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Forums > C64 Coding > loading sprite data in basic
2007-05-16 04:11
parisgraphics
Account closed

Registered: Mar 2007
Posts: 6
loading sprite data in basic

hi all,
noob question...

before jumping into machine language, i'm reviewing sprites using basic.

instead of re-typing the sprite for each program, i know there's some way that you can save the sprite data to file and then use a basic command to load the data.

can anyone please point me to this info? i've been searching but can't find it.

thanks!
p
2007-05-16 05:58
null
Account closed

Registered: Jun 2006
Posts: 645
I know this isn't the answer you're looking for, but...

you'd better start with Assembler... it will be hard to go from BASIC to ASM.. trust me, firsthand experience ^_^

------------------------------------
Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude
2007-05-16 08:32
Oswald

Registered: Apr 2002
Posts: 5094
the simplest method would be to use action replay's monitor. programmatically it is also possible but needs some poke's and a sys and kernal load is slow... third method: b4 going 4 asm I had made myself a basic spriteeditor which could save the sprites in seq format, and I had another routine which loaded 'em back from disk, but thats lots of effort.
2007-05-16 13:55
parisgraphics
Account closed

Registered: Mar 2007
Posts: 6
Thanks all and yeah, i wasn't going to spend much more time on BASIC - i know that i need to make the jump to assembly :-)
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