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Forums > CSDb Entries > Release id #129317 : VICE 2.4
2014-11-23 20:35
Jammer

Registered: Nov 2002
Posts: 1336
Release id #129317 : VICE 2.4

What's wrong with sound playback? It has serious problems e.g. with filtered, silent sounds. AFAIK real machine doesn't behave like that ;]
2014-11-23 20:38
Soren

Registered: Dec 2001
Posts: 547
LOL, you set it to 8580, mate :D
Kidding! ;)
2014-11-23 21:07
chatGPZ

Registered: Dec 2001
Posts: 11387
but its the truth! =)
2014-11-23 22:35
Jammer

Registered: Nov 2002
Posts: 1336
Very inferior joke - almost as inferior as 6581 ;) Seriously, latest Vice sounds like total shit - Linus would acknowledge ;] Nobody paid attention to that?
2014-11-23 22:59
Soren

Registered: Dec 2001
Posts: 547
I don't think I upgraded Vice since they put the alankila filter things in it... first cpu usage problem, but also the sound just seems very weak in those... so an older version will do for me.
2014-11-23 23:01
Jammer

Registered: Nov 2002
Posts: 1336
Well, Vice 2.3 was ok and had quite nice choice of models. Latest update sounds like there are some problems with very playback, dunno.
2014-11-24 07:17
Bitbreaker

Registered: Oct 2002
Posts: 508
Never thought there where noticeable differences between bleep and bleep :-)
2014-11-24 07:25
CreaMD

Registered: Dec 2001
Posts: 3057
Bitbreaker, that's because masturbation seriously damages one's hearing.
2014-11-24 08:41
Linus

Registered: Jun 2004
Posts: 639
Yup, 2.4 playback is borked, as noticed earlier by a lot of other people.
2014-11-24 08:49
Flavioweb

Registered: Nov 2011
Posts: 466
Maybe a windows related issue?
With linux release (and almost with mac) i can't hear nothing strange here...
2014-11-24 10:21
chatGPZ

Registered: Dec 2001
Posts: 11387
Quote:
2.4 playback is borked, as noticed earlier by a lot of other people.

funny how you notice it 2 years after 2.4 was released =)
2014-11-24 10:37
iAN CooG

Registered: May 2002
Posts: 3198
actually it was noticed after resid-fp was removed, new resid in vice 2.4.x always caused some farts/random noises especially on 8580 tunes
2014-11-24 10:49
chatGPZ

Registered: Dec 2001
Posts: 11387
yet noone bothered to report a bug, can't be that bad then.

and honest, when was the last time you actually compared it with a real C64? i know some ppl who made tests with emulation left and real thing right, and who confirmed they can not hear a difference at all. (and spare yourself the argument that can hear better than them, please)
2014-11-24 10:54
Hein

Registered: Apr 2004
Posts: 954
In what version was resid-fp removed?

Bug report reminds me too much of work. ;)
2014-11-24 11:29
chatGPZ

Registered: Dec 2001
Posts: 11387
it was removed after 2.4 (btw, after alankila himself confirmed that updated resid is superior in every aspect), so that cant be what jammer complains about. i guess =)

and yes, whining in random forums is way easier than making a proper bug report. it wont help however =)
2014-11-24 12:42
Linus

Registered: Jun 2004
Posts: 639
Quote: Quote:
2.4 playback is borked, as noticed earlier by a lot of other people.

funny how you notice it 2 years after 2.4 was released =)


Not THAT funny after all since I staid on 2.3 until recently.
2014-11-24 12:57
chatGPZ

Registered: Dec 2001
Posts: 11387
you guys must be confused. 2.4 has all the resid-fp and model selection stuff and when you switch it to resid-fp it sounds exactly the same as 2.3
2014-11-24 13:15
Hein

Registered: Apr 2004
Posts: 954
Just tried the 2.4.9 binary, the new resid does sound different. I can't say if that's a broken state or an accurate emulation state. I like the resid-fp better nevertheless.
2014-11-24 13:18
chatGPZ

Registered: Dec 2001
Posts: 11387
Quote:
I can't say if that's a broken state or an accurate emulation state. I like the resid-fp better nevertheless.

the big problem with all the complaints is that a lot of people confuse "accurate emulation" with "i like it better" indeed.
2014-11-24 13:22
Mace

Registered: May 2002
Posts: 1799
"A computer does exactly whay you TELL it to do, which is not necessarily what you WANT it to do."
2014-11-24 13:34
algorithm

Registered: May 2002
Posts: 705
Could it be partially related to soundcard settings perhaps? It can make a difference using the various resampling options
2014-11-24 13:43
Bitbreaker

Registered: Oct 2002
Posts: 508
Quote: Bitbreaker, that's because masturbation seriously damages one's hearing.

