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beerlord Account closed
Registered: Aug 2009 Posts: 4 |
Introduction
Greetings all. I am new here to this forum.
I created a game called Killer games 2001, and composed music and music-player routines for it.
I am interested in composing music to some scene production.
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enthusi
Registered: May 2004 Posts: 677 |
greetings!
This one?
http://noname.c64.org/csdb/release/?id=39382&show=summary#summa..
Nice catch :) |
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Laxity
Registered: Aug 2005 Posts: 459 |
Good music in Killer Games.. Well done! |
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enthusi
Registered: May 2004 Posts: 677 |
Honesty may need some musix soon...(?) |
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Zyron
Registered: Jan 2002 Posts: 2381 |
Quote: Greetings all. I am new here to this forum.
I created a game called Killer games 2001, and composed music and music-player routines for it.
I am interested in composing music to some scene production.
There was even a special thread started about Killer Games:
Who did Killer Games?
EDIT: Just noticed that you already found that one. :) |
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beerlord Account closed
Registered: Aug 2009 Posts: 4 |
Thanks for that very warm welcome.
I didn't compose any music since long time, neither coded any c64. I imagine there is some nice tools available now.
So I would like some tips, like
1) 6510 cross-assembler for windows. that have some basic features like labels. variable scope. temporary labels (+ -), the extra 6510 "bug-opcodes" without rawcoding
2) an interface enabling me to connect the pc to the commodore 64 and transfer code to it + something making the commodorore 64 read the pc harddrive like a diskdrive
3) routine that builds a hertz lo/hi frequency-table so that I don't have to rawcode it like I used to
4) c64 digital sample-player example, and a pc-routine converting a pc-digital sample to c64 sample (is this possible?) |
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hollowman
Registered: Dec 2001 Posts: 474 |
2) retro replay+rrnet or mmcreplay+rrnet and The Final Replay rom. Use codenet to transfer code and netdrive to access the pc as a drive.
4) konv1 can convert wav to 4 bit samples |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
1) many of them exist, and all have the features you list :) most commonly used ones are probably: ACME, CA65, KickAss, tass6502
4) http://codebase64.com/doku.php?id=base:nmi_sample_player |
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Radiant
Registered: Sep 2004 Posts: 639 |
Hello,
Just feel that I have to add the obligatory link to 1541 Ultimate regarding 2). Not exactly using the PC as a diskdrive, but on the other hand it works with custom loaders, which is a blessing. |
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Devia
Registered: Oct 2004 Posts: 401 |
Quote: Hello,
Just feel that I have to add the obligatory link to 1541 Ultimate regarding 2). Not exactly using the PC as a diskdrive, but on the other hand it works with custom loaders, which is a blessing.
Well, actually, if you have one of these and a USB extension cord, you could have both the 1541U and your pc connected to the card at once... Take that idea a bit further and make a SD->USB cable and a fancy driver for the pc and you're there ;-)
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Adam
Registered: Jul 2009 Posts: 323 |
Greetings Beerlord! =)
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clonK Account closed
Registered: Aug 2008 Posts: 65 |
Quote: Hello,
Just feel that I have to add the obligatory link to 1541 Ultimate regarding 2). Not exactly using the PC as a diskdrive, but on the other hand it works with custom loaders, which is a blessing.
Yes you can use Netdrive with the 1541U by flashing The Final Replay 08, which takes 10 seconds to do. I have done this and use this occasionally. This makes your C64 see your PC as a diskdrive.
I mainly use the Soundemon version of TAsm/codenet that already comes on the 1541U. Basically a modified Action Replay 6 that includes TMP and Codenet.
BUT, I don't think the newest version of the 1541U is going to include the built-in ethernet interface oO which just makes my mind boggle as to WHY?!?!? |
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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
This reminds me again, i was recently thinking of some kind of page, perhaps here on csdb, or somewhere else on the net where all kinds of info for either beginners or people who return to the scene to make life easyer.
There are tons of new technologies, programs and processes developed to make life for the c64 scener easyer. And while looking through threads on the csdb sound nice, it actually is not.
Does anyone know a place like that? Somewhere where people can get the information from one place?
For example: i did gfx, and came back to find Timanthes and Project One and a bunch of other tools. It would be nice if there was a place where links/tips for these things would be stored in one place.
