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Forums > CSDb Discussions > was wondering ? . ?
2003-01-15 10:37
smila
Account closed

Registered: Jan 2003
Posts: 26
was wondering ? . ?

i was wondering which piece of game/demo code really stands out.

its easy to look at a game/demo and go - oooo nice gfx/ ooo top tune.

but which piece of code makes codies go " fuck me with a with fish, thats fucking awesome"
2003-01-15 11:18
CreaMD

Registered: Dec 2001
Posts: 3048
For me it is well-worked-out soundtrack and a rythm of the demo (timing of the effects).
2003-01-15 11:25
smila
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Registered: Jan 2003
Posts: 26
is there any in particular which stand out?
2003-01-15 12:05
Shake

Posts: 133
Dawnfall is an example of outstanding code. Gave me the 'Woooooooh what is this!!!' feeling, one of the first demos i saw after leaving the pc scene for 64

Check the entire top 10 Demos, they're all great and not the same style. choose you favourites and perhaps we can advise some more.
2003-01-15 12:22
CreaMD

Registered: Dec 2001
Posts: 3048
Ok those stand out for me (as far as I remember right ;-)

(1992) Wonderland 9
http://noname.c64.org/csdb/release/?id=634
Beautiful musics. It's like a collection of videoclips for me. Some parts are watcheable for 3-5 minutes.

(1993) Seal of Focalor (aka Digital Messiah)http://noname.c64.org/csdb/release/?id=79
DEEP.

And one more

Red Storm
http://noname.c64.org/csdb/release/?id=721
DEEP!

(1994)Access Denied
My favourite demo by Reflex. Access Denied
It has really beautiful atmosphere thanx to music by PVCF (I don't consider him to be a great musician but some of his tunes are really cool) They later released very powerfull mathematical demos. E.g. Radio Napalm and Mathematica, but Access Denied stands out for me ;-)

(1995)Dawnfall
http://noname.c64.org/csdb/release/?id=909

(1996) Stupidity III
By Wrath Designs.
Stupidity III

(1997)
If you know PC demo called Second Reality here is it's "C64 cover" : Second Reality Very good musical remakes and some well put effects. Quite low quality gfx.

(1998) The Last Reactor
by React: http://noname.c64.org/csdb/release/?id=3995
Absolutely beautiful soundtrack. Many surprising endings ;-)

(2000)Deus ex machina
http://noname.c64.org/csdb/release/?id=47
If you like graphical demo... ;-) It stands out not because of great musical timing or rythm but because it's really flawless.

(2002) Insomnia
by 64 Ever ( Insomnia V1.1 )
Few more-or-less original C64 effects, great timing to music. Consistent graphical design.
2003-01-15 16:06
T.M.R
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Registered: Dec 2001
Posts: 749
i do the "fuck me" response for the entire top ten to the right there [points] personally. =-)
2003-01-16 17:03
Richard

Registered: Dec 2001
Posts: 621
I wish people would still do breath-taking demos like Censor did with their Wonderland series. I was astonished and amazed with the effects and mixed SID+DIGI music samples.

I own a tool, which I believe Censor design may have used for one of their demos. It is called 'DD+FC Editor'. Which can play digi drums and also Future Composer music as well. Maybe I should do a release of this tool on a proper label (not the fake DLX label) :)
2003-01-16 18:16
JCB
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Registered: Jun 2002
Posts: 241
Personally I don't like samples on c64, it doesn't work well enough mixed with the perfection that is SID ;)
2003-01-19 11:36
cadaver

Registered: Feb 2002
Posts: 1160
Samples work well when the SID voices themselves are kind of harsh / ugly too :)
2003-01-19 13:47
CyberBrain
Administrator

Posts: 392
Without thinking much about it, 3 comes to mind:

- Tower Power 92% (a little better than the 100% one i think)
http://noname.c64.org/csdb/release/?id=4749

- Parts (Graham/Oxyron doing magic (you actually have to press "space"!!!))
http://noname.c64.org/csdb/release/?id=2564

- Feeling Retro
Feeling Retro

...and a lotta other ones i don't remember right now.
2003-02-12 07:17
Testicle
Account closed

