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Forums > C64 Pixeling > Bitmap level editor question!
2009-10-01 19:53
Alias Medron

Registered: Dec 2001
Posts: 39
Bitmap level editor question!

I am working on some level gfx for one or two projects lately and as i am more comfortable with bitmaps than charsets i have tried several bitmap level editors..
None of them supports custom tiles though.. and when i say custom tiles.. most use 2x2 tiles (or 4x4) but you can not edit the tiles per char..
so if my tiles bitmap (koala) has the following 2*2 tiles painted :

ab cd
ef gh

i can only use the tiles :

ab
ef

and

cd
gh

and not something like :

ag
fb

or something like that..

even editors with a per char color option aren't that flexibe as bitmap..

any ideas?
2009-10-01 20:24
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
SEUK has a nice one, you could make the seperate chars, then use those to make 2x2 blocks and build with these blocks a level... Well how that goes for full color ones, I dunno... Who knows someone will someday update SEUK to work with full bitmaps :)
2009-10-01 20:46
v3to

Registered: Feb 2005
Posts: 150
i would recommend my old tool mapeddi 2 1351-fix though it is a character based. it supports only block-size 2x2 but in a very flexible way.
the characters can be used individually for multiple blocks and color assignments, including mixed resolutions. pixelling will be done in the block itself. it also supports splits for up two 3 charsets and 2 colors per blockline, so you can use more than the usual 256 blocks for example. the interface is intended for two button mouse usage.

there is only one problem: since i released it i am searching for coders/crackers to parse the mapeddi files. unfortunately there are no existing documents about the file structure and mario, creator of this gem, didn't touch a c64 since 1992... PLEASE HELP !
2009-10-01 21:13
Alias Medron

Registered: Dec 2001
Posts: 39
Oliver,

I tried mappedi and it's quite powerful, but until the file structure is reverse engineered it's not very useful.
2009-10-01 22:20
Oswald

Registered: Apr 2002
Posts: 5022
I have a wip tile editor in visual basic, char based, should be "easy" (a day) to rework if for bitmaps. I dont promise anything, but I might look into it.


btw anyone can offer tile based level maps for testing ? I have some t3 map but it was a long time ago I have ripped it and the level map is a mess cant work out the correct x/y sizes.
2009-10-01 22:31
Alias Medron

Registered: Dec 2001
Posts: 39
Oswald,

that would be great!
I could do some beta testing/debuging etc anytime..

let me know if you work on it.
2009-10-02 03:25
Hein

Registered: Apr 2004
Posts: 933
GFX-Editor V1.4
2009-10-08 20:04
Alias Medron

Registered: Dec 2001
Posts: 39
Hein : GFX-Editor V1.4 looks great! is there some sort of keymap for this or a manual?
2009-10-08 20:34
v3to

Registered: Feb 2005
Posts: 150
btw. the file structure of map-eddi 2 has been analysed finally ;) uploaded the specifications.
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