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Forums > CSDb Discussions > Vice with support for the C64 DTV.
2007-07-01 19:25
tlr

Registered: Sep 2003
Posts: 1787
Vice with support for the C64 DTV.

This has been in the works for a while.

It's not at all complete, but this weekend VICII-DTV support was implemented so several of the released demos run on it. :)

Get it here for a taste:
http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

Source code + pre-built win32 binary + preconfigured flash image.
2007-07-01 19:57
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Great work! Runs my "Hello DTV World" perfectly!
I also tried some of the effects I have in development for my next demo, and some of them actually worked aswell.
2007-07-02 07:38
yago

Registered: May 2002
Posts: 333
I was not as lucky as Shadow..
Compiled it successfully under Linux.
But x64dtv insists on having kernal,basic and chargen, even if supplied with c64dtvromimage...
As I configured kernal etc, it just crashes at bootscreen.
I s'ppose its just a configuration-thing, tips are welcome :-)

Edit: crash=bootmenu looks broken and doesnt accept keypress
Besides, i have already applied krills border-patches, maybe i should try again with clean vice1.21...

2007-07-02 08:39
Scout

Registered: Dec 2002
Posts: 1570
Alright!

Time to move my DTV sources to PC \o/
Although Style's Turbo Macro Pro is quite okay I rather continue coding on the PC.

Btw, did Ghost in the Machine run okay(ish)?
2007-07-02 08:41
yago

Registered: May 2002
Posts: 333
I should try harder, then post here ;-)

Bootscreen still looks broken, but i can enter Monitor.
When entering Basic, though, it seems to crash (light blue border, empty, black screen)
2007-07-02 08:55
Scout

Registered: Dec 2002
Posts: 1570
Quote: I should try harder, then post here ;-)

Bootscreen still looks broken, but i can enter Monitor.
When entering Basic, though, it seems to crash (light blue border, empty, black screen)


I just installed it on my office pc (xp) and it (patch 62) looked broken too.
I turned off Video Cache in Vice options and now it looks fine.

EDIT: Ghost in the Machine doesn't work =)
2007-07-02 09:14
Oswald

Registered: Apr 2002
Posts: 5086
"VICII-DTV support was implemented"

obviously then the blitter functions arent => ghost in the machine wont work.
2007-07-02 09:18
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Yeah, I should have mentioned the video cache thing in my first post, I had problems with garbled video aswell until I turned that off.

I've tested more of my stuff, and the biggest problem right now is that burst/skip mode isn't supported. I use this in almost all my code (who wouldn't - it's FREE extra performance! :))
I guess most DTV coders will do the same.

Now I haven't looked at how VICE works, but I can imagine that implementing this will not be easy since it totally changes the cycle behavior of the machine.

Still, this is a great tool to have, now I can atleast do concept testing in VICE and then transfer to DTV to get fullspeed/timing correct.

2007-07-02 09:27
Scout

Registered: Dec 2002
Posts: 1570
I reckon only 8bpp is implemented and not the FRED modes?

Anyway, it really looks promising indeed (as a development tool :)
2007-07-02 09:30
Scout

Registered: Dec 2002
Posts: 1570
Quote: "VICII-DTV support was implemented"

obviously then the blitter functions arent => ghost in the machine wont work.


I also suspect segment mapping isn't implemented yet.
Might also be the reason.

I'm at the office now so I can't test :)
2007-07-02 09:45
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Segment mapping works.
2007-07-02 15:58
Steppe

Registered: Jan 2002
Posts: 1510
Anyone tried the Crest demos yet? Do they at least work to some extent?
2007-07-02 16:42
Scout

Registered: Dec 2002
Posts: 1570
Quote: Anyone tried the Crest demos yet? Do they at least work to some extent?

Yep, and they don't work =)

Crossbow made them for the DTV v1 and the DTV emulator only emulates the DTV v3/Hummer at the moment.
2007-07-02 17:03
Krill

Registered: Apr 2002
Posts: 2969
From a mail by Andreas Boose, the VICE don:

"DTV support won't be included in any of the next releases of VICE.

