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Forums > CSDb Discussions > VICE 3.0 has been released
2016-12-22 20:17
blacky

Registered: Sep 2007
Posts: 41
VICE 3.0 has been released

VICE 3.0 has been released.

VICE is a program that runs on a Unix, DOS, Win32, OS/2, BeOS, Amiga
or Mac OS X machine and executes programs intended for the old 8-bit
computers. The current version emulates the C64, the C64DTV, the C128,
the VIC20, practically all PET models, the PLUS4 and the
CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded
with the CMD SuperCPU.

VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.

The most important changes from the last version can be found at the end
of this posting.

For more information and download instructions check out the VICE home
page at:

http://vice-emu.sourceforge.net/

This release marks the start of a new release schedule. We will be
releasing a new source version every 3 months. The binaries that will
be built for a new version will depend on the downloads of the
previous version and available maintainer for the port. This means that
ports without maintainers and/or not enough downloads will no longer be
made. This means that this might be the last release for mac os x and
windows, since we do not have any official maintainers (or people
helping out) for those ports.

=======================================================================
Note that some of the binaries are not available yet, we are still
working on them, they will be added to the download page(s) as soon as
they become available.
=======================================================================

The VICE team.

----------------------------------------------------------------------

* Upgrading
===========

If you run into trouble please try removing any VICE configuration files
left from previous installs.
(vice.ini / .vicerc / vice2.cfg / vice-sdl.ini depending on platform)

* Changes in VICE 3.0
======================

** General
----------

- New SDL based Android port.

- New Windows RT port.

- New Sortix port.

- New SDL2 support.

- New SCPU64 emulator (xscpu64).

- New KoalaPad emulation.

- New high pass filter emulation for DAC based devices (SFX sound sampler,
DigiMAX cartridge, DigiMAX shortbus device, userport DAC,
userport DigiMAX device, DigiBlaster SIDcart add-on).

- New sampler sound input support, used by sfx sound sampler, digiblaster
and userport/joyport sampler devices.

- New tapeport system supporting the following devices: datasette, tapelog,
cp-clockf83, tape-sense dongle, (not yet working) dtl basic dongle.

- New Inkwell Systems lightpen emulation.

- New scroll wheel support for the Micromys mouse emulation.

- New "printer/plotter" Commodore 1520 emulation.

- New 1540 drive emulation.

- New native (koala/doodle) screenshot support.

- new godot screenshot support.

- New keyrah keymaps.

- Extended the 'RS232 net' support to all platforms that support networking.

- RTC offset and RAM contents can now be saved.

- Documentation in PDF and TXT format.

** C64(SC)/C128 changes
-----------------------

- New IDE64 v4.2 emulation.

- New IDE64 USB server emulation.

- New IDE64 DigiMAX short bus device emulation.

- New IDE64 ETFE short bus device emulation.

- New RGCD cartridge emulation.

- New Final Cartridge III+ emulation.

- New rrnet mk3 cartridge emulation.

- New easy calc result cartridge emulation.

- New GMod2 cartridge emulation.

- New MMC64, MMCReplay, RetroReplay and IDE64 clockport emulation.

- New RRNET clockport device emulation.

- New MP3@64 clockport device emulation.

- New joyport system which currently supports attaching the following
devices to the native ports: joystick, paddles, 1351 mouse, neos mouse,
amiga mouse, atari cx22 mouse, atari-st mouse, smartmouse, micromys
mouse, koalapad, generic lightpens, datel light pen, magnum light phaser,
stack light rifle, inkwell light pen, 2bit sampler, 4bit sampler, bbrtc,
paperclip64 dongle, coplin keypad, cardco cardkey 1 keypad, atari cx85
keypad, rushware keypad, atari cx21 keypad. And the following devices to
the various userport joystick adapters: joystick, neos mouse, amiga mouse,
atari cx22 mouse, atari-st mouse, 2bit sampler, 4bit sampler, bbrtc,
paperclip64 dongle, coplin keypad, rushware keypad.

- New Userport system which currently supports attaching the following
devices: rtc58321a, ds1307 rtc, dac, digimax, 4bit mono sampler, 8bit
stereo sampler, cga joystick adapter, pet joystick adapter, hummer
joystick adapter, oem joystick adapter, hit joystick adapter, kingsoft
joystick adapter, starbyte joystick adapter.

** C128 changes
---------------

- New Swiss ROM support.

** C64(SC) changes
------------------

- New Sony CXA2025AS NTSC palette.

- New CP/M (Z80) cartridge emulation.

** C64SC changes
----------------

- New VICII VSP-bug emulation.

