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Compyx
Registered: Jan 2005 Posts: 631 |
Looking for decent MC bitmap editor
Hey there,
I'm looking for a multicolour bitmap editor with some specific features. I've looked at a lot of tools here, but couldn't quite find what I need.
Basically I need an editor which allows me to 'lock' specific bitpairs (for example $d800+) and allows the use of the keyboard or a mouse, pixeling with a joystick sucks balls.
Usually I would write such a tool myself, but since I'm probably the only one of Focus competing at X'2016, I'm a little pressed for time.
An 'other platform' tool would also be perfectly acceptable, but since all my boxes run Linux, most of those I can probably write off.
Any ideas? Any suggestions are welcome, I've been away from the scene for quite a few years, so I'm not quite up to speed with what tools are available.
Cheers. |
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MKC Account closed
Registered: Oct 2008 Posts: 7 |
Maybe this is for you Multipaint Version 25.2.2016, working on lot of plattforms. |
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Hoogo
Registered: Jun 2002 Posts: 105 |
What does "lock" mean? A kind of treatment of clashes? |
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Compyx
Registered: Jan 2005 Posts: 631 |
With locking bitpairs I mean I could for example set all 11 bitpairs ($d800+) to a certain value, and when I would cause a colorclash, the editor should refuse to alter $d800+.
Same goes for $d022 and $d023, presetting these allows for creating tilesets which can later be converted to charactersets. I already did this in Boogie Down Paint 5.0-rc2, but there are still some bugs in that, unfortunately. |
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Hoogo
Registered: Jun 2002 Posts: 105 |
Color-X4 is not exactly what you're looking for, but it will help when you change your workflow.
Color-X4 |
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Bob
Registered: Nov 2002 Posts: 72 |
Win Pc Pixcen can lock colors of any desired combinations
works for any basic formats, chars, sprites, bitmap etc |
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Compyx
Registered: Jan 2005 Posts: 631 |
Thanks guys for the suggestions, I'm looking into those tools now.
For Pixcen I'll have to install Windows in a virtual machine, tried running it with wine, but that didn't quite work out. Oh well, I'm already running my code in an emulator, so why not do my pixeling in a VM ;) |