But as this is free software you are free to continue providing
support for this machine as an external effort.

MfG Andreas"
2007-07-02 17:48
tlr

Registered: Sep 2003
Posts: 1787
Quote: "VICII-DTV support was implemented"

obviously then the blitter functions arent => ghost in the machine wont work.


Blitter and DMA are both implemented.
Only functionally though, i.e they are way too fast.
2007-07-02 17:53
tlr

Registered: Sep 2003
Posts: 1787
Quote: From a mail by Andreas Boose, the VICE don:

"DTV support won't be included in any of the next releases of VICE.

But as this is free software you are free to continue providing
support for this machine as an external effort.

MfG Andreas"


It basically means that no one on the VICE team wants to/has the knowledge required to maintain a DTV target.

It can still be maintained separately. When stable enough it can be packaged and released as a full "vice"-style release.

2007-07-02 18:47
iAN CooG

Registered: May 2002
Posts: 3187
Quote: Anyone tried the Crest demos yet? Do they at least work to some extent?

Tried some demos, they load but so far very few are really 100% working.
Working demos:

Numero_uno/Crest
The_king_is_back/Crest
HelloDTV/Noice
Blitter_scroll/TLR
Newtons_Cradle/TRSi

And even though they are few, what I saw it's stunning. :)
2007-07-02 18:53
tlr

Registered: Sep 2003
Posts: 1787
Quote: Tried some demos, they load but so far very few are really 100% working.
Working demos:

Numero_uno/Crest
The_king_is_back/Crest
HelloDTV/Noice
Blitter_scroll/TLR
Newtons_Cradle/TRSi

And even though they are few, what I saw it's stunning. :)


The king is back is DTV1 so it will always bug.

I couldn't get Numero Uno running myself, how did you do it?
It hangs during the loader here...

While you are at it try 320*4754 too.
2007-07-02 19:34
iAN CooG

Registered: May 2002
Posts: 3187
Quote: The king is back is DTV1 so it will always bug.

I couldn't get Numero Uno running myself, how did you do it?
It hangs during the loader here...

While you are at it try 320*4754 too.


these are some annotation I took while trying to make it work

- RAM extensions must be DISABLED
- DISABLE video cache, as it makes colours wrong
- 1541 seems having problem, use 1541-II as default
- better disable "save setting on exit" and manually save settings after setting
TDE ON + VirtDevTraps OFF
Sound/Buffer=100
Video 400x300x32,
joystick in port#1
drive 1541-II.
- 1581 failed to load, at least with 2 1581 dtv demos
- PRGs apparentily do not load, always inject PRGs in D64s
- copy win_sym.vkm win_sym_de.vkm
or
copy win_pos.vkm win_sym_de.vkm
if win_sym_de.vkm does not exist, else keyboard won't work (I have vice 1.20 as default, keybaord setting clashesh with 1.21)

320x4754/Crest works, but the scrolling picture is only greyscale.
Edit: checked the screenshot, I think it's intended to be greyscale, so it works. :)
2007-07-02 19:47
Mirage

Registered: Jan 2003
Posts: 113
This might be a little bit off-topic, but can somebody make me a screenshot of this: display test
and save it as png or bmp or any other lossless format so i can import that palette into my paint program?

I would do it myself, but i can't get the patched version to work for some reason
2007-07-02 19:58
tlr

Registered: Sep 2003
Posts: 1787
Quote: This might be a little bit off-topic, but can somebody make me a screenshot of this: display test
and save it as png or bmp or any other lossless format so i can import that palette into my paint program?

I would do it myself, but i can't get the patched version to work for some reason


I sent you a pm.
2007-07-02 20:01
tlr

Registered: Sep 2003
Posts: 1787
"- 1541 seems having problem, use 1541-II as default"
@ian: Ah... I wonder why, it works on a 1541 with the DTV.
Maybe the Exos V3 loader doesn't work in C64 emulation + 1541 in Vice-1.21? Something for groepaz....
2007-07-02 20:05
iAN CooG

Registered: May 2002
Posts: 3187
Quote: "- 1541 seems having problem, use 1541-II as default"
@ian: Ah... I wonder why, it works on a 1541 with the DTV.
Maybe the Exos V3 loader doesn't work in C64 emulation + 1541 in Vice-1.21? Something for groepaz....


