| |
The Shadow
Registered: Oct 2007 Posts: 304 |
New games from The Scene
There is so much incredible talent within The Scene. We can bring back much of the feel of how it once was by restoring the flow of games. There are enough people in The Scene to create a huge flow of awesome games. Protovision is already working on the path. That talent can be augmented with the emergence of more game development groups. People around would enjoy a fresh supply of new games. With modern techniques, new games will be as cool as those from Thalamus, Sega and Ocean. Most demo groups are capable of creating games. |
|
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Yeah, WVL...finish your pinball game!
|
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
write me when you need music. i make much more than i can hand off to someone. (thats why i just started designing a new musicdisk) |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
i also serve with high quality game soundtracks, using efficient GT routine ;) |
| |
Sander
Registered: Jan 2002 Posts: 493 |
I rather see demos! |
| |
TDJ
Registered: Dec 2001 Posts: 1879 |
I'm with Sander. |
| |
Ninja
Registered: Jan 2002 Posts: 411 |
Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :) |
| |
Hate Bush
Registered: Jul 2002 Posts: 461 |
i also serve... wait, in fact i do not |
| |
Jazzcat
Registered: Feb 2002 Posts: 1044 |
Whilst I love demos, I think if you can create and fully finish a great game on C64 - that's a big achievement. Would be nice to see some coders who have done a few demos now have a go at doing something different with their skill. |
| |
JackAsser
Registered: Jun 2002 Posts: 2014 |
Between demos I usually keep on coding on my Eye of the Beholder port. But that's just me being an attention whore... :) |
| |
Moloch
Registered: Jan 2002 Posts: 2924 |
Sceners creating games, thats new, right? ;)
</sarcasm>
|
| |
A Life in Hell Account closed
Registered: May 2002 Posts: 204 |
Quote: Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :)
This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.
My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.
Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all. |
| |
WVL
Registered: Mar 2002 Posts: 896 |
Quote: This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.
My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.
Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.
I still intend to finish it... prolly i need to get my act together a bit to do it and just finish one level at least.. most easy would be to finish the ignition level first (if i can get the gfx 100% ready) |
| |
ready.
Registered: Feb 2003 Posts: 441 |
maybe we should start more game competitions. For example Game Over(view) Freestyle Jam brought such brilliant games (best of all for me Bomberman 64).
SID music competitions brought a lot of quality sids to the scene, maybe game compos would do the same. |
| |
JSL
Registered: Aug 2003 Posts: 56 |
Actually I am mailing now with The Shadow/Avatar a while, and I find it a good idea for a coalition, to merge sceners together for making more games. Mace/GMI if you read this, you wanted to do this before with me, I believe on Sideborder Forum (which is dead now), so if you're interrested in it.. There should be more games in c64 scene, Protovision isn't dead but quite inactive atm, but work on Enforcer2 is progressing..
|
| |
LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I am very (VERY) slowly making a conversion of MOTAS for c64, although maybe not all 20 levels I would be happy if I could make the first few levels. Technically I'm convinced it should be possible to convert the first few levels, but maybe some things have to be worked out to squeeze in the more complex levels. Being a very noobish assembler coder progress is very slow and I still have to implement some basic functionality like hot spots, loading/saving and some other stuff. An arcade like game would be much easier but maybe a 3 level adventure game is a nice start. However don't expect anything soon as it's a project for fun and being the only person coding on it also doesn't help. Of course some people help me with suggestions, code snippets and things like that but I already get a tear in my eye of happiness if I have a fading text on screen.
But yeah, I hope more people start doing games. I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it, rather see those people making some contribution of the games themselves.
Well I'm still thinking for the best way to implement hotspots :D |
| |
Mix256 Account closed
Registered: Dec 2008 Posts: 26 |
Quoting LOGAN...I already get a tear in my eye of happiness if I have a fading text on screen.
Same here.
And each time my main character stops at a blocking character on screen, I just stare at it and smile for minutes.
True pleasure! :)
And yes, I want more games from the scene as well. |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
then do it properly: form a game development group |
| |
Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quote:I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it
Not doing so would be against the nature of DA SCENE
|
| |
Soren
Registered: Dec 2001 Posts: 547 |
I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-) |
| |
NoRi
Registered: Oct 2004 Posts: 24 |
he he Interesting thread and reading.
@Jeff : Do you really think there's a David Crane at every corner of the 64's street ? ;)
-But It doesn't mean that I wouldn't appreciate to see more Joe Gunn or Fortress of Nazrod games coming up (even if I'm fucking not able of the half)-. |
| |
Linus
Registered: Jun 2004 Posts: 639 |
What the grumpy old danish man leaving pics of his hairy ass everywhere said. |
| |
v3to
Registered: Feb 2005 Posts: 150 |
Hm... I would love to revive some original concepts from my Bonespark days. But Enforcer 2 has to be finished first... |
| |
Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Jon Wells is working on a C64 version of the ZX Spectrum game, The Wild Bunch:
http://www.gamesplaygames.co.uk/thewildbunch/
As a port is looking good, with an extra dash of colour here and there. The main street scene could use some improving, although I guess John Wells wants to stay faithful to the original |
| |
LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Well I think many games could need some graphical polishing as some released do look like like games from 1982. Now I'm not saying my MOTAS graphics look like 2010 art but some games go back from development teams to 1 person 'teams'.
