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Forums > CSDb Discussions > VICE 2.3 has been released
2011-02-26 19:51
blacky

Registered: Sep 2007
Posts: 41
VICE 2.3 has been released

VICE 2.3 has been released.

VICE is the Versatile Commodore Emulator, it emulates the Commodore C64,
C128, VIC20, PET, PLUS4 and the CBM-II, as well as the C64 DTV, and it
runs on Win32, Unix, DOS, RiscOS, OS/2, BeOS, QNX, and AmigaOS systems.

VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.

The most important changes from the last version can be found at the end
of this posting.

For more information and download instructions check out the VICE home
page at:

http://vice-emu.sourceforge.net/

=======================================================================
Note that some of the binaries are not available yet (minix and sparc
solaris), we are still working on them, they will be available soon.

Our maillist server seems to be down, we have no idea how long it is
going to be down for, if it is down for too long we will set up an
alternative maillist and announce it.

The documentation is slowly being updated and expanded to other formats
(pdf, txt, amigaguide, hlp, chm, ipf), it is still in an experimental
stage.

Unlike previous releases we are using the sf server for the binary
files, at least until they become available on zimmers.net, the links
in the documentation points to the zimmers.net location.
=======================================================================

The VICE team.

----------------------------------------------------------------------

* Upgrading
===========

If you run into trouble please try removing any VICE configuration files
left from previous installs.
(vice.ini / .vicerc / vice2.cfg / vice-sdl.ini depending on platform)

* Changes in VICE 2.3
======================

** General
----------

- Added x64sc, the accurate C64 emulator:

* VIC-II emulation rewritten from scratch using results from extensive
testing with newly written test programs on real hardware.

* Emulation is done on a cycle by cycle basis combined with pixel exact
dot clock domain handling.

* Accurate handling of all possible in-line splits of VIC-II registers
and graphics data.

* C64 model and even individual chip revisions can be selected for very
detailed emulation of their differences.

* Equally accurate PAL, NTSC and PAL-N emulation.

We believe x64sc is one of the most accurate C64 emulators at the
moment.

- Drive improvements, including weak bit emulation.

- Major reSID overhaul:

* Emulation of all known pipeline delays for full cycle accuracy.
* New shift register model based on revectorized die photograps.
* Accurate DAC models based on revectorized die photograps.
* Emulation of floating waveform DAC input for waveform 0.
* Advanced 6581 transistor level filter model based on revectorized
die photograps, yielding unprecedented accuracy.

- CRT Emulation (former "PAL emulation") is now available regardless of
video mode or -chip and works in all emulators.

NOTE: Color gamma range changed. You may need to set to 2.200 manually.
(ColorGamma=2200)

- Added "True aspect ratio" option.

- Sound buffer overflows reduced and the error replaced with a warning.

- Various monitor improvements (io details, expansion port status ...)

- Removed little used Emulator ID feature.

- VIA wrap handling rewritten to fix problems with timer 2.

- Added autostart option to do LOAD ,8 instead of ,8,1.

- RESTORE key presses are now distributed randomly across a frame.

- Improved accuracy of CIA interrupts. (6526/6526A selectable)

** C64/C128 changes
-------------------

- Cartridge emulation improvements. Many broken cartridges fixed, and the
following ones added:

* Action Replay 2
* Action Replay 3
* Capture
* Diashow Maker
* EXOS
* Final Cartridge Plus
* Freeze Frame
* Freeze Machine
* Game Killer
* MACH 5
* Magic Voice
* MMC Replay
* Prophet 64
* Snapshot 64
* Super Explode V5
* Super Snapshot

- Added emulation of the passthrough port of MMC64, Magic Voice and IEEE488
cartridges.

- CIA TOD 50/60 Hz toggle emulation fixed.

- Improved 1351/paddles port MUX emulation.

** C64 changes
--------------

- Added Drean (PAL-N) emulation.

- Fixed bug with autostart mode Inject-to-RAM. It now writes to RAM under
I/O correctly.

** C128 changes
---------------

- Fixed a bug with autostarting t64 images.

** VIC20 changes
----------------

- Added Vic Flash Plugin cartridge emulation.

- Fixed video cache & reverse bug.

- Fixed bug in attaching 4kB cartridges.

- Fixed autostarting bug, mostly seen with tape images.

