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FMan Account closed
Registered: Dec 2003 Posts: 66 |
Release id #39893 : Ultima IV Gold
It's great that MV has released a new version of one of the greatest games of the 1980s! I wasn't serious saying it's useless and I did add *for me* only. :P
Maybe I should have tested the release first, before commenting on it. ;-) The savegame editor is cool, but I'd like a user's manual for it.
I love the fact that the original game manuals are online, but I missed some documentation for the added features. For example, what does "Avoid combat" mean? Or "Ingame keys"?
I couldn't get the game to work. It crashed, flashing the borders and nothing happens anymore. Is that when I should have flipped the disk? I'd like not having to guess...
MagerValp, you didn't say anything in your PM, so how about an MMC or REU version for completely diskfree playing experience now that you know everything about this game?
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Trurl
Registered: Mar 2002 Posts: 61 |
Quote: Trurl: Press Z-tats. The game will sit on the stats screen until you press a key.
Style: Nope, sorry.
\o/ Thanks a bunch!
t
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FMan Account closed
Registered: Dec 2003 Posts: 66 |
I am still waiting for the MMC version. Who exactly was supposed to be making it? If it was close to release last September, why hasn't it been released still? |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: I am still waiting for the MMC version. Who exactly was supposed to be making it? If it was close to release last September, why hasn't it been released still?
Me. Life happened. D64 mounter doesn't have write support. |
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FMan Account closed
Registered: Dec 2003 Posts: 66 |
I hope you can get it working. I'd much rather play the game from MMC. Besides, you don't really even need write support. Even though the game loads from memory card, you could still have it save onto disk - it doesn't write constantly, does it?
BTW, regarding this release itself "Ultima IV Gold", as I start the game, it leaves the disk drive motor on - why? |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Quote:I hope you can get it working. I'd much rather play the game from MMC. Besides, you don't really even need write support. Even though the game loads from memory card, you could still have it save onto disk - it doesn't write constantly, does it?
Pretty much - the game saves every time you enter or exit a location.
Quote:BTW, regarding this release itself "Ultima IV Gold", as I start the game, it leaves the disk drive motor on - why?
It's a bug in the loader. It's fixed in U3 Gold, and I intend to backport it some day when I have time.
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Someone emailed me years ago notifying me of some unfixed game bugs in Ultima IV. One was the shrine bug, but there was something about the wrong talk file for a merchant as well, and maybe something else?
Does anyone know what I'm referring to? |
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bepp
Registered: Jun 2010 Posts: 265 |
Thread resurrect of the century? ;-D |
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Highlander (HLD) Account closed
Registered: Dec 2018 Posts: 3 |
This looks fantastic, and just trying to get it to work on the MEGA65 -- the problem I have is that it gets detected as a C128 with SuperCPU V2, and thus I think something somewhere is trying to do 65816 instructions which breaks.
Any pointers on how the system detection is done, or how I might force it to think it is on a stock C64?
Thanks,
Paul. |
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hedning
Registered: Mar 2009 Posts: 4732 |
Quote: This looks fantastic, and just trying to get it to work on the MEGA65 -- the problem I have is that it gets detected as a C128 with SuperCPU V2, and thus I think something somewhere is trying to do 65816 instructions which breaks.
Any pointers on how the system detection is done, or how I might force it to think it is on a stock C64?
Thanks,
Paul.
You might wanna try MagerValp's update instead: Ultima IV Remastered V2.2.1 |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
SuperCPU detection:
https://github.com/MagerValp/u4remastered/blob/551c5adee0791709..
C128 detection:
https://github.com/MagerValp/u4remastered/blob/551c5adee0791709.. |
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