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Forums > CSDb Entries > Release id #73770 : Enforcer 2 Level 2 Preview
2008-12-04 19:07
Oswald

Registered: Apr 2002
Posts: 5094
Release id #73770 : Enforcer 2 Level 2 Preview

level gfxers are wanted. I would really love to see how the typical c64 game would look by 2008 gfx standards. someone of the heroes please apply to the job :)
2008-12-04 19:40
Radiant

Registered: Sep 2004
Posts: 639
Quoting Oswald
I would really love to see how the typical c64 game would look by 2008 gfx standards.

Something like this?
2008-12-04 19:50
Hein

Registered: Apr 2004
Posts: 954
more like IO +4 (oh, 1988 and still better than many others)
2008-12-04 19:56
Oswald

Registered: Apr 2002
Posts: 5094
radiantx: holy shit! yes!
hein: I hated IO for being unplayably hard, and my crack version had no trainers, my best was to get to the 2nd level or smth. I liked armalyte most.(with trainers :D)
2008-12-04 19:58
The Human Code Machine

Registered: Sep 2005
Posts: 112
IO is still one of my favourite Shoot'em Ups. It's very smooth and has great 4 colored gfx by Bob Stevenson.
2008-12-04 20:04
Hein

Registered: Apr 2004
Posts: 954
Armalyte is great too, ofcourse. Especially the animations are well crafted and detailed. The levels are a bit so so, compared to IO. Then again, I'm a bigger Bob fan than Robin fan.
2008-12-04 20:15
Oswald

Registered: Apr 2002
Posts: 5094
ok, so how about applying to some level gfx and showing Bob how IO should have been done? ;)
2008-12-04 20:19
Hein

Registered: Apr 2004
Posts: 954
When he did those graphics I was doing 8x8 fonts in math books, don't think I need to show him how things could've been done. I'm sure he knows allready.
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