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Forums > C64 Composing > Composing with digital classic Instruments
2006-03-31 12:15
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
Composing with digital classic Instruments

Hi,

I`d like to get close to composing on SID 6581.
Are there any tutorials around or something like that?
just to get a starting point...

thanks


 
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2006-03-31 19:58
Laxity

Registered: Aug 2005
Posts: 459
JCH is good though, but you'll probably get dizzy from all the hex numbers you need to type and don't know what do. One thing I'd go for though, is an editor that doesn't require durations of notes to be set, like DMC does. It's not very intuitive and regular tracker style editing is a lot easier to work with. In trackers "time" is visualized in vertical rows, and you simply insert your notes, or what ever other events you choose in those at the time you want them executed. The biggest issue is usually the sound editing, which requires some expirience with the sid and the editor/sound driver you eventually choose to work with. Waveform select values are usually the same, as they are just pushed to the sid chip, so once you know those, it gets a little easier. Same goes for ADSR value. Anyway, good luck with the composing. The sid is phenomenal. Enjoy!
2006-03-31 22:08
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
Okay I`ll try, and checkback later.
2006-04-03 11:01
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
Okay, the Lamer is back. Now I ve transfered JCH and DMC 4.0 to 1541 and launched the programms. What I dont understand in DMC is the Track Rows.
There is some different menue with ADSR and lots of Parameters.
The main problem now is, I dont know the BASIC functions of these Editors.
It`s a pattern puzzle, isn`t it ? What now ?... Markus
2006-04-03 12:05
Steppe

Registered: Jan 2002
Posts: 1510
There's a link to a DMC tutorial posted up there (Sixx's post), all the basics are explained there.
2006-04-03 20:04
Laxity

Registered: Aug 2005
Posts: 459
Well yeah.. It's a pattern puzzle. The essence of most of these sound drivers are short sequences of notes, arranged in patterns of varied lengths. The idea is to reuse as much data as possible. These patterns are then put together in some order, that makes sence to the composer.. You know.. A section, B section .. Maybe split up in a lot of smaller pieces.. A1, A2, A3 sections and so on..

Most of these editors use hex numbers to display values by the way, so if you don't know what that's about I think someone here will most likely give you a crash course asap.

EDIT: Oh crap, just read you did assembler, so.. ignore the hex thing :).. Sorry! - Note to self: "Read posts carefully before answaring!"
2006-04-03 20:36
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
This Assembler thing was only till 89, so I cant give you some advice how to move 32 Sprites over 8 Rastersplits :) Its just that SID thing that bothers me for about 3 Years, basically the theoretical information. I guess there is a limited amount of "sounds" for every editor. Still I managed to get some "Space Taxi" out of DMC but nothing more. Im wondering how all that compositions use only "standard" sidsounds, no dubbing ? Like maybe GRG`s tunes ? Or JCH ? Okay, there`s Attac Sustain Delay and Reverb... and that $D012 thing around an Cmaj7/9 chord. And I got that Shift+Return combination for DMC. Maybe I should stop my re-interrest for C64 although that guitar thing killed me like the guy in the movie PI. There must be SID Tables around ! I`m sure. So you guys compose on a keyboard and write down the notes ? Hmmm ... That idiot sent me the police when i was 14 years old. But Laxity`ll gonna teach me :) captured in the DEMODUNGEON - Markus
2006-04-03 20:41
cadaver

Registered: Feb 2002
Posts: 1160
In any table-based editor there are so many possible sounds that it isn't funny. And even parameter-based.. well, for example 16 parameters with 256 possible values, ok possibly all aren't useful :)

Though, it's true that a certain editor usually has its own "sound", for example hardcoded implementation of vibrato.
2006-04-03 21:05
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
Really ? Then I was propably right ?! :(
That`s too much numbers in a row!

But in regular music there are only 12 possibilities
for every tonality including every modulation ...

Anders Carlsson stole my user manual ! I`ll give up ! Good night.
2006-04-04 07:38
Laxity

Registered: Aug 2005
Posts: 459
If you want help, I'll be glad to help you. The possibilites in regards to sound are endless, yes, but that's the same with other instruments - the only thing that is different is the way you interface with it. Having expirience with playing an instrument, and tweaking it is an advantage even in this context.. So get to it, it really isn't that hard after all. Drop me a mail! (email is in my profile!)
2006-04-19 20:29
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
Edit: This Entry has been censored by the Author.
Reason: Very Unfunny
Edit2: Thanks a lot, I quit - thats too hard .. No more CBM64 !
Brilliant explanations , tough !

Bye`n out
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