I still hope there will be some sort of SVN hosting for c64 games to have devs working together on one project. |
| |
bugjam
Registered: Apr 2003 Posts: 2581 |
That MOTAS thing looks really cool - haven´t heard about it before. Thumbs up and good luck - I hope you will find some folks to work together with.
Otherwise, I am still looking forward for all new games, but especially to Pinball Dreams. :-) |
| |
bugjam
Registered: Apr 2003 Posts: 2581 |
And Perff, one day I´m gonna come up to Denmark and help you finish MOOD! :-) |
| |
Scout
Registered: Dec 2002 Posts: 1570 |
I'm also waiting for TMR's Co-Axis 2189. The previews look really *REALLY* cool! |
| |
A Life in Hell Account closed
Registered: May 2002 Posts: 204 |
Quote: I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-)
but.... SEUCK is the way of the future! |
| |
Alias Medron
Registered: Dec 2001 Posts: |
Any coder to finish this one??? :P
http://gtw64.retro-net.de/Pages/e/Shots_Earth3.php |
| |
v3to
Registered: Feb 2005 Posts: 150 |
Quote: but.... SEUCK is the way of the future!
*g* seuck + action replay mk6 = best mc-sprite-editor i know...
sigh - games that weren't...
anyone interested in coding a huge strategy game?
rings of medusa 2 |
| |
Jak T Rip
Registered: Feb 2002 Posts: 39 |
Hi all,
I kinda agree on what ALIH wrote. Games are about being fun to play, not about cool effects. Of course, it does not harm to have both, but the effects should follow and back up the game and not vice versa. I disagree with you, ALIH, in the way you slap the coders of games in the face rather than appreciating their effort in at least trying to make something worth while (some of them).
I also agree with Jazzcat: making a demo is incredible, but a good game with balanced gameplay is quite a different kind of achievement, and many demo sceners fail to get there. It is very hard actually to make good games nowadays, because you either need musicians and graphicians who understand about game limitations (most musicians refuse to make sound effects, most graphicians refuse to make hires/multi-mixed charset gfx..) and you need coders that willing to spend hours on details (I have spend days getting the steering of pac it the way I wanted it and had hard times accepting criticism from test players).
In Protovision, we try to make good games in terms of gameplay, creativity, techniques and compatibility. But sometimes we need to compromise in order to get a game out. However, we have come across so much hatred in the last years that some of us gave up this cumbersome fight, which makes it even more cumbersome for the remaining ones.
There are dozens of really nice unfinished projects around. We have work disks of unfinished games, but no coders to pick up on them. I see many new projects being started, often too big to be achieved part-time, so they will end up as unfinished items again. But what do I say, I'm no better. I have started 4 or 5 games and still didn't get to finish much.
In any way - if you want to create a game, please contact me. I can give you advice on how to handle typical problems, how to stay compatible with NTSC and other hw, I can help find you a musician of graphician or simply discuss routines with you.
Even more so if you want to HELP creating games, that would be extremely much appreciated! No matter what you can do, even if it is just proof reading, we do need help in Protovision. But one thing is vital: you need to be dependable.
Especially coders who would want to pick up old, unstructured, buggy workdisks of unfinished games that we kinda collected from others over the years...
So yes, ANY cooperation, coalition, support... is a good thing and Protovision is willing to participate, of course. |
| |
chatGPZ
Registered: Dec 2001 Posts: 11350 |
Quote: *g* seuck + action replay mk6 = best mc-sprite-editor i know...
sigh - games that weren't...
anyone interested in coding a huge strategy game?
rings of medusa 2
he! now that you mention rings of medusa 2 .... let me know who of the starbyte guys it was who was supposed to supply the original to us =) (the same person also made a crack intro and trainer for the game). i'm kinda curious =) |
| |
v3to
Registered: Feb 2005 Posts: 150 |
Quote: he! now that you mention rings of medusa 2 .... let me know who of the starbyte guys it was who was supposed to supply the original to us =) (the same person also made a crack intro and trainer for the game). i'm kinda curious =)
hm, sorry... actually i have no idea. the only steady scener i knew at starbyte was skylab, but he was not active those days as i recall. but maybe he knows... |
| |
chatGPZ
Registered: Dec 2001 Posts: 11350 |
just checked that intro again, the guy used the handle "the undertaker". and the greetingslist included somehow actually speaks for skylab (lotsa old ppl which i dont think were even active anymore at that time). also the intro is kinda nice (trainer menu inside intro, again speaks for someone who was into amiga too =)) y.... gotta release it someday i guess :) |