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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Release id #11872 : Rick Dangerous2+7MHS
I'm wondering if there is a ONE-File version of this amazing game? (of course without the "cut-scenes") |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Thank you very much!
How can I make single files? |
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CenTraX Account closed
Registered: Jan 2002 Posts: 117 |
Just run VICEa with inserted AR. THen boot a d64 image with RD. After each level just freeze the emulator "ALT+Z" and then save. Later crunch this long files with Exomizer.
Or just read the better info from 2flower :D |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Files will be merged automatically with Exomizer?
(I've tried it yesterday, but it produced only corrupted files (loader+data)) |
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CenTraX Account closed
Registered: Jan 2002 Posts: 117 |
no! AR makes only one biiiig freezed file. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: no! AR makes only one biiiig freezed file.
But look at this:
http://www.rogepost.com/dn/5v2t
I used AR6 (by Datel) |
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CenTraX Account closed
Registered: Jan 2002 Posts: 117 |
Use AR v6/Triad.
Hmm I think the AR always save freeze to one file not two :D Even longer then 202 blocks. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Thanks! I will try AR v6/Triad. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
not that there would be any real difference =P |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: not that there would be any real difference =P
True, there is no difference. :)
If you save with Kernal routines then it produces 2 files (if above 202 blocks)
Anyway, now it works fine. :D |
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CenTraX Account closed
Registered: Jan 2002 Posts: 117 |
This is solution for no-cards owners :P |
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