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Forums > C64 Composing > hoxs' sid engine in goat tracker?
2008-02-20 21:26
Jammer

Registered: Nov 2002
Posts: 1336
hoxs' sid engine in goat tracker?

recently, on a few occasions i've noticed that resid isn't enough to emulate numerous 'tricks' properly. thus i paid my attention towards sid engine in hoxs' emulator. it boasts pretty decent fidelity in the area of filter emulation and sid tricks. hence my wonderings - what about goat tracker employing this engine instead of good but not flawless resid? i know that gt is written in c, i don't remember if hoxs also is. the next problem might be the fact, that, so far, hoxs emulates only the 8580 model. i wait for opinions from musicians composing with gt and, what is the most important, from cadaver and david horrocks ;)
2008-02-20 21:31
assiduous
Account closed

Registered: Jun 2007
Posts: 343
well Hoxs64 does infact emulate 8580 better but i think its impossible to use it in Goattracker. it would be technically feasible but Hoxs64 is closed source and i doubt the author will change it as long as he develops it actively.

btw i have some idea but you will have to wait for the next version of Hoxs64:)
2008-02-20 21:34
Jammer

Registered: Nov 2002
Posts: 1336
but closed in a sense of its code or copyrights :D i guess it would be worth considering - releasing hoxs' sid engine alone as dll :D
2008-02-20 21:36
assiduous
Account closed

Registered: Jun 2007
Posts: 343
code
2008-02-20 23:09
Hate Bush

Registered: Jul 2002
Posts: 465
every improvement in gt is welcome if possible. i second jammer on that, as usual, as always, as until the end of time.
2008-02-20 23:37
assiduous
Account closed

Registered: Jun 2007
Posts: 343
im not into composing atall so i dont know lot about the whole process but would that be helpful to have an option to launch hoxs with autogenerated sid file? either the whole tune or selected patterns to see how they sound. that would be a viable solution but dont know how useful it might come.
2008-02-21 00:54
Jammer

Registered: Nov 2002
Posts: 1336
i do such thing but it's not too comfortable, i guess :/ nothing replaces instant result :D:D:D
2008-02-21 01:03
assiduous
Account closed

Registered: Jun 2007
Posts: 343
i was more thinking about automating this- means generating a temporary sid file and launching Hoxs64+autostarting the sid file would be 1 click away. nothing close to instant but much faster than now (requires you to save the sid file first,then launch the emulator and then select the file in the emu your self).
2008-02-21 07:57
Jammer

Registered: Nov 2002
Posts: 1336
assiduous >> but i'm just talking about it! :D and i still think it's not comtortable ;)
2008-02-21 08:59
chatGPZ

Registered: Dec 2001
Posts: 11386
it sounds terribly uncomfortable indeed =P
2008-02-21 09:02
Jammer

Registered: Nov 2002
Posts: 1336
not that comfortably like hearing it straight in gt :P
2008-02-21 09:35
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
hoxs plays so many tunes wrong, the emu suxx bigtime
2008-02-21 10:07
chatGPZ

Registered: Dec 2001
Posts: 11386
btw, if you really want to stay closed source, what about making a dll that exposes sid read/write the same way as hardsid.dll does? that way it would work in GT (and any other hardsid supporting app) without changes.
2008-02-21 14:49
Jammer

Registered: Nov 2002
Posts: 1336
Quote: hoxs plays so many tunes wrong, the emu suxx bigtime

according to assiduous my recent tunes sound on real thing the same way as in hoxs. hearing mp3 of my chems' cover i believe him ;) my c64 is connected to plain tv thus (also sound output comes from tv set) i cannot enjoy the magnificence of sid in its full glory :/

my coding skills are incredibly poor and moreover i don't have c compiler :D
2008-02-21 22:36
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Quote: hoxs plays so many tunes wrong, the emu suxx bigtime

lol what a competent and thorough analysis substantiated with so many examples. why dont you just say that the 8580 sucks instead ?

Quote:
according to assiduous my recent tunes sound on real thing the same way as in hoxs.

very close but the perfect emulation is yet to be achieved. i know of 1 minor filter bug and a small inaccuracy in digi-noise emulation (will be fixed some day).
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