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Forums > CSDb Discussions > Turbo Chameleon enhanced graphics modes
2016-11-22 09:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Turbo Chameleon enhanced graphics modes

I'm planning to get a Turbo Chameleon when the next batch is released. I read "Special software can use more colours or higher resolutions" on a sales page. Does anyone here know what these enhanced graphics modes are and where I can get further information?

Thanks!
 
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2016-11-22 22:45
Count Zero

Registered: Jan 2003
Posts: 1821
Really >20MHz ? Heard TC64 is about 5-7 times speed up only.

Where/how is that speedup measured (if at all) ?
2016-11-22 23:03
algorithm

Registered: May 2002
Posts: 702
Will have a look at the settings but there are some benchmarks here http://wiki.icomp.de/wiki/Chameleon#Turbo_Chameleon_64_FPGA_Core

which show some considerable speedups.
2016-11-23 00:41
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
So this is out of date info on the Syntiax page?

"Is the VGA reprogrammable for more colors or higher resolutions?

Yes, Chameleon supports upto 8 bit/pixel color-depth (256 different colors arranged as 1 byte/pixel) and screen resolutions upto 1024x768. The VGA controller supports multiple layers of bitmaps of different resolution, sizes and color-depth. Each object can be positioned freely on the screen and supports smooth-scroll in all 4 directions. Each object can have a transparent color (index 0) so they can function as sprites (MOBs) too. There are a total of 256 slots to put objects in. The size and total number of objects that can actually be displayed at the same time is limited by the memory bandwidth."
2016-11-23 00:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Man, too bad they left these features out, those specs sound amazing...
2016-11-23 07:27
Style

Registered: Jun 2004
Posts: 498
yeh, I dunno. At what point does it stop being a c64?

Maybe the TC can help reduce the FLI bug, or even possibly allow some new modes (you should be able to produce some pretty neat splits to add more colour at the very least).
2016-11-23 07:58
hedning

Registered: Mar 2009
Posts: 4595
Quote: Really >20MHz ? Heard TC64 is about 5-7 times speed up only.

Where/how is that speedup measured (if at all) ?


On the TC FAQ you can read: "Between 10 to 14 times faster for tight loops that only access memory (e.g. decrunchers) and between 4 and 6 times for I/O heavy apps. Basic programs run about 12 times faster on average. Look at some Benchmarks !" And the link to the benchmarks: http://wiki.icomp.de/wiki/C64_Benchmarks
2016-11-23 08:44
AmiDog

Registered: Mar 2003
Posts: 97
And remember that those benchmarks are tweaked in order to make the Chameleon look good.

After I told Jens that the SuperCPU ratings would be much higher if one enabled the proper optimization mode, he refused to publish the results, and instead added the "all writes must go directly to C64 memory" text on the page, which is totally not true for Chameleon which never write to C64 memory and instead tricks the VIC into fetching all its graphics from the Chameleon.
2016-11-23 23:51
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Quote: yeh, I dunno. At what point does it stop being a c64?

Maybe the TC can help reduce the FLI bug, or even possibly allow some new modes (you should be able to produce some pretty neat splits to add more colour at the very least).


Yeah it eliminates interlace flicker, and with the extra speed probably eliminate the FLI bug and do some clever raster tricks.
2016-11-23 23:56
algorithm

Registered: May 2002
Posts: 702
Quote: yeh, I dunno. At what point does it stop being a c64?

Maybe the TC can help reduce the FLI bug, or even possibly allow some new modes (you should be able to produce some pretty neat splits to add more colour at the very least).


It stops becoming a c64 when it does something that is impossible on a stock c64 :-) aka using supercpu, turbo chameleon turbo, reu, etc..
2016-11-24 01:13
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
I don't care, I wanna tinker with the latest c64 tech ;)
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