Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Defilus ! (Registered 2024-10-04) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > New games from The Scene
2009-05-12 02:57
The Shadow

Registered: Oct 2007
Posts: 304
New games from The Scene

There is so much incredible talent within The Scene. We can bring back much of the feel of how it once was by restoring the flow of games. There are enough people in The Scene to create a huge flow of awesome games. Protovision is already working on the path. That talent can be augmented with the emergence of more game development groups. People around would enjoy a fresh supply of new games. With modern techniques, new games will be as cool as those from Thalamus, Sega and Ocean. Most demo groups are capable of creating games.
2009-05-12 07:54
Scout

Registered: Dec 2002
Posts: 1570
Yeah, WVL...finish your pinball game!


2009-05-12 08:16
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
write me when you need music. i make much more than i can hand off to someone. (thats why i just started designing a new musicdisk)
2009-05-12 08:41
Jammer

Registered: Nov 2002
Posts: 1334
i also serve with high quality game soundtracks, using efficient GT routine ;)
2009-05-12 09:01
Sander

Registered: Jan 2002
Posts: 493
I rather see demos!
2009-05-12 09:19
TDJ

Registered: Dec 2001
Posts: 1879
I'm with Sander.
2009-05-12 09:21
Ninja

Registered: Jan 2002
Posts: 411
Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :)
2009-05-12 11:55
Hate Bush

Registered: Jul 2002
Posts: 460
i also serve... wait, in fact i do not
2009-05-12 12:02
Jazzcat

Registered: Feb 2002
Posts: 1044
Whilst I love demos, I think if you can create and fully finish a great game on C64 - that's a big achievement. Would be nice to see some coders who have done a few demos now have a go at doing something different with their skill.
2009-05-12 12:06
JackAsser

Registered: Jun 2002
Posts: 2014
Between demos I usually keep on coding on my Eye of the Beholder port. But that's just me being an attention whore... :)
2009-05-12 12:13
Moloch

Registered: Jan 2002
Posts: 2918
Sceners creating games, thats new, right? ;)

</sarcasm>
2009-05-12 13:01
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :)

This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.

My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.

Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.
2009-05-12 14:13
WVL

Registered: Mar 2002
Posts: 889
Quote: This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.

My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.

Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.


I still intend to finish it... prolly i need to get my act together a bit to do it and just finish one level at least.. most easy would be to finish the ignition level first (if i can get the gfx 100% ready)
2009-05-12 15:05
ready.

Registered: Feb 2003
Posts: 441
maybe we should start more game competitions. For example Game Over(view) Freestyle Jam brought such brilliant games (best of all for me Bomberman 64).

SID music competitions brought a lot of quality sids to the scene, maybe game compos would do the same.
2009-05-16 14:53
JSL

Registered: Aug 2003
Posts: 56
Actually I am mailing now with The Shadow/Avatar a while, and I find it a good idea for a coalition, to merge sceners together for making more games. Mace/GMI if you read this, you wanted to do this before with me, I believe on Sideborder Forum (which is dead now), so if you're interrested in it.. There should be more games in c64 scene, Protovision isn't dead but quite inactive atm, but work on Enforcer2 is progressing..
2009-05-16 16:26
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
I am very (VERY) slowly making a conversion of MOTAS for c64, although maybe not all 20 levels I would be happy if I could make the first few levels. Technically I'm convinced it should be possible to convert the first few levels, but maybe some things have to be worked out to squeeze in the more complex levels. Being a very noobish assembler coder progress is very slow and I still have to implement some basic functionality like hot spots, loading/saving and some other stuff. An arcade like game would be much easier but maybe a 3 level adventure game is a nice start. However don't expect anything soon as it's a project for fun and being the only person coding on it also doesn't help. Of course some people help me with suggestions, code snippets and things like that but I already get a tear in my eye of happiness if I have a fading text on screen.

But yeah, I hope more people start doing games. I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it, rather see those people making some contribution of the games themselves.

Well I'm still thinking for the best way to implement hotspots :D
2009-05-17 05:10
Mix256
Account closed

Registered: Dec 2008
Posts: 26
Quoting LOGAN
...I already get a tear in my eye of happiness if I have a fading text on screen.

Same here.
And each time my main character stops at a blocking character on screen, I just stare at it and smile for minutes.

True pleasure! :)

And yes, I want more games from the scene as well.
2009-05-17 08:29
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
then do it properly: form a game development group
2009-05-17 08:34
Stainless Steel

Registered: Mar 2003
Posts: 966
Quote:
I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it

Not doing so would be against the nature of DA SCENE
2009-05-17 09:51
Soren

Registered: Dec 2001
Posts: 547
I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-)
2009-05-17 10:52
NoRi

Registered: Oct 2004
Posts: 24
he he Interesting thread and reading.

@Jeff : Do you really think there's a David Crane at every corner of the 64's street ? ;)
-But It doesn't mean that I wouldn't appreciate to see more Joe Gunn or Fortress of Nazrod games coming up (even if I'm fucking not able of the half)-.
2009-05-17 11:10
Linus

Registered: Jun 2004
Posts: 639
What the grumpy old danish man leaving pics of his hairy ass everywhere said.
2009-05-17 11:37
v3to

Registered: Feb 2005
Posts: 150
Hm... I would love to revive some original concepts from my Bonespark days. But Enforcer 2 has to be finished first...
2009-05-17 12:42
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Jon Wells is working on a C64 version of the ZX Spectrum game, The Wild Bunch:
http://www.gamesplaygames.co.uk/thewildbunch/

As a port is looking good, with an extra dash of colour here and there. The main street scene could use some improving, although I guess John Wells wants to stay faithful to the original
2009-05-17 13:45
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
Well I think many games could need some graphical polishing as some released do look like like games from 1982. Now I'm not saying my MOTAS graphics look like 2010 art but some games go back from development teams to 1 person 'teams'.

