| |
Didi
Registered: Nov 2011 Posts: 488 |
Event id #2526 : Intro Creation Competition 2016
Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.
So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.
Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.
Please use this thread for questions, discussion and everything else concerning this competition.
THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win! |
|
... 274 posts hidden. Click here to view all posts.... |
| |
Axis/Oxyron Account closed
Registered: Apr 2007 Posts: 91 |
Yep, what cruzer said. And any news on the 2017 compo? |
| |
Smasher
Registered: Feb 2003 Posts: 521 |
Quote: one week later...
jmp quote |
| |
Seven
Registered: Jan 2002 Posts: 202 |
Call me silly, but if Didi's too busy to copy a bunch of rules and announce it's time again, why doesn't somebody else if you all wanna do it? |
| |
Smasher
Registered: Feb 2003 Posts: 521 |
'coz ICC is (c) Didi. if you organize it without his permission his revenge will be so cruel and terrible, like flooding CSDb with lxt releases! :) |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
Quoting Sevenwhy doesn't somebody else if you all wanna do it? Was gonna do that, but then Didi promised to do it. About to run out of patience though. |
| |
chatGPZ
Registered: Dec 2001 Posts: 11391 |
the lynchmob is ready.... where are the pitchforks? |
| |
Maxlide
Registered: Apr 2003 Posts: 32 |
Quote: I'd simply choose an exomized piece of hefty game that every contestant is supposed to attach. No trainer/docs required ;)
Exactly. This is 100% needed, otherwise this will become a onefile demo competition instead of an intro competition (again). |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
That will make all the entries load from $0801 to $ffff (or at least well over $d000), i.e. not able to load on a stock C64 without cartridge. And how will it prevent demo'ish intros? It will only enable VIC tricks that use all banks, which means more standard demo effects. |
| |
ChristopherJam
Registered: Aug 2004 Posts: 1409 |
The "restores ram between $2800 and $d000 on completion" suggestion was meant to be a way of saying "must be able to coexist with the game being introed" without forcing people to pad out their intro with a fake release.
Cruzer: regardless of whether there's a dummy game release or a 'preserve ram' rule, there's still a lot more restrictions than most demos have to deal with. And either way the file size is effectively limited; not sure where you got your $0801 to $ffff from. |
| |
Hein
Registered: Apr 2004 Posts: 954 |
Quote: The "restores ram between $2800 and $d000 on completion" suggestion was meant to be a way of saying "must be able to coexist with the game being introed" without forcing people to pad out their intro with a fake release.
Cruzer: regardless of whether there's a dummy game release or a 'preserve ram' rule, there's still a lot more restrictions than most demos have to deal with. And either way the file size is effectively limited; not sure where you got your $0801 to $ffff from.
Can has intro from $d000 till $1000 without restoration of memories, pls?
This is not a Crack Intro Creation Competition, btw. |
Previous - 1 | ... | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 - Next |