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Forums > C64 Composing > New Tracker Studio in a game
2024-10-06 20:43
Mr SQL

Registered: Feb 2023
Posts: 137
New Tracker Studio in a game

New Tracker Studio in a game:
https://www.youtube.com/watch?v=ITnXHXXIksc

I've created a Tracker Studio in Tracker Script that can be invoked from C64 games as a SID dev tool for composers to model SID tunes and hear the effects.

Left-shift + Joystick right brings up the Editor.

Try it out and see what you can come up with. The main tune in this game is only 8 patterns and they are 5 bytes each so it is easy to model a new one and hear effects on the C64:

v1 instrument, v1 note, v2 instrument, v2 note, duration
The range is 0-38 for each field.

You can edit and model patterns for the main tune and for the sub tunes and sound effects.

You can use the editor as a monitor too to review and step through them. Control patterns that map subtunes to game events are skipped.

The studio has Fx controls to rebuild your SID creations algorithmically and similarly to create new instrument definitions for the SID control and ADSR register arrays.

This scripting module makes video games development tools and can be added to existing games that use the new SID player like Tron Deadly Discs RC5.
2024-10-06 21:06
chatGPZ

Registered: Dec 2001
Posts: 11386
Perhaps start with making an entry for the program? >_<
2024-10-07 03:17
Mr SQL

Registered: Feb 2023
Posts: 137
Quote: Perhaps start with making an entry for the program? >_<

OK I've uploaded it:

Ring Raiders Tracker Studio
2024-10-12 22:13
Mr SQL

Registered: Feb 2023
Posts: 137
Just uploaded RC6 which should be easier to use.

The main riff always restarts immediately after edits or Fx are applied.

Added a second algorithm to rebuild SID's differently that can interact with the first algorithm to create a third. Also updated instructions txt for editing subtunes and Fx.
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