** PLUS4 changes
----------------

- Fixed crashes in NTSC mode.

- Added v364 speech emulation.

** PET changes
--------------

- Added DWW emulation.

- Added userport DAC emulation.

** CBM2 changes
---------------

- Split 5x0 and 6x0/7x0 settings in the configuration file.

** Unix changes
---------------

- (Xaw) The menus can now be operated without holding the
mouse button down. Keyboard control is also available
(Shift-Alt-Z for left menu, Shift-Alt-X for right menu).

- (Xaw) Lightpen/gun support added.

- (GTK+) Fixed aspect ratio option added.

** MS-Windows changes
---------------------

- Implemented run time DX9 toggling.

** AmigaOS changes
------------------

- Added support for arm-aros.

- Made the UI more complete.

** DOS changes
--------------

- Made the UI more complete.

** Mac OS X changes
-------------------

- Added IO Tree to display a tree of IO registers and decode their meaning.
Currently only the C64 IO registers are supported, but you can extend the IO
Tree yourself by editing the "IOTree.plist" file. Please submit your IO Tree
extensions!

- Added Debugger Windows for Memory, Register and Disassembly Display.
These windows assist the monitor mode and display the machine state.
A popup window in the disassembly view allows you to set and alter breakpoints.

- Joysticks with sliders and hats are now supported. A single joystick can be
shared for HID device a and b. Some workarounds for broken USB devices added.

- Added "virtual" auto-fire to Joystick settings.

- Added True Pixel Aspect Ratio Display. This simulates the behavior that the
screen of an emulator is smaller in width if the pixels are not squares.

- Fixes in x64 and x128 osx keymaps.

- Correctly restore scale, position, and ordering of all emulator windows.

- Added 64 Bit compiles using gcc and clang compilers.

** SDL UI changes
-----------------

- Added vsid UI, FFMPEG and printer menus. The UI is complete.

** BeOS changes
---------------

- Fixed sound hang.

- Made the UI more complete.

** OS/2 changes
---------------

- The OS/2 port is now compiled using openwatcom.

- Made the UI more complete.


Enjoy!

Signed, Marco van den Heuvel.
2011-02-26 20:15
McKrackeN

Registered: Feb 2011
Posts: 20
Great improvements!! Congratulations!! :D
2011-02-26 22:24
SplAtterpunk

Registered: Jul 2008
Posts: 5
Sounds delicious, downloading... :)
2011-02-27 00:12
Jammer

Registered: Nov 2002
Posts: 1335
oh noes, my c64 goes pink /o\
2011-02-27 08:22
Rubi
Account closed

Registered: Apr 2002
Posts: 48
Quote: oh noes, my c64 goes pink /o\

Please read about "upgrading" and "Color gamma" in the announcement.
2011-02-27 10:30
Jammer

Registered: Nov 2002
Posts: 1335
silly me ;]
2011-02-27 10:49
Oswald

Registered: Apr 2002
Posts: 5086
" New shift register model based on revectorized die photograps.
* Accurate DAC models based on revectorized die photograps.
* Emulation of floating waveform DAC input for waveform 0.
* Advanced 6581 transistor level filter model based on revectorized
die photograps, yielding unprecedented accuracy."

geekgasm
2011-02-27 10:51
Oswald

Registered: Apr 2002
Posts: 5086
http://www.viceteam.org/#download

still 2.2 here ?
2011-02-27 10:53
tlr

Registered: Sep 2003
Posts: 1787
We're working on that.

http://vice-emu.sourceforge.net/ is the official outlet.
2011-02-27 19:25
Raf

Registered: Nov 2003
Posts: 343
on my Phenom x2 3.1Ghz x64 takes 1-2% of CPU when emu is 'idle' in basic prompt and x64sc takes 20-25% ;) accuracy comes at a price :D

www.vulture.c64.org
2011-02-27 19:31
resid
Account closed

Registered: Jun 2010
Posts: 1
Quote: " New shift register model based on revectorized die photograps.
* Accurate DAC models based on revectorized die photograps.
* Emulation of floating waveform DAC input for waveform 0.
* Advanced 6581 transistor level filter model based on revectorized
die photograps, yielding unprecedented accuracy."

geekgasm


If that made you drool, here's more ;-)

http://vice-emu.svn.sourceforge.net/viewvc/vice-emu/trunk/vice/..
2011-02-27 21:48
Moloch

Registered: Jan 2002
Posts: 2924
Can't seem to load a palette file, even the ones included with the archive.
2011-02-27 22:05
Jazzcat

Registered: Feb 2002
Posts: 1044
Yes I noticed the palette files are now redundant also. :(
2011-02-27 22:36
blacky

Registered: Sep 2007
Posts: 41
The windows version not loading palette files from the gui is a bug, this will be fixed in 2.4 (which should be released in about 4 months).