Confirmed, Exosv3 works only with 1541-II
2007-07-02 20:32
tlr

Registered: Sep 2003
Posts: 1787
ian: "- PRGs apparentily do not load, always inject PRGs in D64s"

Just saw this. It works here. Did you use x64dtv with the flashrom image from the wiki?
It might be that it doesn't work well with the stock kernal.
2007-07-02 20:53
iAN CooG

Registered: May 2002
Posts: 3187
Quote: ian: "- PRGs apparentily do not load, always inject PRGs in D64s"

Just saw this. It works here. Did you use x64dtv with the flashrom image from the wiki?
It might be that it doesn't work well with the stock kernal.


Yes, I got the x64dtv-patch62.exe and dtvrom.bin from there, then press K to select alt version, I think that exiting with X or Q it uses normal C64 Kernal, and it doesn't run any prg, for example HELLODTV.PRG. Injecting in a d64, pressing K and loading from there works.
2007-07-02 21:10
tlr

Registered: Sep 2003
Posts: 1787
You should do 'X'. It loads the DTV kernal with my patches from kernalpatcher 1.0. 'K' runs peiselulli's kernal which has a 1541 turbo on by default.

EDIT: not "loads". it just uses it. Both kernals are resident in flash.
2007-07-02 21:16
iAN CooG

Registered: May 2002
Posts: 3187
Quote: You should do 'X'. It loads the DTV kernal with my patches from kernalpatcher 1.0. 'K' runs peiselulli's kernal which has a 1541 turbo on by default.

EDIT: not "loads". it just uses it. Both kernals are resident in flash.


Weird, with X didn't worked later, now it's ok, both numero_uno.prg and hellodtv.prg
I wonder what did I *really* did :) thanks.
2007-07-03 00:43
Krill

Registered: Apr 2002
Posts: 2969
Quote: It basically means that no one on the VICE team wants to/has the knowledge required to maintain a DTV target.

It can still be maintained separately. When stable enough it can be packaged and released as a full "vice"-style release.



From an earlier mail:

">You are probably aware of the C64DTV device [1]. As this is a C64 with
>some minor changes, would it be possible to add support for this to VICE?

There is no intention to emulate other emulators/simulators."

It's basically a question of principle.

As i'm not a fan of the recent trend of playing around with the DTV instead of further maxing out the real thing, i'm fine with that decision. Just my 2 euro-cents.
2007-07-03 08:13
tlr

Registered: Sep 2003
Posts: 1787
Quote:
From an earlier mail:

">You are probably aware of the C64DTV device [1]. As this is a C64 with
>some minor changes, would it be possible to add support for this to VICE?

There is no intention to emulate other emulators/simulators."

It's basically a question of principle.

As i'm not a fan of the recent trend of playing around with the DTV instead of further maxing out the real thing, i'm fine with that decision. Just my 2 euro-cents.

I'd prefer calling it a clone or imitation instead, it's gate level hardware after all.
But I respect that principle. It's the decision of the Vice team what they want Vice to be.

Just to clarify: by a "vice"-style release I didn't mean that it was a release by the Vice team itself.
Rather a release by a different group of people of a patched Vice with DTV support. A fork if you will.
2007-07-07 09:19
1570
Account closed

Registered: Jul 2007
Posts: 7
Quote:
As i'm not a fan of the recent trend of playing around with the DTV instead of further maxing out the real thing, i'm fine with that decision.

