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Forums > C64 Coding > Rosetta disassembler.
2007-04-10 19:29
Bones99

Registered: May 2005
Posts: 30
Rosetta disassembler.

Hi all ..


I've been on leave for the past week and a half, drank all the beer I can stand, eaten too much pizza and stayed up late enough to pronounce my holiday a resounding success :)

I find myself with 3 or 4 days of holiday left though so I decided I'll do a little work on my dissassember (since my brother is too wrapped up in working on his 3d library tho do any more work on the IK+ online server at this time).

I was hoping you guys could drop some suggestions in this thread toward improving the disassembler. Features that you'd like to see, things to make it more user friendly, that sort of thing. I always work better when I have a clear idea of what people want and I only have a few days left before I get back to boring database-backend application development so if you have any suggestions, I'd love to hear them and I'll try to realease something by Friday :)

Thanks.

btw .. I realize that this isn't strictly c64 coding orientated, but I thought this would be the best place to post . sorry.
2007-04-12 12:25
Trifox
Account closed

Registered: Mar 2006
Posts: 108
hi, the rosetta is working quite well,

there exists a labe function, would it be possible to make all lda's sta's which acess the programm code ( in range of load adress + program size ) labels also ?
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