I thought it only influences the eyesight? :-(
2014-11-24 13:47
chatGPZ

Registered: Dec 2001
Posts: 11387
Quote:
Could it be partially related to soundcard settings perhaps? It can make a difference using the various resampling options

of course, needless to say that most people are unable to configure things the same way in both emulators before comparing, too =)
2014-11-24 13:58
Hein

Registered: Apr 2004
Posts: 954
Let's call that kicking in open doors. But true, one can never know if and what configurations have effect anyway in *UNSTABLE* releases. :)
2014-11-24 14:06
chatGPZ

Registered: Dec 2001
Posts: 11387
i am referring to 2.3 vs 2.4 there :)
2014-11-24 14:12
Hein

Registered: Apr 2004
Posts: 954
Ah, I was getting cynical without reason then, what a waste of energy. Tbh, I'll stick to 2.3 till peer pressure makes me upgrade to a better life.
2014-11-24 14:15
chatGPZ

Registered: Dec 2001
Posts: 11387
i just hope you dont use it for coding....(or at least test on the real thing) its plenty bugged
2014-11-24 14:26
Hein

Registered: Apr 2004
Posts: 954
Actually I do. 2.4 (the official first release) has a display bug on my W7 which is annoying enough not to use it. I don't compile the sources from the repo, too much hassle for me, so the other option would be 2.4.9 I guess.

It's not that I code that many things that get used or watched on a real c64 anyway. I rely on people's laziness.
2014-11-24 14:29
Jammer

Registered: Nov 2002
Posts: 1336
I've updated to 2.4.7 win32 this year - just didn't notice the update earlier, heh ;) It happens.

Funny thing is that I don't have residFP option anymore with its wider choice of models. I can only choose FastSID 6581/8580 and ReSid 6581/8580/8580digiboosted. That's all. Is it the way it's supposed to be? ;)

Besides, I've listened to majority of my tunes on real hardware and there are no quirks like this.

Gpz, if it's needed I'll try to follow a proper bugtrack. Cheers!
2014-11-24 14:35
chatGPZ

Registered: Dec 2001
Posts: 11387
Quote:
I've updated to 2.4.7 win32 this year - just didn't notice the update earlier, heh ;) It happens.

ok so, the whole thread is bogus, because 2.4 isnt 2.4.7 =) yes as said above, resid-fp was removed some time after 2.4.

Hein: get the latest snapshot from http://vice.pokefinder.org - you really want to use that for coding, trust me :)

and yes, if you want anything to change, a proper bug report must be created. there is no other way anything might get fixed eventually.
2014-11-24 14:50
Jammer

Registered: Nov 2002
Posts: 1336
Gpz, I've just made an ass of myself :D Dunno where did I get this 2.4.7 win32 build from and why not official stable x64 release. Now additional sidFP models are available and everything sounds normal.

Sorry for the hassle and guys - better check out if you also happen to use this infamous 2.4.7 build ;)
2014-11-24 14:55
chatGPZ

Registered: Dec 2001
Posts: 11387
you might want to try a recent snapshot from pokefinder anyway, and report any problems you find (but please no "it sounds different" or "it sounds wrong" =P)
2014-11-24 14:57
Jammer

Registered: Nov 2002
Posts: 1336
Heheh, yeah, I know how to conduct bugtracking ;)
2014-11-24 18:29
Count Zero

Registered: Jan 2003
Posts: 1933
If you feel the pokefinder builds are lacking some feature you may PM-rant to me directly - or use the supplied e-mail address - at any time, btw.
2014-11-25 16:58
Frantic

Registered: Mar 2003
Posts: 1648
Someone said VICE doesn't support Japanese C64 productions. Something related to the charset. I don't even know if this is true, but thought I should mention it at least, in case nobody happens to be aware of that.
2014-11-25 17:02
chatGPZ

Registered: Dec 2001
Posts: 11387
recent snapshot has support for the japanese C64....

and now i want to see one of these japanese C64 productions :)
2014-12-04 15:44
The Phantom

Registered: Jan 2004
Posts: 360
I wanted to know if anybody else gets this...

I use 2.4 x64, have a snapshot 5 cart as my default.

True drive emulation is off.