Registered: Sep 2002
Posts: 131
i think, one of the first demos, which really created "cinema-feeling" was dutch-breeze/blackmail.

it's the (perfect) combinationen of very nice'n'good effects and a well-timed building-up of the parts.

a group, which often tended to build-up a part _very_ slow until the "real" effect was shown, was faces. :-)
you almost needed several days to see all parts of their demo. ;-)
2003-02-12 09:24
TDJ

Registered: Dec 2001
Posts: 1879
In the early years lots of demos made me want to be 'fucked with a fish', like the Horizon ones (the first one I saw by them made me pick up the phone & call them, leading to my dship with Bagder) but one that really stood up to me was one of the Pimplesqueezer series, no. 3 if I'm not mistaken. I had known Omega Supreme (Olav Morkrid) for some years now, he almost became part of one of those 'umbrella groups' that were so in fashion in '86/'87 (most famous one was The Last Science, mine was called Fiction) but with that demo he really blew my brains out (ah well, all the more space to be fucked with a fish then).
2003-02-12 09:24
TDJ

Registered: Dec 2001
Posts: 1879
dship = friendship (fuck insert off)
2003-02-12 22:48
Kyle
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Registered: Dec 2002
Posts: 31
I think if you look back into the scene history, there are maybe 1 or 2 demos that stand out each year. The older demos such as those by the Judges The Judges really blew me away, when you consider the effects done in that time of the scene. (It's also interesting to note that all the members were all coders.)
2003-02-13 09:14
TDJ

Registered: Dec 2001
Posts: 1879
I dare you to name the 2 stand-out demos of 1988. There were many more than that that year.
2003-02-13 10:50
Tds
Account closed

Registered: Oct 2002
Posts: 9
If your looking for a demo where the effect's and music are well timed take a look at Opium 100% by Samar.
The rythm in this demo is awesome :)
2003-02-13 12:09
dalezy

Registered: Apr 2002
Posts: 476
i was never amazed by the usage of digisounds on the sid. not only does it sound crappy, it also takes away the beauty of the actual sid sounds that run beside the digis. (well, arkanoid is an exception - but there weren't real long digisounds used anyway, so one doesn't notice beforehand)
2003-02-13 12:27
CyberBrain
Administrator

Posts: 392
I've never really heard digi + sid the way it's supposed to sound, coz it allmost allways use the $D418 method, which doesn't work good on new SID-chips. But digi alone can sound very cool, me thinx. The intro (the part before the sid-sounds starts trashing it) to turbo-outrun, and "digital acid" (check csdb) f.e. Ofcause it's lo-fi but sometimes that is cooler than hi-freq (if used on the right sounds)
2003-02-13 17:53
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Further to what Cyberbrain said, anything by Cycleburner with "Look Sharp" being a personal favourite. =-)
2003-02-13 18:22
Dane
Account closed

Registered: May 2002
Posts: 421
I find digis obnoxious and difficult to master. When used properly, however, they can take SID-songs to new heights. Censor Design almost managed this - yet no one has come close to acheiving the same quality/musicality after, in my opinion. Why is this?
2003-02-16 17:43
chatGPZ

Registered: Dec 2001
Posts: 11352
i dont quite like most censor digi stuff to be honest.... although the general sample-quality is quite nice, the high pitched carrier-tone that comes with the pulse-method sux hard IMHO...cant stand it :o)
i like the tunes taxim made for that matter...nice digi drums with not too much background noise.

and apropos outstanding demos....and digi sounds... "microsleep" by xakk... fullscreen (escos) scroller plus digis .... "hallooooo you gonna do this" :o)
2003-02-19 09:20
algorithm

Registered: May 2002
Posts: 705
In my opinion there are two main disadvantages of PCM 8/12 bit samples on the C64.

Firstly twice as much memory is required to hold the sample (bearing in mind that you can pack two 4 bit sampledate in one byte using the traditional method)

Secondly the carrier tone in the background degrades the sound quality even further.

If you MUST use samples, use a high quality Wave Editor (Such as Soundforge on the PC) to resample/interpolate the sample to 8000/4000 khz etc and convert to 4 bit with dithering.

Even better, do not use samples at all, the C64's sound chip is amazing..
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