Alternatively you can download the current trunk (in which it is already fixed) and compile your own windows version.

The palette file should be able to be loaded from both the command-line and the monitor, since this is a windows gui only bug.

Signed, Marco van den Heuvel.
2011-02-28 01:49
Moloch

Registered: Jan 2002
Posts: 2924
Four months? hahaha ... a clear bug and rushed V2.3 out instead of fixing. You do realize this makes V2.3 unusable to some graphics types? Unbelievable.
2011-02-28 02:03
blacky

Registered: Sep 2007
Posts: 41
How does not being able to change the palette from the gui (the palette file still loads like normal upon startup) make the emulator unusable ??
2011-02-28 02:43
Jazzcat

Registered: Feb 2002
Posts: 1044
Blacky: if you try to use an external palette file it won't allow you to attach it. The palette files people use are superior to the default Vice palette, some gfx formats look crap on the default Vice palette and thus makes using the emulator difficult or sore on the eye for certain things.
2011-02-28 02:48
blacky

Registered: Sep 2007
Posts: 41
ok, I'll release a palette fixed version of the win32/64 binaries soon, the hp will be changed to point to those, and a link to a patch (for the 2.3 source) will be added to the hp.

All of this will be done as soon as I have the time to do so.

Signed, Marco van den Heuvel.
2011-02-28 05:57
Moloch

Registered: Jan 2002
Posts: 2924
I should have been more clear, we've got a graphics guy in the group that refuses to use V2.3 because he can't load his modified pepto palette file. So he is back to using V2.1 until a fix is released - he is using V2.1 because of the V2.2 sound bug.

Thanks for understanding and hopefully you'll find the time to release the new binary for Windows soon.
2011-02-28 07:33
MagerValp

Registered: Dec 2001
Posts: 1074
Shouldn't you be excited about CRT emulation with support for NTSC color generation and aspect ratio instead?
2011-02-28 07:45
Rubi
Account closed

Registered: Apr 2002
Posts: 48
Quote: Four months? hahaha ... a clear bug and rushed V2.3 out instead of fixing. You do realize this makes V2.3 unusable to some graphics types? Unbelievable.


"hahaha"? "Unbelievable"? Go and wash your mouth. And write your own bug-free emulator. Or buy some emulator for money (if you can find one) so that you have the right to get angry on the developers.
2011-02-28 08:56
Jazzcat

Registered: Feb 2002
Posts: 1044
Blacky: cheers! I am very happy with the work on Vice. I do a lot of screenshots for entries on CSDb and also for gfx conversions to the pages of my disk magazine, so the reason I need access to a good palette is for those purposes only.

Maybe make Pepto or Cupid's palette as default?

What other external palette's exist? Or even better, have a palette's menu so people can choose from those built-in.

2011-02-28 09:10
Twoflower

Registered: Jan 2002
Posts: 434
> What other external palette's exist? Or even better, have a palette's menu so people can choose from those built-in.

The decent ones imnsho are Pepto, the Timanthes one (similar, but not really) and Ptoings. Atleast, these are the ones where the luminance-levels between the colors feels somewhat appropriate.
2011-02-28 09:54
Jazzcat

Registered: Feb 2002
Posts: 1044
Some random palettes to show some differences, obviously saturation etc plays an important part:


C64Fan1981 Palette:


DeeKay Palette:


Ptoing Palette:


Pepto Palette:


2011-02-28 12:34
Oswald

Registered: Apr 2002
Posts: 5086
the max difference of the screenshots above is as big as between my laptop lcd & tv lcd. No picture of two tvs looked the same, and they were set up differently (brightness etc), anyway so whats the point ?