I still hope there will be some sort of SVN hosting for c64 games to have devs working together on one project.
2009-05-18 10:09
bugjam

Registered: Apr 2003
Posts: 2562
That MOTAS thing looks really cool - haven´t heard about it before. Thumbs up and good luck - I hope you will find some folks to work together with.
Otherwise, I am still looking forward for all new games, but especially to Pinball Dreams. :-)
2009-05-18 12:19
bugjam

Registered: Apr 2003
Posts: 2562
And Perff, one day I´m gonna come up to Denmark and help you finish MOOD! :-)
2009-05-18 12:43
Scout

Registered: Dec 2002
Posts: 1570
I'm also waiting for TMR's Co-Axis 2189. The previews look really *REALLY* cool!
2009-05-18 13:39
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-)

but.... SEUCK is the way of the future!
2009-05-18 14:26
Alias Medron

Registered: Dec 2001
Posts:
Any coder to finish this one??? :P
http://gtw64.retro-net.de/Pages/e/Shots_Earth3.php
2009-05-18 14:46
v3to

Registered: Feb 2005
Posts: 150
Quote: but.... SEUCK is the way of the future!

*g* seuck + action replay mk6 = best mc-sprite-editor i know...

sigh - games that weren't...
anyone interested in coding a huge strategy game?
rings of medusa 2
2009-05-21 11:09
Jak T Rip

Registered: Feb 2002
Posts: 39
Hi all,

I kinda agree on what ALIH wrote. Games are about being fun to play, not about cool effects. Of course, it does not harm to have both, but the effects should follow and back up the game and not vice versa. I disagree with you, ALIH, in the way you slap the coders of games in the face rather than appreciating their effort in at least trying to make something worth while (some of them).

I also agree with Jazzcat: making a demo is incredible, but a good game with balanced gameplay is quite a different kind of achievement, and many demo sceners fail to get there. It is very hard actually to make good games nowadays, because you either need musicians and graphicians who understand about game limitations (most musicians refuse to make sound effects, most graphicians refuse to make hires/multi-mixed charset gfx..) and you need coders that willing to spend hours on details (I have spend days getting the steering of pac it the way I wanted it and had hard times accepting criticism from test players).

In Protovision, we try to make good games in terms of gameplay, creativity, techniques and compatibility. But sometimes we need to compromise in order to get a game out. However, we have come across so much hatred in the last years that some of us gave up this cumbersome fight, which makes it even more cumbersome for the remaining ones.

There are dozens of really nice unfinished projects around. We have work disks of unfinished games, but no coders to pick up on them. I see many new projects being started, often too big to be achieved part-time, so they will end up as unfinished items again. But what do I say, I'm no better. I have started 4 or 5 games and still didn't get to finish much.

In any way - if you want to create a game, please contact me. I can give you advice on how to handle typical problems, how to stay compatible with NTSC and other hw, I can help find you a musician of graphician or simply discuss routines with you.

Even more so if you want to HELP creating games, that would be extremely much appreciated! No matter what you can do, even if it is just proof reading, we do need help in Protovision. But one thing is vital: you need to be dependable.
Especially coders who would want to pick up old, unstructured, buggy workdisks of unfinished games that we kinda collected from others over the years...

So yes, ANY cooperation, coalition, support... is a good thing and Protovision is willing to participate, of course.
2009-05-21 11:38
chatGPZ

Registered: Dec 2001
Posts: 11302
Quote: *g* seuck + action replay mk6 = best mc-sprite-editor i know...

sigh - games that weren't...
anyone interested in coding a huge strategy game?
rings of medusa 2


he! now that you mention rings of medusa 2 .... let me know who of the starbyte guys it was who was supposed to supply the original to us =) (the same person also made a crack intro and trainer for the game). i'm kinda curious =)
2009-05-21 13:15
v3to

Registered: Feb 2005
Posts: 150
Quote: he! now that you mention rings of medusa 2 .... let me know who of the starbyte guys it was who was supposed to supply the original to us =) (the same person also made a crack intro and trainer for the game). i'm kinda curious =)

hm, sorry... actually i have no idea. the only steady scener i knew at starbyte was skylab, but he was not active those days as i recall. but maybe he knows...
2009-05-21 13:45
chatGPZ

Registered: Dec 2001
Posts: 11302
just checked that intro again, the guy used the handle "the undertaker". and the greetingslist included somehow actually speaks for skylab (lotsa old ppl which i dont think were even active anymore at that time). also the intro is kinda nice (trainer menu inside intro, again speaks for someone who was into amiga too =)) y.... gotta release it someday i guess :)
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
REBEL 1/HF
4gentE/ΤRIΛD
Icon/TRIAD
New Design/Excess
macx
Fabu
Sande/Hokuto Force
Linus/MSL
Sentinel/Excess/TREX
iceout/Avatar/HF
Isildur/Samar
Sokrates
et1999cc/HF/MS
aegis/ascraeus/r3turn
zzarko
Guests online: 106
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Unboxed  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Morph  (9.5)
8 Dawnfall V1.1  (9.5)
9 Onscreen 5k  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 Antitrack  (9.8)
3 OTD  (9.8)
4 S!R  (9.8)
5 Fungus  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.072 sec.