| |
Zyron
Registered: Jan 2002 Posts: 2381 |
Tags for fixing...
Maybe we should decided on some standard how to tag fixed cracks to make them easier to find in a search & to get some consistancy in the database.
I think I've seen the following variations this far:
1) [pal/ntsc]
2) [Pal/Ntsc]
3) [PAL/NTSC]
4) [ntsc/pal]
5) [Ntsc/Pal]
6) [NTSC/PAL]
7) [Fix]
8) [FX]
I personally use & prefer #1
What are your views on this? |
|
| |
cba
Registered: Apr 2002 Posts: 935 |
Quote: Maybe we should decided on some standard how to tag fixed cracks to make them easier to find in a search & to get some consistancy in the database.
I think I've seen the following variations this far:
1) [pal/ntsc]
2) [Pal/Ntsc]
3) [PAL/NTSC]
4) [ntsc/pal]
5) [Ntsc/Pal]
6) [NTSC/PAL]
7) [Fix]
8) [FX]
I personally use & prefer #1
What are your views on this?
I've listed all the cracks that I've added here
with the first one.
[pal/ntsc]
I would prefer to use that one.
Niels |
| |
Moloch
Registered: Jan 2002 Posts: 2928 |
I'll be using [NTSC/PAL] as it was used on the boards.
|
| |
Burglar
Registered: Dec 2004 Posts: 1098 |
some firstreleases that didnt require any fix, were labelled pal/ntsc in the past.
so I would say use 7 [fix] if it actually contains a fix, and [pal/ntsc] for those that already run fine on both. |
| |
cba
Registered: Apr 2002 Posts: 935 |
Quote: some firstreleases that didnt require any fix, were labelled pal/ntsc in the past.
so I would say use 7 [fix] if it actually contains a fix, and [pal/ntsc] for those that already run fine on both.
I wonder what's going to be the standard :)
|
| |
Moloch
Registered: Jan 2002 Posts: 2928 |
also don't forget
NP
If we must come to some standard it's probably best to use FIX or FX. I don't ever remember seeing pal/ntsc but 99% of the time ntsc/pal.
|
| |
cba
Registered: Apr 2002 Posts: 935 |
Quote: also don't forget
NP
If we must come to some standard it's probably best to use FIX or FX. I don't ever remember seeing pal/ntsc but 99% of the time ntsc/pal.
At The Digital Dungeon I am using FIX
|
| |
Mason
Registered: Dec 2001 Posts: 461 |
I dont mention them as something special in c64heaven archive. I mean if its from Armageddon then people its pal/ntsc.
|
| |
Moloch
Registered: Jan 2002 Posts: 2928 |
Quote: I dont mention them as something special in c64heaven archive. I mean if its from Armageddon then people its pal/ntsc.
Only problem there is importing groups didn't fix releases in the early years.
What a mess. ;)
|
| |
TDJ
Registered: Dec 2001 Posts: 1879 |
Why not just delete all cracks from this database and get it over with? :) |
| |
wreg Account closed
Registered: Mar 2004 Posts: 679 |
pls stop discussing this useless shit ...
just let perff add some boolean-tags to the release-data on which you can select if its NTSC and/or PAL
maybe be need 'working on' and 'fixed for' and then NTSC and/or PAL
anyway this should be regulated by the administration
and not some ppl deciding which string would fit better/personal likes and dislikes are misplaced here :)
if its necessary for you to see NTSCPAL in the results when searching i'm sure perff will do this as well :) |
| |
Compyx
Registered: Jan 2005 Posts: 631 |
Quote: Why not just delete all cracks from this database and get it over with? :)
Well spoken :) |
| |
Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: Well spoken :)
Wouldn´t that make this C64.CH? ;)
Anyway,I like option 1 best,but I´m sure I´ve used option 3 aswell. |
| |
Zyron
Registered: Jan 2002 Posts: 2381 |
Just saw another one: [pal&ntsc]
Maybe we should all have different ways of tagging the releases to make it really messy & ugly, I'll use {P4l+N75<} |
| |
Slator
Registered: Jan 2002 Posts: 274 |
Quote: Just saw another one: [pal&ntsc]
Maybe we should all have different ways of tagging the releases to make it really messy & ugly, I'll use {P4l+N75<}
well it got a bit late while adding and I must have been very sleepy, changed it to the style I prefer ;-D so no more [pal&ntsc] and hey, I didn't see this post before.
forgive my zyron ;-D |
| |
Zyron
Registered: Jan 2002 Posts: 2381 |
Go go Slator! :) |
| |
Grim Reaper Account closed
Registered: Aug 2005 Posts: 21 |
Complications....
"fix" USA term, meaning euro game was ntsc-fixed
"pal-fix", meaning USA game was pal-fixed
geeze was so easy then, no wonder i wouldn't align myself during the Amiga daze. |
| |
Grim Reaper Account closed
Registered: Aug 2005 Posts: 21 |
Complications....
"fix" USA term, meaning euro game was ntsc-fixed
"pal-fix", meaning USA game was pal-fixed
geeze was so easy then, no wonder i wouldn't align myself during the Amiga daze. |
| |
Rough Account closed
Registered: Feb 2002 Posts: 1829 |
Dont forget the games from Canada.
8) |
| |
Jazzcat
Registered: Feb 2002 Posts: 1044 |
Hmmm I find it more neat to do it like in the old days.
F = fix
(if it was bug-fixed or pal-fixed or something needing ellaboration, that should be done in the comments field anyway).