Well, not everything is about the scene. There's also nostalgia :-) - there are people out there who'd just like to play their favourite games on such a thing as the C64DTV (and who wouldn't like to carry an old C64 around or simply don't have one). For creating and testing FlashROM images the DTV emulation in VICE is very handy then.
2007-07-07 20:04
iAN CooG

Registered: May 2002
Posts: 3187
Just saw there's a new patch64, but no prebuilt win32 binary. I can't see any what's new but probably isn't so important :P
Tried to build it myself - why the diff has .prg extension? :) - followed all the steps, which are the common ones, but make always forces a ./configure recheck ... I'm in a loop and can't figure out what's wrong even by looking at the .status file, probably the error is somewhere but I just can't see it.
I normally built vice from msys and MSVC6/7.1 and never had problems.
So, cutting this off and assuming that who built the patch62 had no problems, can do the same with this one and replace the exe in the wiki page? TIA
2007-07-07 20:40
tlr

Registered: Sep 2003
Posts: 1787
Added precompiled win32 binary of patch 64.

Blitter IRQs implemented now, Ghost in the Machine runs. :)
Note that some blitter parts are way too fast in emulation. This is especially noticable on the shade bobs.
Many more dtv graphics modes implemented. (two plane, fred modes)

This works for me (it does do a -recheck, but compiles):
$ aclocal
$ automake
$ ./configure
$ make

2007-07-07 23:36
iAN CooG

Registered: May 2002
Posts: 3187
Thanks tlr :)
Edit: my include/lib paths were a mess, sorted them out and it compiles everything.
2007-07-16 17:06
tlr

Registered: Sep 2003
Posts: 1787
Added patch 90 with win32 binary.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* Skip cycle emulation (hard work by nojoopa)
Blitter Scroll is now in full frame rate.
* Extended SID support
22050 HERTZ plays samples (but too slow as it requires burst mode)
* badline disable
* 38 column border size (8/8 on the DTV)
* $00/$01 changed to DTV behaviour
* many structural improvements

The project is now in a public subversion repository.
2007-07-16 17:25
Oswald

Registered: Apr 2002
Posts: 5086
awesome \o/
2007-07-17 06:31
null
Account closed

Registered: Jun 2006
Posts: 645
OSX (X11) port anyone? ;)

------------------------------------
Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude
http://hardwarehacks.untergrund.net/misc/zomgwtfbbq/
2007-07-17 17:57
tlr

Registered: Sep 2003
Posts: 1787
Quote: OSX (X11) port anyone? ;)

------------------------------------
Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude
http://hardwarehacks.untergrund.net/misc/zomgwtfbbq/


There are no changes to the UI code, so it will probably compile fine for OSX aswell.
Any volunteers?
2007-07-22 15:41
Scout

Registered: Dec 2002
Posts: 1570
I'm compiling the latest patch (97) under Ubuntu 7.04 (Feisty) and I get the following errors:

../src/sid/libsid.a(resid.o): In function `resid_open':
/home/roland/viceplus/src/sid/resid.cc:66: undefined reference to `operator new(unsigned int)'
../src/sid/libsid.a(resid.o): In function `resid_close':
/home/roland/viceplus/src/sid/resid.cc:155: undefined reference to `operator delete(void*)'
../src/resid/libresid.a(sid.o): In function `~SID':
/home/roland/viceplus/src/resid/sid.cc:53: undefined reference to `operator delete[](void*)'
/home/roland/viceplus/src/resid/sid.cc:53: undefined reference to `operator delete[](void*)'
../src/resid/libresid.a(sid.o): In function `SID::set_sampling_parameters(double, sampling_method, double, double, double)':
/home/roland/viceplus/src/resid/sid.cc:505: undefined reference to `operator delete[](void*)'
/home/roland/viceplus/src/resid/sid.cc:506: undefined reference to `operator delete[](void*)'
/home/roland/viceplus/src/resid/sid.cc:550: undefined reference to `operator delete[](void*)'
/home/roland/viceplus/src/resid/sid.cc:551: undefined reference to `operator new[](unsigned int)'
/home/roland/viceplus/src/resid/sid.cc:575: undefined reference to `operator new[](unsigned int)'
../src/resid/libresid.a(sid.o): In function `~SID':
/home/roland/viceplus/src/resid/sid.cc:54: undefined reference to `operator delete[](void*)'
/home/roland/viceplus/src/resid/sid.cc:54: undefined reference to `operator delete[](void*)'
collect2: ld returned 1 exit status
make[3]: *** [x64] Error 1
make[3]: Leaving directory `/home/roland/viceplus/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/roland/viceplus/src'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/roland/viceplus/src'
make: *** [all-recursive] Error 1


