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smila Account closed
Registered: Jan 2003 Posts: 26 |
was wondering ? . ?
i was wondering which piece of game/demo code really stands out.
its easy to look at a game/demo and go - oooo nice gfx/ ooo top tune.
but which piece of code makes codies go " fuck me with a with fish, thats fucking awesome" |
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CreaMD
Registered: Dec 2001 Posts: 3048 |
For me it is well-worked-out soundtrack and a rythm of the demo (timing of the effects). |
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smila Account closed
Registered: Jan 2003 Posts: 26 |
is there any in particular which stand out? |
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Shake
Posts: 133 |
Dawnfall is an example of outstanding code. Gave me the 'Woooooooh what is this!!!' feeling, one of the first demos i saw after leaving the pc scene for 64
Check the entire top 10 Demos, they're all great and not the same style. choose you favourites and perhaps we can advise some more. |
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CreaMD
Registered: Dec 2001 Posts: 3048 |
Ok those stand out for me (as far as I remember right ;-)
(1992) Wonderland 9
http://noname.c64.org/csdb/release/?id=634
Beautiful musics. It's like a collection of videoclips for me. Some parts are watcheable for 3-5 minutes.
(1993) Seal of Focalor (aka Digital Messiah)http://noname.c64.org/csdb/release/?id=79
DEEP.
And one more
Red Storm
http://noname.c64.org/csdb/release/?id=721
DEEP!
(1994)Access Denied
My favourite demo by Reflex. Access Denied
It has really beautiful atmosphere thanx to music by PVCF (I don't consider him to be a great musician but some of his tunes are really cool) They later released very powerfull mathematical demos. E.g. Radio Napalm and Mathematica, but Access Denied stands out for me ;-)
(1995)Dawnfall
http://noname.c64.org/csdb/release/?id=909
(1996) Stupidity III
By Wrath Designs.
Stupidity III
(1997)
If you know PC demo called Second Reality here is it's "C64 cover" : Second Reality Very good musical remakes and some well put effects. Quite low quality gfx.
(1998) The Last Reactor
by React: http://noname.c64.org/csdb/release/?id=3995
Absolutely beautiful soundtrack. Many surprising endings ;-)
(2000)Deus ex machina
http://noname.c64.org/csdb/release/?id=47
If you like graphical demo... ;-) It stands out not because of great musical timing or rythm but because it's really flawless.
(2002) Insomnia
by 64 Ever ( Insomnia V1.1 )
Few more-or-less original C64 effects, great timing to music. Consistent graphical design.
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
i do the "fuck me" response for the entire top ten to the right there [points] personally. =-) |
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Richard
Registered: Dec 2001 Posts: 621 |
I wish people would still do breath-taking demos like Censor did with their Wonderland series. I was astonished and amazed with the effects and mixed SID+DIGI music samples.
I own a tool, which I believe Censor design may have used for one of their demos. It is called 'DD+FC Editor'. Which can play digi drums and also Future Composer music as well. Maybe I should do a release of this tool on a proper label (not the fake DLX label) :) |
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JCB Account closed
Registered: Jun 2002 Posts: 241 |
Personally I don't like samples on c64, it doesn't work well enough mixed with the perfection that is SID ;) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Samples work well when the SID voices themselves are kind of harsh / ugly too :) |
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CyberBrain Administrator
Posts: 392 |
Without thinking much about it, 3 comes to mind:
- Tower Power 92% (a little better than the 100% one i think)
http://noname.c64.org/csdb/release/?id=4749
- Parts (Graham/Oxyron doing magic (you actually have to press "space"!!!))
http://noname.c64.org/csdb/release/?id=2564
- Feeling Retro
Feeling Retro
...and a lotta other ones i don't remember right now. |
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Testicle Account closed
Registered: Sep 2002 Posts: 131 |
i think, one of the first demos, which really created "cinema-feeling" was dutch-breeze/blackmail.
it's the (perfect) combinationen of very nice'n'good effects and a well-timed building-up of the parts.
a group, which often tended to build-up a part _very_ slow until the "real" effect was shown, was faces. :-)
you almost needed several days to see all parts of their demo. ;-)
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TDJ
Registered: Dec 2001 Posts: 1879 |
In the early years lots of demos made me want to be 'fucked with a fish', like the Horizon ones (the first one I saw by them made me pick up the phone & call them, leading to my dship with Bagder) but one that really stood up to me was one of the Pimplesqueezer series, no. 3 if I'm not mistaken. I had known Omega Supreme (Olav Morkrid) for some years now, he almost became part of one of those 'umbrella groups' that were so in fashion in '86/'87 (most famous one was The Last Science, mine was called Fiction) but with that demo he really blew my brains out (ah well, all the more space to be fucked with a fish then). |
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TDJ
Registered: Dec 2001 Posts: 1879 |
dship = friendship (fuck insert off) |
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Kyle Account closed
Registered: Dec 2002 Posts: 31 |
I think if you look back into the scene history, there are maybe 1 or 2 demos that stand out each year. The older demos such as those by the Judges The Judges really blew me away, when you consider the effects done in that time of the scene. (It's also interesting to note that all the members were all coders.) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I dare you to name the 2 stand-out demos of 1988. There were many more than that that year. |
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Tds Account closed
Registered: Oct 2002 Posts: 9 |
If your looking for a demo where the effect's and music are well timed take a look at Opium 100% by Samar.
The rythm in this demo is awesome :)
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dalezy
Registered: Apr 2002 Posts: 476 |
i was never amazed by the usage of digisounds on the sid. not only does it sound crappy, it also takes away the beauty of the actual sid sounds that run beside the digis. (well, arkanoid is an exception - but there weren't real long digisounds used anyway, so one doesn't notice beforehand) |
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CyberBrain Administrator
Posts: 392 |
I've never really heard digi + sid the way it's supposed to sound, coz it allmost allways use the $D418 method, which doesn't work good on new SID-chips. But digi alone can sound very cool, me thinx. The intro (the part before the sid-sounds starts trashing it) to turbo-outrun, and "digital acid" (check csdb) f.e. Ofcause it's lo-fi but sometimes that is cooler than hi-freq (if used on the right sounds) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Further to what Cyberbrain said, anything by Cycleburner with "Look Sharp" being a personal favourite. =-) |
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Dane Account closed
Registered: May 2002 Posts: 421 |
I find digis obnoxious and difficult to master. When used properly, however, they can take SID-songs to new heights. Censor Design almost managed this - yet no one has come close to acheiving the same quality/musicality after, in my opinion. Why is this? |
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chatGPZ
Registered: Dec 2001 Posts: 11352 |
i dont quite like most censor digi stuff to be honest.... although the general sample-quality is quite nice, the high pitched carrier-tone that comes with the pulse-method sux hard IMHO...cant stand it :o)
i like the tunes taxim made for that matter...nice digi drums with not too much background noise.
and apropos outstanding demos....and digi sounds... "microsleep" by xakk... fullscreen (escos) scroller plus digis .... "hallooooo you gonna do this" :o) |
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algorithm
Registered: May 2002 Posts: 705 |
In my opinion there are two main disadvantages of PCM 8/12 bit samples on the C64.
Firstly twice as much memory is required to hold the sample (bearing in mind that you can pack two 4 bit sampledate in one byte using the traditional method)
Secondly the carrier tone in the background degrades the sound quality even further.
If you MUST use samples, use a high quality Wave Editor (Such as Soundforge on the PC) to resample/interpolate the sample to 8000/4000 khz etc and convert to 4 bit with dithering.
Even better, do not use samples at all, the C64's sound chip is amazing..
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