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Forums > C64 Coding > png graphics format
2006-09-26 18:30
Pitcher

Registered: Aug 2006
Posts: 61
png graphics format

I have recently been forwarded a logo thats in .png format, does anyone know about this format?, and can it be converted to another format that i know such as koala?
2006-09-26 18:43
Richard

Registered: Dec 2001
Posts: 619
.PNG format stands for "Portable Network Graphics" on the PC. It is possible to convert .PNG into koala (depending on the gfx colouration used). However converting a .PNG image to a C64 Koala paint image can risk losing quality in colour or design. C64 can only handle 16 colours in Koalapaint, therefore your picture may look iffy.

There are many PC/C64 graphics transfering programs, but the one I seem to like the most is the GangED (GangEd 1.01) by The Gang.
2006-09-27 00:21
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I have recently been forwarded a logo thats in .png format, does anyone know about this format?, and can it be converted to another format that i know such as koala?

If it's drawn with C64 resolutions and attributes in mind, feed that file to Project 1 and just play with the brightnesses until the palette matches (oh, turn off the dithers too) and it can usually convert it.
2006-09-27 01:00
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: .PNG format stands for "Portable Network Graphics" on the PC. It is possible to convert .PNG into koala (depending on the gfx colouration used). However converting a .PNG image to a C64 Koala paint image can risk losing quality in colour or design. C64 can only handle 16 colours in Koalapaint, therefore your picture may look iffy.

There are many PC/C64 graphics transfering programs, but the one I seem to like the most is the GangED (GangEd 1.01) by The Gang.


Can it handle more in other paint programs?
2006-09-27 01:29
Style

Registered: Jun 2004
Posts: 498
alih: depends if you count interlacing as new colours or not :)
2006-09-27 05:38
Oswald

Registered: Apr 2002
Posts: 5017
Quote: If it's drawn with C64 resolutions and attributes in mind, feed that file to Project 1 and just play with the brightnesses until the palette matches (oh, turn off the dithers too) and it can usually convert it.

palettes are editable, and there's contrast too to play with, and 5 types of different color filters:)
2006-09-30 11:47
Pitcher

Registered: Aug 2006
Posts: 61
Well i have tried ganged and basically the logo looks nothing the same now, its turned it in to 3 colours.
I am just going to try this project 1 , if not anyone got any ideas?
2006-10-01 22:54
Jammer

Registered: Nov 2002
Posts: 1289
for converts of any kind, i recommend you combining abilities of timanthes and project one. you resize, crop and convert colours in timanthes (for me it seems slightly better in this area) save as bmp or png and then import with project one (you have to set nearest colour in rgb space as the method of recognising the palette). the choice of your destination format depends of the pixel mode chosen before in timanthes (square or rectangle pixels).
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