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parisgraphics Account closed
Registered: Mar 2007 Posts: 6 |
loading sprite data in basic
hi all,
noob question...
before jumping into machine language, i'm reviewing sprites using basic.
instead of re-typing the sprite for each program, i know there's some way that you can save the sprite data to file and then use a basic command to load the data.
can anyone please point me to this info? i've been searching but can't find it.
thanks!
p |
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null Account closed
Registered: Jun 2006 Posts: 645 |
I know this isn't the answer you're looking for, but...
you'd better start with Assembler... it will be hard to go from BASIC to ASM.. trust me, firsthand experience ^_^
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Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude |
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Oswald
Registered: Apr 2002 Posts: 5094 |
the simplest method would be to use action replay's monitor. programmatically it is also possible but needs some poke's and a sys and kernal load is slow... third method: b4 going 4 asm I had made myself a basic spriteeditor which could save the sprites in seq format, and I had another routine which loaded 'em back from disk, but thats lots of effort. |
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parisgraphics Account closed
Registered: Mar 2007 Posts: 6 |
Thanks all and yeah, i wasn't going to spend much more time on BASIC - i know that i need to make the jump to assembly :-) |