What does everyone else think? |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
A simple page with a list could be all we need.
Like:
most used assemblers:
1
2
3
most used music programs:
1
2
3
most used copy programs:
1
2
3
most used fullscreen gfx editors:
.
.
.
most used charset editors:
.
.
.
.
and so on, and it says that these are the recommendations, made in the year 2009.
then in 2010 we make a status, and update the page.
call it something like: beginners guide to tools for the C64 scene..
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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
Jan: great thoughts. The mods are now discussing this, as soon as we reach a discission and plan we will come back on this. |
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Devia
Registered: Oct 2004 Posts: 401 |
oh noes.. the "management" is "discussing" things.. now we're all fired and it all goes to shit.. /o\
just like (my) real life these days ;-)
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enthusi
Registered: May 2004 Posts: 677 |
nice idea but personally I think codebase would be a much better place for that.
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
yep, what enthusi said. this type of thing is one of the rare cases where wiki is the best solution :) |
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neilbaldwin Account closed
Registered: Sep 2009 Posts: 48 |
Quote: 2) retro replay+rrnet or mmcreplay+rrnet and The Final Replay rom. Use codenet to transfer code and netdrive to access the pc as a drive.
4) konv1 can convert wav to 4 bit samples
I've just got this set up using Mac/OSX and it works like a charm. :D
(The codenet bit)
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Seems Neil is getting all gung ho serious with the c64 revival stuff. Can't wait to hear the results :-D
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
You are very limited in your thinking, dear Groepaz.
A simple list of recommended tools, could help so many people, and avoid so many threads about writing page up and page down endlessly, where or what to use.
Do i really need to make www.best64tools.c64.org ?
csdb has discussion: coding, composing - in the forums
people come here all the time to find help and ask questions.
A simple list solves part of the problem
But you think its a offtopic ? once again, Groepaz shows he has no talent for being admin.
... |
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GT Account closed
Registered: Sep 2008 Posts: 308 |
I agree with Jan. Shouldn't be a problem having such list here on CSDb. Much more useful than many other releases on CSDb that fills up space. |
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ready.
Registered: Feb 2003 Posts: 441 |
I agree on having the list of most used tools here on CSDb, would make a scener's life easier. |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
It's totally off-topic, but what the hell...
Great idea, Jan! I think for newbs it is easier to find CSDb than Codebase. I'd put that list on both sites.
Educating and recruiting newcomers is a must if you guys don't want the scene to become an élite society, then as a consequence, turn slowly into an oldboys club and totally decay.
Considering my area (audio hostilities and sonic butchery, haha), as far as I can see there are 100 great editors/trackers for 50 people at the moment, and going down... |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Yo!
Whatever you decide in the end; if you want to put such a list on codebase, just go ahead. There is some subpage for cross assembly stuff and so on, which may be suitable.
//FTC |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
http://codebase64.org/doku.php?id=tools:start
since noone else cared by now i have started one :)
and rambones, you really didnt get the point. i dont think such a list would be "offtopic". i actually really like the idea of having such a list - i just think it can be maintained (much) easier when its on eg codebase.
first of all there is no difference what server actually hosts that list. wether its on codebase or csdb or whereever else, it doesnt matter. those who will actually bother using google will find it anyway. and the rest will ask dumb questions in the forum, regardless wether there is a menu item or help thing or whatever and at this point it again doesnt matter wether the answer is "look at <internal link>" or "look at <offsite link>". (really, most people don't even read the two sentences presented to them when they register)
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Angel of Death
Registered: Apr 2008 Posts: 211 |
hmmm... not that it really matters but I do agree with groepaz. A list of tools here would be cute but that would be beside the purpose of a scene-related forum imo. sharing experiences and ideas is something else than telling people how to do stuff.
I think making lists like that will lead to more stupid questions in the forum.
And, besides, we just spend about 20 posts telling someone how fun (and necessary for the integrity of coding) it is to think up your own stuff... |
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DRAX
Registered: Oct 2004 Posts: 225 |
For some reason Beerlords style reminds me of Yip - not sure why it does that :) |
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abaddon Account closed
Registered: Apr 2002 Posts: 28 |
Account closed - how come? |