** C64DTV changes
-----------------

- New joyport system which currently supports attaching the following
devices to the native ports: joystick, 2bit sampler, 4bit sampler,
bbrtc, paperclip64 dongle, coplin keypad, rushware keypad. And the
following devices to the hummer userport joystick adapter: joystick,
2bit sampler, 4bit sampler, bbrtc, paperclip64 dongle, coplin keypad,
rushware keypad.

- New Userport system which currently supports attaching the following
devices: hummer joystick adapter.

** VIC20 changes
----------------

- New UltiMem cartridge emulation.

- New I/O-2 RAM cartridge emulation.

- New I/O-3 RAM cartridge emulation.

- New BehrBonz cartridge emulation.

- New mike's VFLI modification emulation.

- New joyport system which currently supports attaching the following
devices to the native port: joystick, paddles, 1351 mouse, neos mouse,
amiga mouse, atari cx22 mouse, atari-st mouse, smartmouse, micromys
mouse, koalapad, generic lightpens, datel light pen, magnum light phaser,
stack light rifle, inkwell light pen, 2bit sampler, 4bit sampler, bbrtc,
paperclip64 dongle, coplin keypad, cardco cardkey 1 keypad, atari cx85
keypad, rushware keypad, atari cx21 keypad. And the following devices to
the various userport joystick adapters: joystick, neos mouse, amiga mouse,
atari cx22 mouse, atari-st mouse, 2bit sampler, 4bit sampler, bbrtc,
paperclip64 dongle, coplin keypad, rushware keypad.

- New Userport system which currently supports attaching the following
devices: rtc58321a, ds1307 rtc, dac, cga joystick adapter, pet
joystick adapter, hummer joystick adapter, oem joystick adapter.

** PLUS4 changes
----------------

- New userport emulation.

- New joyport system which currently supports attaching the following
devices to the native port: joystick, neos mouse, amiga mouse, atari cx22
mouse, atari-st mouse, 2bit sampler, 4bit sampler, bbrtc, paperclip64
dongle, coplin keypad, rushware keypad. The following devices to the
various userport joystick adapters: joystick, neos mouse, amiga mouse,
atari cx22 mouse, atari-st mouse, 2bit sampler, 4bit sampler, bbrtc,
paperclip64 dongle, coplin keypad, rushware keypad. And the following
devices to the sidcart joystick port: joystick, paddles, 1351 mouse,
neos mouse, amiga mouse, atari cx22 mouse, atari-st mouse, smartmouse,
micromys mouse, koalapad, 2bit sampler, 4bit sampler, bbrtc, paperclip64
dongle, coplin keypad, cardco cardkey 1 keypad, atari cx85 keypad,
rushware keypad, atari cx21 keypad.

- New Userport system which currently supports attaching the following
devices: dac, pet joystick adapter, hummer joystick adapter, oem
joystick adapter.

** PET changes
--------------

- New PET HRE (High Res Emulator) board emulation.

- New 2-chip colour board emulation.

- New joyport system which currently supports attaching the following
devices to the various userport joystick adapters: joystick, neos
mouse, amiga mouse, atari cx22 mouse, atari-st mouse, 2bit sampler,
4bit sampler, bbrtc, paperclip64 dongle, coplin keypad, rushware
keypad.

- New Userport system which currently supports attaching the following
devices: rtc58321a, ds1307 rtc, dac, cga joystick adapter, pet
joystick adapter, hummer joystick adapter, oem joystick adapter.

** CBM6x0/7x0 changes
---------------------

- New joyport system which currently supports attaching the following
devices to the various userport joystick adapters: joystick, neos
mouse, amiga mouse, atari cx22 mouse, atari-st mouse, 2bit sampler,
4bit sampler, bbrtc, paperclip64 dongle, coplin keypad, rushware
keypad.

- New Userport system which currently supports attaching the following
devices: rtc58321a, ds1307 rtc, dac, digimax, 4bit mono sampler, 8bit
stereo sampler, cga joystick adapter, pet joystick adapter, hummer
joystick adapter, oem joystick adapter.

** CBM5x0 changes
-----------------

- New joyport system which currently supports attaching the following
devices to the native port: joystick, paddles, 1351 mouse, neos mouse,
amiga mouse, atari cx22 mouse, atari-st mouse, smartmouse, micromys
mouse, koalapad, 2bit sampler, 4bit sampler, bbrtc, paperclip64 dongle,
coplin keypad, cardco cardkey 1 keypad, atari cx85 keypad, rushware
keypad, atari cx21 keypad.

** PETCAT changes
-----------------

- New Kipper Basic support.

- New Basic on Bails support.

- New The Tool 64 support.

- New Eve Basic support.

** VSID changes
---------------

- New RSID BASIC tunes support.