Any ideas? Am I missing some lib?
Btw, Vice 1.21 is compiling and working.
2007-07-22 15:45
chatGPZ

Registered: Dec 2001
Posts: 11360
that looks like your gcc (or glibc) is missing c++ support. that would be very weird though =D (then again, its ubuntu...)
2007-07-22 19:31
tlr

Registered: Sep 2003
Posts: 1787
Patch 97 works here under Debian Testing i386 (32-bit).
2007-07-24 16:59
tlr

Registered: Sep 2003
Posts: 1787
Added patch 98 with win32 binaries (x64dtv.exe and x64.exe)

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* Burst mode emulation (again hard work by nojoopa)
22050 HERTZ works in full speed.
Blitter Scroll now has full frame rate on NTSC too.
* Monitor supports simple wildcards ala CCSMON for hunt. (all targets)
e.g h 0800 ffff 8d xx d4

BTW the compilation issue Scout is having seems to be an Automake issue. It works with Automake 1.9, but not with Automake 1.10. There is some info on the wiki page about a workaround.
2007-07-24 17:34
Scout

Registered: Dec 2002
Posts: 1570
Quote:
BTW the compilation issue Scout is having seems to be an Automake issue. It works with Automake 1.9, but not with Automake 1.10. There is some info on the wiki page about a workaround.


Aha!
In the meantime I reverted back to the Windows version. Maybe I'll do a retry soon.

Thanx for keeping the patches up to date, Daniel! \o/
2007-07-24 18:39
iAN CooG

Registered: May 2002
Posts: 3187
Excellent job!
2007-07-29 11:54
iAN CooG

Registered: May 2002
Posts: 3187
Patch 121 already? you guys are really working hard on x64dtv! Thanks =D
2007-08-03 12:04
tlr

Registered: Sep 2003
Posts: 1787
Added patch 139 with win32 binaries.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* FRED mode fixed.
* Color Fetch Disable implemented correctly.
Uncharted Territory works 100%
* Corrected some cycle timings in burst mode (p[hl][ap])
* Interrupt latency in skip cycle corrected.
* DMA to I/O registers implemented
* ColorRAM bank switching implemented.

@Ian: yes, pretty much going on. The patch number is the repository revision though, so not every patch has significant changes.

---
More developers are needed!

Both small and large tasks available. (see the wiki link above for a list of current tasks)
Development can be done under windows or linux (maybe others aswell).
People wanting to do additional features to x64 are welcome too.

Join us on #x64dtv-dev on freenode.net. :)
2007-08-03 12:38
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Great job! I just tried my 101% version of Uncharted Territory (which I released just a couple of minutes ago!) and it works perfectly. Have you fixed the blitter speed as well? I recall that the vector part seemed to run a bit too fast in earlier releases, but now it looks like it runs exactly as on the real thing.
2007-08-03 12:39
tlr

Registered: Sep 2003
Posts: 1787
Blitter (and DMA) speed should be exact. (although the full transfer currently occurs on the first cycle)
2007-08-03 12:42
Shadow
Account closed

Registered: Apr 2002
Posts: 355
This is truly fantastic work you and nojoopa have done on ViceDTV on only one short month it has gone from experimental to almost full-featured. Much appreciated!
2007-08-04 07:38
Sixx

Registered: May 2005
Posts: 229
Fantastico! Shadow, is there is a possibility wel'll see an 102% version with 2500 dots? ;) Viva la DTV!
2007-08-05 09:53
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Sixx : Nah, I think I will stop now, I don't think the world can handle more dots... ;)
2007-08-05 09:56
null
Account closed

Registered: Jun 2006
Posts: 645
Would you like to have unlimited dots? [Y/N]

------------------------------------
Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude
http://hardwarehacks.untergrund.net/misc/zomgwtfbbq/
2007-08-07 10:28
tlr

Registered: Sep 2003
Posts: 1787
Added patch 168 with win32 binaries.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* Cycle exact border on/off implemented.
* 8BPP chunky overscan implemented.
* 8BPP chunky idle fetch implemented.
22050 HERTZ, Symmetric Overscan, Spacelane & Wide Screen Slide works 100%.
Thanks to myself! :)
* Corrected some cycle timings in skip cycle and burst mode
* ColorRam/character/bitmap/sprite bank emulation.
* X11 fixes submitted by groepaz.