While we're at it:
D = Docs
E = Editor Included
F = Fix
H = Hi-score Saver installed
I = IDE64 fixed
R = REU support
T = Translation
100% = When no other cracked version works, if your fixing someone else's crack or fixing an error in your own release
101% = If the first fix still has flaws, this can continue. I recall even seeing 102% and 103% versions before it was finally done right.
Gamename- = Gamename Preview
Over the years things have changed a little, # has been docs but it is also picture file in the directory. M has symbolised mega version but also means trainers that can be used ingame.
I prefer the above system, which has been used for years now, as it looks simple and neat.
http://c64.rulez.org/onslaught/1987_int_release_standards.jpg
|
| |
Moloch
Registered: Jan 2002 Posts: 2928 |
"fix" or "fx" was the standard "years ago"...
|
| |
Jazzcat
Registered: Feb 2002 Posts: 1044 |
Yep. It sure was. Along with some things that we still use and other things we no longer use. I guess F is packed better than FIX or FX.
These days we have better packers. ;) |
| |
Tch Account closed
Registered: Sep 2004 Posts: 512 |
D for docs?
Sorry but I won´t use that.
It has close to always been # for me and I think everybody knows what it means.
Pictures have been ´arrow up´ or % or (..),quite a mess.
Oh,when I see an `I´,IFFL comes to mind.
Why is there not something short for that? ;) |
| |
Jazzcat
Registered: Feb 2002 Posts: 1044 |
Heheh IFFL in itself is an acronym, so abbreviating an acronym from say IFFL to I would suck ;)
|
| |
The Shadow
Registered: Oct 2007 Posts: 304 |
His this been standardized yet? There should be rules added to the Cracking Standards. Added features to a crack should have universal symbols.
Proposed additions:
B = bugfix
O = a crack that has been crunched to one disk side
C = a preview that has been completed
As it used to be in the old scene, only if a game was actually fixed and contains a $02A6 subroutine with a template (Compatible with both NTSC and Pal systems), was it referred to as (NTSC/Pal)
Logically though, if it started out as a Pal game and was NTSC fixed, it would be (Pal/NTSC)
Visa versa if a game was originally programmed on an NTSC machine and Pal fixed it would be (NTSC/Pal)
|
| |
Oswald
Registered: Apr 2002 Posts: 5094 |
or just implement tags for csdb :) |
| |
Luca
Registered: Apr 2002 Posts: |
Sorry for resurrecting this old thread, just some quick questions about:
- which standard for docs/instructions, "#" or D? I saw both are regularly used, and don't see an actual difference;
- F is for PAL<->NTSC exclusively, or does it also mean a generic bugfix tho? Does somebody really use B for bugfix?
- PAL<->NTSC is a must-do for any decent crack nowadays; I've ever thought not all the stuff running on PAL would work on NTSC too, because of the NTSC's lack in global rastertime, so what if a PAL program uses almost all the machine time?
Thank you in advance. |
| |
Fungus
Registered: Sep 2002 Posts: 686 |
Old way for docs is #
New way for docs is D
F , FX, or FIX is for NTSC fix
a real fix has the game working on both ntsc and pal as close as possible. The only things which cannot be fixed 100% are sprites in the borders, which are often moved from the bottom to the top for ntsc machines.
many times a great deal of effort is put into recoding routines in pal games to make them work on ntsc. Thankfully pal coders in the past (NOT NOW) were pretty lazy with optimization, so it's usually not too much work.
|
| |
Luca
Registered: Apr 2002 Posts: |
Thanks Fungus. So a fixed game should be tagged 101%, does it? |
| |
chatGPZ
Registered: Dec 2001 Posts: 11384 |
no, 101% means that the original game contained bugs, which are fixed in the release. its not related to pal/ntsc fixing.
that said, perff is (hopefully) working on adding all kind of stuff to the crack entries atm, i recommend not to waste time on putting more meta info into release names. |
| |
Skate
Registered: Jul 2003 Posts: 494 |
Quote:i recommend not to waste time on putting more meta info into release names
i second that. it's 2013, relational databases are history and we still have missing fields in CSDB database. :) |
| |
Luca
Registered: Apr 2002 Posts: |
Quote: no, 101% means that the original game contained bugs, which are fixed in the release. its not related to pal/ntsc fixing.
that said, perff is (hopefully) working on adding all kind of stuff to the crack entries atm, i recommend not to waste time on putting more meta info into release names.
Exactly, I was referring to my original question about bugfixes, now that's definitely clear :) |
| |
Fungus
Registered: Sep 2002 Posts: 686 |
101% or more can also mean added features, like 2 player mode in a 1 player game, high scores entry in a game which didn't have one, etc. |
| |
Didi
Registered: Nov 2011 Posts: 487 |
Just repeating the tags I spotted to be used here.
D = Docs
E = Translation to english
F = NTSC or PAL Fix followed by [pal/ntsc] or [ntsc/pal] at the end, original format first
G = Additional graphics (like converted coverpic)
H = Highscore-Saver installed
I = IDE64 fixed
J = Joystick control added (if not present in original)
M = Modifications like additional keys, etc.
P = Passwords added
Pic = Original Pic included
R = REU support
T = Translation
100% = Bugfix of a bugged crack, your own or other's
101% or higher = Bugs fixed that were in the original
[language] = other language than english, e.g. [german] if the release is in german
I agree, proper checkboxes would be better. |
| |
Luca
Registered: Apr 2002 Posts: |
Quite fulfilling, thank you all. |