I take pepto as the defacto standard its taken from the c64's pal signal and not how some stupid CRT looked like.
2011-02-28 16:27
blacky

Registered: Sep 2007
Posts: 41
I put up windows fixed binaries, check out the VICE sf homepage for the links.

Signed, Marco van den Heuvel.
2011-02-28 16:34
grennouille

Registered: Jul 2008
Posts: 222
I can't take .PNG screenshots in Vice X64 2.3 ? What am I doing wrong?
2011-02-28 18:56
iAN CooG

Registered: May 2002
Posts: 3186
until win32 issues are fixed in SF trunk, try this build
http://iancoog.altervista.org/vice/winvice23-23766_vsffix_psidv..
- vpl can be loaded (don't press Enter on the selection but use OK button, else it still gets Signal 11 error, the new Dialog is full of bad alloc)
- vsf snapshots taken while a cart (ar/tfr) was in use can be loaded
- png lib relinked
- PSID v3 header is checked correctly so -vsid mode it's already able to load upcoming 2SIDs
2011-02-28 20:31
grennouille

Registered: Jul 2008
Posts: 222
Thank you Ian
2011-02-28 20:57
Moloch

Registered: Jan 2002
Posts: 2924
Quoting Rubi
"hahaha"? "Unbelievable"? Go and wash your mouth. And write your own bug-free emulator. Or buy some emulator for money (if you can find one) so that you have the right to get angry on the developers.

I always have the right to voice a complaint at any developers that releases to the public, I don't have to create my own tools to have that right. The real issue here is you guys knew about the problem before release and decided to rush V2.3 out somehow thinking nobody would notice this bug? Loading a custom palette is a rather important feature to any emulator, especially when the palette included as default is crap.

Complaining about a bug doesn't mean I don't applaud the work of any emulator team. If that is the attitude the VICE-Team has than I'm not surprised you guys take such common place responses to _all_ openly released apps/tools as an attack.
2011-02-28 20:58
Moloch

Registered: Jan 2002
Posts: 2924
Thanks Blacky! Appears to work nicely, thanks for the continued work on VICE.
2011-03-01 16:14
Endurion

Registered: Mar 2007
Posts: 73
WinVICE 2.3, using x64sc.

I'm toying with the remote monitor and have a weird effect. I'm trying to implement remote debugging and whenever I send something like "exit", "quit" or any of the step commands Vice doesn't react until the mouse moves over the emulator screen. Looks like it's waiting for a windows message to process the monitor commands?
Is there any way to work around that?

2011-03-01 18:53
chatGPZ

Registered: Dec 2001
Posts: 11350
Quote:
The real issue here is you guys knew about the problem before release and decided to rush V2.3 out somehow thinking nobody would notice this bug?

if you actually bothered to look at when this bug was reported and when the code freeze for 2.3 was ....

2011-03-01 20:39
tlr

Registered: Sep 2003
Posts: 1787
Quote: WinVICE 2.3, using x64sc.

I'm toying with the remote monitor and have a weird effect. I'm trying to implement remote debugging and whenever I send something like "exit", "quit" or any of the step commands Vice doesn't react until the mouse moves over the emulator screen. Looks like it's waiting for a windows message to process the monitor commands?
Is there any way to work around that?



I've filed this bug to the bug tracker.

@all: Please file any bugs directly to the tracker if you have a step by step procedure to reproduce it.
Be sure to note which platform and vice revision you are using.

Here: http://sourceforge.net/tracker/?atid=1057617&group_id=223021&fu..
2011-03-02 08:39
Endurion

Registered: Mar 2007
Posts: 73
Thanks, I added reproducing steps.
2011-03-04 23:11
TWW

Registered: Jul 2009
Posts: 545
Any news regarding the posibility to remotely reset VICE upon relaunching a .prg?

(handy when coding and making the VICE emulator reset and reload the newly compiled file instead of opening another VICE (really cool for dual-screen solution where you code on one screen and view the result on the other ^^)

Pantaloon wrote a tool for doing this but it doesen't work anymore...
2011-03-05 09:00
tlr

Registered: Sep 2003
Posts: 1787
Quote: Any news regarding the posibility to remotely reset VICE upon relaunching a .prg?

(handy when coding and making the VICE emulator reset and reload the newly compiled file instead of opening another VICE (really cool for dual-screen solution where you code on one screen and view the result on the other ^^)

Pantaloon wrote a tool for doing this but it doesen't work anymore...


