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Forums > C64 Composing > Prophet64
2006-11-30 13:46
stunt
Account closed

Registered: Jul 2006
Posts: 48
Prophet64

Ey Guys,

I've been fidgitting round a bit with the prophet64cartridge and i have to admit that im actually quite stunned by it's "softsynths". But i didn't take the effort yet to check out the Sequencer part. Now my question is: is it any good? And if i would compose a track in that sequencer, can it easily be used in demo's and games and stuff? Please share your experiences. I was also wondering wether it supported gradual tempo changes.

Thx.

Stunt.
 
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2006-12-24 18:43
AMB

Registered: Nov 2005
Posts: 15
I have also bought the Prophet 64 cart Scout... :) But I´m waiting for "firestARTer" interface. :) (Now I realize who are you in the P64 forum! :) )
2006-12-25 13:12
Bamu®
Account closed

Registered: May 2005
Posts: 1332
I'm wondering if P64 is an accepted scene-composing-tool. :-)
2006-12-25 13:36
chatGPZ

Registered: Dec 2001
Posts: 11386
don't you think that scout pretty much clearly showed why it's pretty much useless for scene productions?
2006-12-25 13:49
cadaver

Registered: Feb 2002
Posts: 1160
But for a music-only release it would work. I guess nata wants to probe for the existence of some obscure scene rule that he could ridicule, but I don't think he gets that pleasure.

There have been sucky players for ages and people have lived with them if they had to. Choosing a sucky player deliberately, well, it's a free world...
2006-12-25 15:39
chatGPZ

Registered: Dec 2001
Posts: 11386
agreed, with all of it =)
2006-12-25 18:01
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm, yes! I have no problem with sucky players: What counts is the sound - only the sound. It's not a rule to include music in scene productions.
2006-12-25 18:10
chatGPZ

Registered: Dec 2001
Posts: 11386
WTF is your point?
2006-12-25 18:17
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: WTF is your point?

Well, the point is that the world doesn't need necessarily very smart playroutines.
If you don't use it in c64 productions the player can eat as much (f.ex.) rastertime as it wants.
2007-03-08 18:03
Twoflower

Registered: Jan 2002
Posts: 434
Can anybody post a couple of photo of the internals of this cart? Anybody have an idea where it has been manufactured? Is it using a screwed up memory-mapper? Some updates on this would be really nice.
2007-03-09 08:41
Mace

Registered: May 2002
Posts: 1799
@Twoflower: the internals are rather simple: 1 chip :-)

There has been a photo around on the Prophet64 forum or the Yahoogroup, which existed prior to the forum. But I can't seem to find that photo...

The Ptopher64 is compatible with the SID2SID extension, which is at $DE00. Perhaps this info helps?
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