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Forums > C64 Pixeling > How to export in Timanthes??
2011-03-12 20:48
Biz Kid

Registered: Apr 2003
Posts: 29
How to export in Timanthes??

Hi everybody!

I have now been trying to export a piccy to fli in Timanthes!
But damn!!! I simply cannot succeed!!

I keep getting: Incorrect Layer setup for .prg saving

I can see that I have to make second layer! Set it as Bitmap singlecolor!

But nope...

Anyone who could guide me through? Or maybe have a killer manual ??

TIA BizKid
2011-03-12 21:19
Jazzcat

Registered: Feb 2002
Posts: 1046
This may help a bit, from Mirage on exporting stuff. Basically setting second layer and using a background colour on the main layer.

http://www.atlantis-prophecy.org/convert.htm

2011-03-12 21:33
Carrion

Registered: Feb 2009
Posts: 317
and this thread
Timanthes 3.0 Beta
has some hints
2011-03-12 22:52
Biz Kid

Registered: Apr 2003
Posts: 29
I almost made it happen - Once!!

A great guide by the way. Thx Jazz..

But I guess I will have to do some more testing =/
2011-08-27 01:26
Romppainen
Account closed

Registered: Apr 2008
Posts: 40
Am I doing something wrong or isn't it possible to export runnable .prg from combination of hires + several sprite layers, sprites seem not to make it to the result.
2011-08-27 12:59
Twoflower

Registered: Jan 2002
Posts: 435
This might be a repeat of another thread, but should do it?

1) Take your finished, two layer image.
2) Create a new document. Copy and paste your hires image into it, set restrictions to bitmap singlecolor. Don't mind the background-layer - all hires bitmap should be in layer 1 since it is hires.
3) Make a new layer. Paste your spritelayer onto it and set restrictions to sprites. Save everything as a new .PDN.
4) Export and hope for the best. Even if the displayer doesn't work, the sprites will export. An alternative might be to do steps 1 & 2 and only add the spritelayer (not the bitmap) and get a working spritedisplayer. Hacking in the image-displayer should (theoretically) be easy from that.

EDIT: I just recalled that vicpack V0.10 supports hires with overlay sprites. Try it out!
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