No one has worked on this but it seems like a useful feature.

Please post the request to the feature request tracker:
http://sourceforge.net/tracker/?group_id=223021&atid=1057620
2011-03-05 19:30
chatGPZ

Registered: Dec 2001
Posts: 11350
you can already do this using remote monitor :)
2011-03-05 20:32
Jazzcat

Registered: Feb 2002
Posts: 1044
Included in the link below are some palettes for those who don't know how to create the file or are too lazy too.

Vice Palettes {Download}
2011-03-06 03:46
TWW

Registered: Jul 2009
Posts: 545
Quote: you can already do this using remote monitor :)

Can I find this funktionality documented somewhere?
2011-03-06 05:46
Endurion

Registered: Mar 2007
Posts: 73
Start vice with -remotemonitor, connect to port 6510, send "reset" followed by a "load".

The commands are documented in the manual, page 9. The connection part however isn't ;)
2011-03-07 14:39
TWW

Registered: Jul 2009
Posts: 545
This is better 8-D

https://sourceforge.net/tracker/?func=detail&aid=3201905&group_..


-TWW
2011-03-09 13:44
Endurion

Registered: Mar 2007
Posts: 73
Anybody knows a bit of behind the scenes workings of the vice monitor?

I'm working on a C64 Studio which uses WinVICE to debug step through the code. I've got it to work nicely but there are some cases where the "next" command won't stop after the next instruction. This happens at the same spot all the time so I half expect I'm missing something.

It happens when I'm on line "jsr KERNAL_LOAD". I expected "next" to work through the load routine and stop execution at the next instruction. The same process works fine for all the jsrs before this specific one. Is there something happening during load (IRQ call, etc.) that makes the remote debugger not return?

!zone LoadScores
LoadScores
          ;disable kernal messages (don't want to see load error etc.)
          lda #$00
          jsr KERNAL_SETMSG
          
          ;set logical file parameters
          lda #15 
          ldx DRIVE_NUMBER
          ldy #0
          jsr KERNAL_SETLFS
          
          ;set filename
          lda #9
          ldx #<HIGHSCORE_FILENAME
          ldy #>HIGHSCORE_FILENAME
          jsr KERNAL_SETNAM
          
          ;load to address
          lda #$00                             ; 0 = load
          ldx #<HIGHSCORE_SCORE
          ldy #>HIGHSCORE_SCORE
          jsr KERNAL_LOAD

          <- the monitor doesn't break here but runs off
          ...
2011-03-09 16:42
Skate

Registered: Jul 2003
Posts: 494
follow the kernal code and see it yourself.

http://www.unusedino.de/ec64/technical/aay/c64/romf4b8.htm

edit: i didn't write this as an answer to your question but if you want to know what's going on in the kernal load routine, aay64 is the best reference i know.
2011-03-09 23:47
chatGPZ

Registered: Dec 2001
Posts: 11350
endurion: you must disable kernal traps / virtual devices -> https://sourceforge.net/tracker/?func=detail&aid=3151796&group_..
2011-03-10 06:31
Endurion

Registered: Mar 2007
Posts: 73
Ahh :)
Thanks, good to know!
2011-03-11 11:01
booker

Registered: Jul 2003
Posts: 334
Quote:
- Major reSID overhaul:

* Emulation of all known pipeline delays for full cycle accuracy.
* New shift register model based on revectorized die photograps.
* Accurate DAC models based on revectorized die photograps.
* Emulation of floating waveform DAC input for waveform 0.
* Advanced 6581 transistor level filter model based on revectorized
die photograps, yielding unprecedented accuracy.

Is that a new reSID?
2011-03-11 12:55
chatGPZ

Registered: Dec 2001
Posts: 11350
indeed
2011-03-11 14:12
booker

Registered: Jul 2003
Posts: 334
Nice. And it is even inaudible on 85850 with flt $90 and cutoff $00 (whereas resid-fp is audible :P )
2011-03-11 22:36
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
WOW!! VICE 2.3 is AWESOME!!! Thanks guys!!! But damn!! Jammer and Linus sound better now................ hehehe... (>_<)!!!
2011-03-14 07:47
NecroPolo

Registered: Jun 2009
Posts: 231
The sound. The sound!!!

