm not looking at his SEUCK code, I clearly know how to do this stuff and don't need his instruction."

Fungus from 2013: "@Martin Piper: Less mouth, more code pls."
https://www.lemon64.com/forum/viewtopic.php?p=625072#p625072

Me from 2013: "The SEUCK redux code is all new code. The source is also freely available." and "Go to git hub."
https://www.lemon64.com/forum/viewtopic.php?p=625073#p625073

Fungus from 2013: "I'll try to find your source code, " ... "However I will give your code a look without bias."



Obviously Fungus from 2013 was looking at my code which contradicts Fungus just now. Fungus from now is obviously a liar.




Also Fungus from 2013: "Your collision detection is still broken" and "You should recode it to use bounding/hit box detection instead."
https://www.lemon64.com/forum/viewtopic.php?p=627417#p627417

Me from 2013: "the collision routine is more accurate because it supplements the VIC collision with a box check."
https://www.lemon64.com/forum/viewtopic.php?p=627536#p627536


This is an example of Fungus unable to understand the code he was looking at in 2013.

These receipts show Fungus wanting to look at my code and then making mistakes reading it.
2024-08-03 22:26
Martin Piper

Registered: Nov 2007
Posts: 739
Also Fungus from 2013: "No, the source won't be available" right after posting "Less mouth, more code pls."

Demanding to see source code from others while not providing source code yourself is a sure sign of contradictory behaviour.
2024-08-03 22:36
Smasher

Registered: Feb 2003
Posts: 526
this topic was an interesting and sometimes funny reading for the first 48 hours, then it derailed.
sorry to ruin the fun, but I hope it gets closed soon. and that question was answered at post #2 anyway. doh!
2024-08-03 23:19
Fungus

Registered: Sep 2002
Posts: 752
I'm ADHD, sorry I don't remember what I had for lunch yesterday, or looking at anything 11 years ago. I also quit c64 for 10 years, because of people like you.

I have no interest in your code, anymore than you have interest in mine. I have moles too you know, at least I invite you to come argue face to face, but you won't. Says more about you than me.

What I find particularly funny is how you made a video about Flying Shark, and said it's brilliant. When it's one of the buggiest fucking games ever made with an absolutely atrocious multiplexer that has more bugs than a Mexican apartment.

No you just singled me out, for some reason, to hate on. Don't know what your goddamn problem is and I don't care. Again, kindly fuck off.
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