| |
Majikeyric
Registered: Sep 2002 Posts: 83 |
Best C64 palette ?
Hi everybody !
What is the best C64 palette to draw some gfx on another platform (like Grafx2 or DPaint on PC) or use in emulators.
I have head about the Pepto one ? what do you think ?
Thanks. |
|
| |
jailbird
Registered: Dec 2001 Posts: 1576 |
From my own experience, I'd say the best one I found till now, is Pepto's palette.
A 2x2x1 grid plus interrupted 2x1 brushing could suit well anyone who wish to pixel multi bitmaps on PC/Amiga. |
| |
Graham Account closed
Registered: Dec 2002 Posts: 990 |
There is no "best c64 palette" because you only have the 16 c64 colors when you use them on wide areas. On a real picture with a lot of dithering etc you will hardly find ANY pixels which have one of those 16 colors... Due to PAL decoding a lot of color mixing effects are applied to them so in fact, the c64 doesn't have 16 colors at all but much much more. |
| |
WVL
Registered: Mar 2002 Posts: 886 |
Sounds like Graham is saying he'll add PAL emu to a gfx-editor? :) would be nice ;-) But on a serious note, I think the PAL emu code can be had for free from Graham, so the job is for the coders of gfx-packages to include it.. Or else just draw on a real 64 :) or use your s-video out and connect to a monitor :) |
| |
jailbird
Registered: Dec 2001 Posts: 1576 |
Although, from a graphician's point of view, there _is_ a best palette, and for me, it's the one I mentioned.
A very huge difference (just again: from a graphician's point of view) shows up at the anti-aliasing. It's much more blurred on the c64, so it should be handled with care in a PC/Amiga gfx-editor. Alligned or semi-alligned, non-interlaced ditherings look quite like the same (I'd say in 80%). The palette suits me very well when I spend a whole week at my girlfriend's place where I don't have a C64, just an old, slow 486 with GFX2 onboard.
The high contrast is that mostly bothers me (f. e. you could clearly see brown dots on black background on a vga monitor, but when it comes to c64, they get blurred and mostly lost till you don't turn the brightness high), nevertheless the lack of those little r-g-b dots (or more like squares) I find so exciting when looking closely on a TV set's screen. Maybe I'm talking bullshit, but shouldn't c64's graphics-emulation more like based on those? That's the most specific PAL property for me when watching graphics on a TV set/c64 monitor. |