Gentlemen, your effort gone into this one is deeply appreciated :)

Thanks for this release!
2011-08-11 11:00
Joe

Registered: Apr 2002
Posts: 226
couldn't register for the bug report, so i post it here and hope some kind individual reads it. I hope it's not a duplicate:

* Snapshot doesn't work to re-load, and previous versions might suffer from the same thing.
*.png format is not supported anymore when saving screendumps?
* How to make nice videofiles in the 2.3? Doesn't work.
2011-08-11 15:02
chatGPZ

Registered: Dec 2001
Posts: 11350
sounds like PEBKAC to me :) i havent recorded anything for a while, but snapshots and png screenshots work, definately :)
2011-08-11 16:05
iAN CooG

Registered: May 2002
Posts: 3186
Quote: couldn't register for the bug report, so i post it here and hope some kind individual reads it. I hope it's not a duplicate:

* Snapshot doesn't work to re-load, and previous versions might suffer from the same thing.
*.png format is not supported anymore when saving screendumps?
* How to make nice videofiles in the 2.3? Doesn't work.


if you're using winvice 2.3 you may find those problems.
you can try my build (see post #28 in this thread)
avi capture needs updated ffmpeg dlls in vice dir, these should work
iancoog.altervista.org/vice/ffmpeg052_4_winvice22x.7z
2011-08-11 17:47
Joe

Registered: Apr 2002
Posts: 226
I didn't read the former posts thoroughly enough. Thank you very much for your help. Everything seem to be working properly now.
2011-08-11 21:06
Cruzer

Registered: Dec 2001
Posts: 1048
Btw, Eddie Svärd found a bug in my latest demo Pimp My Snail which makes the fly-eye part look weird if "ASIC glue logic" is turned on in Resource Inspector/Machine/Model. Anyone knows what that does?
2011-08-11 21:09
chatGPZ

Registered: Dec 2001
Posts: 11350
some part of the glue logic in the c64 was discrete logic in early c64s, and ttl logic in later revisions. that toggle switches the difference. so basically you should test if the demo shows the same behaviour in a real "new" c64.
2011-08-11 21:54
Cruzer

Registered: Dec 2001
Posts: 1048
Interesting. I just tested it on a C64C, without bugs. But I guess it's still something you can't ignore. Apparently it steals a cycle somewhere when turning the ASIC mode on, judging from how the effect looks.
2011-08-11 22:06
chatGPZ

Registered: Dec 2001
Posts: 11350
you'd have to talk to nojoopa or tlr, they implemented this stuff and the related tests... not sure what exactly it does. *afaik* it doesnt actually change the timing, but certain - visual only - things are delayed more or less. a little bit like the vic-ii difference that produce (or not) the grey dots.
2011-08-13 07:08
Rubi
Account closed

Registered: Apr 2002
Posts: 48
I have tested the "PimpMySnail" on my C64C and it shows exactly the same buggy dots in the flying eyes part as x64sc with C64C model does. So the emulation is correct. Seems that Cruzers C64C is someway different. You may run tlr's model testprog Box Check "Type" and report what it detects.
2012-02-13 22:10
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Found a bug:

I start the emu with the usual config, change drive settings to 1581 and work with that without any problems (1 drive only). But when I change back to 1541, it doesn't recognize .d64 files. I have to quit and restart to make it happen.
2012-03-25 13:05
Queen bittin
Account closed

Registered: Jun 2011
Posts: 119
need to update my VICE then only got 2.2 on this Windows install :p
2012-03-25 15:23
ChristopherJam

Registered: Aug 2004
Posts: 1408
Ooh, I somehow missed this. I'm particularly looking forward to checking out the overhauled reSID timing; the previous version had significant flaws in its envelope emulation, and I'd been working on a patch.

This will either save me a fair bit of work, or give me a new benchmark to beat :)
2012-03-26 05:07
Radiant

Registered: Sep 2004
Posts: 639
When will viceteam.org be updated with the latest version? The SourceForge site doesn't show up unless you search for it explicitly, so I guess many are inadvertently using an older version.
2012-03-26 09:56
chatGPZ

Registered: Dec 2001
Posts: 11350
viceteam.org is owned by andreas boose, and he doesnt care to update it appearently. so the answer most likely is: never.
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2 Booze Design  (9.3)
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2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
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