- New Compute Gazette SIDplayer files (mus/str) support.

- New psid v4 3sid support.

** Unix changes
---------------

- New multi-threaded GUI display.

- New joystick status items in the GTK GUI.

- New hardware SID I/O access system which allows PCI CW3,
ISA/PCI HardSID, ParSID and SSI2001 to work with and
without device drivers.

** MS-Windows changes
---------------------

- Documentation in CHM and HLP format.

- New hardware SID I/O access system which allows PCI CW3,
ISA/PCI HardSID, ParSID and SSI2001 to work with and
without device drivers.

** AmigaOS changes
------------------

- New hardware SID I/O access system which allows
clockport/Zorro/PCI CW3, ISA/PCI HardSID and SSI2001 to
work with and without device drivers.

- Documentation in AmigaGuide format.

** BeOS/Haiku changes
---------------------

- GUI fixes and improvements.

- New support for Haiku native x86_gcc2, x86, and x86_64 binaries.

- New "bsp" sound driver inspired by SDL (and used by default on Haiku,)
which should produce sound on all systems where SDL programs can.
This has been tested on Haiku R1 Alpha3 where the old "beos" driver
produces only crashes.

- New hardware SID I/O access system which allows PCI CW3,
ISA/PCI HardSID, ParSID and SSI2001 to work with and
without device drivers.

- Due to the addition of the hardware SID I/O access system, binaries built
for BeOS no longer run under Haiku. Please use Haiku native binaries.

** DOS changes
--------------

- New hardware SID I/O access system which allows PCI CW3,
ISA/PCI HardSID, ParSID and SSI2001 to work with and
without device drivers.

** OS/2 changes
---------------

- Documentation in INF format.


Enjoy!

Signed, Marco van den Heuvel.
 
... 122 posts hidden. Click here to view all posts....
 
2021-06-15 17:10
Krill

Registered: Apr 2002
Posts: 2839
Maybe VICE should (optionally) disable things like SID and maybe true-drive emulation entirely during warp.
Might sound a bit bumpy afterwards or maybe make the loader fail, but could speed up debugging turn-around times here and there. :)
2021-06-15 17:12
chatGPZ

Registered: Dec 2001
Posts: 11111
Partselectors do all the magic for me, no need to fast forward a lot :) (and i cant imagine how its useful in a game to be honest, are you playing at 10000% then?)
2021-06-15 17:14
chatGPZ

Registered: Dec 2001
Posts: 11111
We actually even thought about limiting the warp speed to sth like 10x - because its *too fast* to be useful on anything half modern already.
2021-06-15 18:36
Endurion

Registered: Mar 2007
Posts: 72
Please don't! Or make it configurable.

Sometimes parts build upon themselves, so shortcutting isn't good.

In Forum64 someone is currently comparing emulators, and methods to speed them up/conserve battery. Quite an interesting read; stop updating drive code if it isn't in use etc.
2021-06-15 19:10
Burglar

Registered: Dec 2004
Posts: 1031
Quoting Groepaz
We actually even thought about limiting the warp speed to sth like 10x - because its *too fast* to be useful on anything half modern already.
please don't!
2021-06-15 19:17
Oswald

Registered: Apr 2002
Posts: 5017
can be optional. max warp speed.
2021-06-15 20:34
TheRyk

Registered: Mar 2009
Posts: 2069
@groepaz: there even ARE games that are (at least in parts) so hell slow that it's preferrable to use emulator and warp to playing on real hw :D

But yeah mostly it's very good to test out work in progress - not for stability of course (that wouldn't make sense with an obsolete version) but for general performance.
2021-06-15 23:28
chatGPZ

Registered: Dec 2001
Posts: 11111
Quote:
In Forum64 someone is currently comparing emulators, and methods to speed them up/conserve battery. Quite an interesting read;

Actually that thread should be linked in wikipedia under "apples and oranges" :=P
Quote:
stop updating drive code if it isn't in use etc./quote]
VICE can *already* do this. It's no more the default because it introduced weird subtle problems.

However, warpmode does - and will - not sacrifice accurracy for speed. So removing frame-lock: yes, anything else: no.
2021-06-16 00:20
Krill

Registered: Apr 2002
Posts: 2839
Quoting Groepaz
However, warpmode does - and will - not sacrifice accurracy for speed. So removing frame-lock: yes, anything else: no.
If not done already, bypassing the entire SID emulation audio output stage including filters and oversampling and whatnot during warp should be a-okay, no? :)
2021-06-16 01:06
chatGPZ

Registered: Dec 2001
Posts: 11111
yes and no - the digital part must still be emulated, and resid doesnt allow to just skip the filter+output stage i think. (feel free to provide a patch =D)
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