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Forums > CSDb Entries > Release id #90651 : REU-Colors
2010-04-13 09:01
Ninja

Registered: Jan 2002
Posts: 411
Release id #90651 : REU-Colors

Skate: Check this page from AAY. You can use a fixed C64-address for transfers. So this prog dumps generated REU-content into $d020, 1 byte per cycle (something like 'hello world' in my book). This mode was really useful for anaylizing the SID-waveforms, when $d41b or $d41c could be dumped into the REU every cycle.

Have a glimpse at the register descriptions in AAY and you have a good idea what the REU is about. For details, read Womo's excellent manual.
 
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2010-04-13 12:22
chatGPZ

Registered: Dec 2001
Posts: 11386
i agree with enthusi there :)
2010-04-13 12:42
Ninja

Registered: Jan 2002
Posts: 411
Trash: Just start coding before your fantasy goes too wild ;) You have to setup a bunch of registers before doing DMA. This might limit the REU-usage for rasterline-based effects.

Also, I agree, there is a reason that it wasn't heavily used for demos so far. BluREU was fun, but there won't come a trend out of it...
2010-04-13 13:13
Mace

Registered: May 2002
Posts: 1799
We'll see about that REU.
2010-04-13 13:21
Trash

Registered: Jan 2002
Posts: 122
@Ninja: I have experimented with the REU and the allborder fullscreen graphics are doable (with some limitatons), the fli-mode is doable and doing tech tech in the lower border is doable (with some limitations). Setting up the REU can in most cases be done prior to streaming the data, in some cases it will need some fixing during the rasteroperations.

I wont go wild, most likely i wont release anything either, I did all of this a couple of years ago and presented some stuff @ LCP 2004, I'm only saying that theese effects can be done (except for the more than four sprites on a scanline which I havnt tested but it sure is possible I think) using a REU and possibly someone else will find other and cooler effects.
2010-04-13 13:31
Wisdom

Registered: Dec 2001
Posts: 90
Forget about "the era of REU demos" and similar fantasies. It will not happen. And it will not happen for a good reason: C64 coding is all about coding for stock C64.
2010-04-13 13:32
taper

Registered: Dec 2001
Posts: 119
I too agree with Enthusi. I loved BluReu and it was a worthy winner in the BP wildcompo, and it's fun to see people experiment and do stuff with add-ons. But, the reason why the c64 scene is much more healthy (in my eyes) than for instance the amiga scene has probably a lot to do with the fact that it's more fun to push the boundries of a fixed architecture. The amiga turbocard race was not healthy for the amigascene, it divided it in even smaller segments. And let's not even start with the PPC cards, turning the amiga into a whole different architecture.

That said, I hope I'm forgiven for running Antidote on a Super CPU... Atleast it's in no way a must for running a telnet:able C*Base BBS, just makes it faster. :)

...sorry for hi-jacking the thread...
2010-04-13 17:20
Skate

Registered: Jul 2003
Posts: 494
Thanks Ninja. These information are pretty helpful.
2010-04-14 16:54
Graham
Account closed

Registered: Dec 2002
Posts: 990
Should be mentioned: Snata. Did the same kind of REU $D020 streaming 7 years ago :)
2010-04-14 17:03
chatGPZ

Registered: Dec 2001
Posts: 11386
that reu talk reminds me again.... WHERE is that reu demo from masters design group? (is it one of those which are here already?)
2010-04-14 17:38
Frantic

Registered: Mar 2003
Posts: 1648
You can also use a REU to play 4bit digis at 985247hz, which is... too much. :)

//FTC
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