The typical scenario is this: I double click the .d64 I want to work with, Vice loads up with the snapshot cart. I wait a few seconds and it will then auto load the first file on disk, which is typically Turbo assembler.
I'll then do a @@ and return, which takes me into the snapshot monitor. I then do a $ to pull a directory up.
I'll cursor up to the file I want to load, normally, this is my "data chunk". Just a bulk save of everything from $0800-$5000..
I'll cursor up to the file, put an L in front of it, cursor past the file name and remove the file extension (prg).
I then hit return and quite often, it kicks me out of the monitor and returns me to a clear, standard commodore screen (with blues).
If I repeat the process, sometimes the file will load, sometimes not. Sometimes it takes 3 or 4 attempts to get that file to load.
I don't get the error if I use true drive.
I noticed today that when loading a file in the snapshot monitor, if I hit return while it loads, it will kick me to the basic commodore screen.

I know I can simply use true drive emulation, but shouldn't have to. It's a small bug that annoys me and wasn't sure if y'all knew about it.

EDIT - None of the current memory corrupts when the reset occurs.

More EDIT - I think a Japanese demo would be cool!!!!
2014-12-21 05:53
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
why dont vice 2.4 remember inserted cart ?
since i upgraded from 2.1, various things are always broken, never able to get a fully working version.

2.4 = inserted cart isnt remembered in saved settings - as it was in the past.

:(
2014-12-21 08:05
Chesoner

Registered: Apr 2013
Posts: 29
Quoting SIDwave
why dont vice 2.4 remember inserted cart ?
since i upgraded from 2.1, various things are always broken, never able to get a fully working version.

2.4 = inserted cart isnt remembered in saved settings - as it was in the past.

:(


Don't you have to set : set as default cardridge and then save your settings ?
2014-12-21 15:10
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
well, ian coog told me. vice has suddenly changed cart format, and all carts must be converted to new! weeeee! :(
2014-12-21 15:15
iAN CooG

Registered: May 2002
Posts: 3198
not format, just ONE byte in header was wrong in many crts
2014-12-21 16:51
chatGPZ

Registered: Dec 2001
Posts: 11387
and the cart format was not changed at all :)
2014-12-21 23:33
Count Zero

Registered: Jan 2003
Posts: 1933
All carts from http://rr.pokefinder.org should be working out of the box without the need to "fix" the cart header. For anything missing from the archives people are obliged to mail me anyhow!

Anyhow that change was not done to render most of your crt harddisk collection inoperable but to fix/enforce what was defined before appropriately.
2015-02-21 20:38
JSL

Registered: Aug 2003
Posts: 56
I don't know if this is some Bug in Vice, and maybe not that Important because anyone can do Screendumps. But in the version I am using V1.19 and the V2.4 when I want to do a snapshot, of a Multiscreener, and try and aim on the right spot, then I see that 1 char is gone from the left and right side of the graphic, the KOALA's are fine, but with a Snapshot in Vice I get not the full image as snapshot, but with 1 char on both sides off. Not sooo important, because we all can do snapshots, best way of showing screen1 in a Multiscreener is snapshotting the source Koala, instead of my Multiscreener. Like said,
not Important. ;D
2015-02-21 20:43
Jammer

Registered: Nov 2002
Posts: 1336
M8, you made my day! :D:D:D It's normal that during horizontal scroll coder usually switches into 38 column mode to hide appearing/disappearing chars. Scroll routine is supposed to work like this! :D You've never noticed the thing?
2015-02-22 06:30
JSL

Registered: Aug 2003
Posts: 56
Jammer: I thought it was a Bug in Vice, don't know much about code issue's in Multiscreeners, so it's solved now. Sorry for getting you to laugh out loud, as I didn't knew about it. ;)
2015-02-22 20:45
Jammer

Registered: Nov 2002
Posts: 1336
Why so sorry? That totally made my day! :D I was just surprised a bit - you're already a scene veteran after all ;)
2015-02-23 14:24
The Phantom

Registered: Jan 2004
Posts: 360
I don't know why I feel compelled to comment, as it's been answered.

JSL... When scrolling anything on the screen, it's "normal" to not have 8 pixels on either side of the screen because of $d016. The same, OR WORSE, will happen when scrolling up/down, as FLD ($d011) is used (VSP is even worse, I imagine - never tried it purposely).

I, for one, don't find your question funny because I know you only do graphics. BUT... I do see why Jammer thought it was funny. Thinking way back, y'all should have been around when I first tried to display a multicolor hires screen. THAT was funny ;)

You can test the theory if you want.
Poke 53270,0 - You will see what happens. The 0 can be any number, but most coders use 0-7.
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