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Forums > C64 Coding > DTV and sprite colors
2007-07-13 08:24
bOOZElEE

Registered: Dec 2002
Posts: 35
DTV and sprite colors

Olla!

I recently did my first steps in DTV programming, and i am still wondering if there is a way to use the extended feature (256 col mode) for the sprites also, as the sprite color registers are not mentioned in the reference and seem to be restricted -by testing- to the first $0F bytes of the palette.

Is there something I am missing, or any hints?

Quote:

$D03F 53311
Bit[0] Enable extended feature registers when set. This will also enable 256 color $D020, $D021, $D022, $D023, $D024


thx in advance,
boozelee
2007-07-13 08:55
Scout

Registered: Dec 2002
Posts: 1570
Afaik, the sprites can only use the first 16 colors in the palette.
Better use the blitter to display 256 color BOB's instead.
2007-07-13 10:03
tlr

Registered: Sep 2003
Posts: 1790
That's my conclusion aswell. $D025 and up are only 4-bit wide.
2007-07-13 10:31
bOOZElEE

Registered: Dec 2002
Posts: 35
Thanks for the replys!
I think part of the weekend will becaome a blitter weekend... ;)
2007-07-13 19:30
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: Afaik, the sprites can only use the first 16 colors in the palette.
Better use the blitter to display 256 color BOB's instead.


thats exactly what ulli did in the intro for ghost in the machine =)
2007-07-14 01:15
Peiselulli

Registered: Oct 2006
Posts: 81
not exact, my sprites are zoomable ;->
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