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convert between MC sprite data and MC Font data?
2006-08-05
14:51
Trifox
Account closed
Registered: Mar 2006
Posts: 108
convert between MC sprite data and MC Font data?
hi2all, unfortunately i crossed a problem, when doing sprite multicolor graphics and font multicolor graphics, the problem is, i cant use the same sprite data in my MC Font data, the problem is:
color index in MC Text mode is determined by
"00": Background color 0 ($d021)
"01": Background color 1 ($d022)
"10": Background color 2 ($d023)
"11": Color from bits 8-10 of c-data
the dynamic color code is "11" and for sprite data it is
"00": Transparent
"01": Sprite multicolor 0 ($d025)
"10": Sprite color ($d027 - $d02e)
"11": Sprite multicolor 1 ($d026)
the dynamic color code is here "10", what a pitty, now i need a fast method of converting all "10"'s to "11"'s and vice versa, do i need to shift around and create the other bitcombination, or is there a faster method?
2006-08-05
15:20
tlr
Registered: Sep 2003
Posts: 1714
A 256 byte lookup table would be fast, i.e similar to:
ldx fontbyte lda lut,x sta spritebyte
Even faster would be store another copy of the charset, preconverted. ;)
What is it supposed to be used for?
2006-08-05
15:41
Trifox
Account closed
Registered: Mar 2006
Posts: 108
oh, its just for my little game i am actually on, i am first experimenting with font multicolor mode, but ran into this problem, i think i will build a complete lookuptable, its fast and easy .. ;) ii have written a routine for doing that with register a ... so, building a table can be quite easy
2006-08-05
16:34
Hein
Registered: Apr 2004
Posts: 933
or use
lda fontbyte
eor #%01010101
sta spritebyte
but you'd have to make $d022 your background colour and $d021 becomes object colour 1 (for instance a happy mushroom).
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