@Shadow: Thanks!
I think noone of us thought it would get this far either. It's all about synergies. :)
1570 laid most of the groundwork like MMU, DMA and blitter.
Nojoopa then did most of the hard work on the faster cpu modes, flash emulation and initial vicii emulation.
I did the color palette, sid modifications and later added details to the vicii code like correct idle fetch and overscan modes.
Now more people are participating, lots of things to do. Let's see what comes out of it! :)

---
More developers are needed!

Both small and large tasks available. (see the wiki link above for a list of current tasks)
Development can be done under windows or linux (maybe others aswell).
People wanting to do additional features to x64 are welcome too.

Join us on #x64dtv-dev on freenode.net. :)
2007-08-07 18:24
iAN CooG

Registered: May 2002
Posts: 3187
Whoa, excellent!
Just tried Symmetric overscan, Widescreenslide and Spacelane. Everything seems perfect :)

Bug:
x64dtv bugs if I try to run "Colorblast" or "Linearscroll" by Six/Style. Shows an empty MessageBox with only "Error" as caption, and then exists.
Same happens in Must_See_DTV-STYLE.d64 but later, if in warp mode.
Didn't happened before, they simply didn't worked because for dtv1
2007-08-07 18:46
tlr

Registered: Sep 2003
Posts: 1787
@Ian: Thanks, will check.
The empty requester is usually an Access Violation. I got a bunch of those before I fixed raster/* for overscan.
My guess is that we don't mask gfx pointers from the vic registers correctly. The stuff for the DTV1 might set something out of range because the registers have different meaning on the DTV1.
2007-08-14 17:27
tlr

Registered: Sep 2003
Posts: 1787
Added patch 188 with win32 binaries.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* Merged with VICE-1.22.
* Fixes SH[SXY]_ABS_[XY] timing bug introduced in VICE-1.22 (opcodes $9B, $9C, $9E & $9F)
* Burst mode corrections, should be 100% now.
* Snapshot for DTV VICII works correctly now. (format changed)
* scheduled DMA/Blitter (except CIA IRQ) implemented. (fixes emulator crash in the DTV1 demo Linear Scroll)

---
More developers are needed!

Both small and large tasks available. (see the wiki link above for a list of current tasks)
Development can be done under windows or linux (maybe others aswell).
People wanting to do additional features to x64 are welcome too.

Join us on #x64dtv-dev on freenode.net. :)
2007-09-02 21:04
tlr

Registered: Sep 2003
Posts: 1787
Added snapshot rev 263 with win32 binaries.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* win32 gui (English/Dutch/Swedish available)
* switchable SID model in x64dtv (default is DTVSID)
* hummer userport joystick emulation
* selectable DTV2 blitter bug emulation
* improved accuracy of blitter timing
* DMA timing corrections (swap mode)
* DMA length fix for length 0
* cycle exact palette changes.
* fixed a problem where sprite colors weren't correctly updated on palette changes.
* cleaned out most x64 features from x64dtv that are not applicable for the DTV.
* improved accuracy of burst mode emulation (no refetch unless really needed)
* Corrected problems with idle fetch

Note that the snapshot format changed!

---
More developers are needed!

Both small and large tasks available. (see the wiki link above for a list of current tasks)
Development can be done under windows or linux (maybe others aswell).
People wanting to do additional features to x64 are welcome too.

Join us on #x64dtv-dev on freenode.net. :)
2007-09-03 19:26
iAN CooG

Registered: May 2002
Posts: 3187
Thx to you all for the excellent work.
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1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Pal  (9.6)
4 Mikael  (9.6)
5 Carrion  (9.6)

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