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Monte Carlos
Registered: Jun 2004 Posts: 358 |
I feel like making a c64 tune, again. but what tracker?
I would love to make again a C64 tune, since long time. I got some ideas and i would like to use a cross-platform tracker. I'm also programming very much at work, so sometimes additional C64 coding sessions are simply too much.
I remember Goattracker but not so much more. I also found out about DefleMask. What do you use? Do you use a native tracker or a cross platform tracker? |
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Thunder.Bird
Registered: Nov 2003 Posts: 110 |
Hey Monte Carlos,
I once played around a little with Music-Assembler V1.0 but didn't make it much more than doing a half ready cover of Test Drive at PAL speed.
(that is because I suck) Long time ago ;) I was 15 or so.. |
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Dano
Registered: Jul 2004 Posts: 231 |
How about this comparison from JCH:
http://chordian.net/c64editors.htm |
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chatGPZ
Registered: Dec 2001 Posts: 11377 |
Whatever you do, Deflemask is probably not what you want =) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
I'll reiterate on Groepaz a bit. You may want DeflemaMask but your demo may not want it as much as you do :D |
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Youth
Registered: Aug 2003 Posts: 43 |
I recently got back into SID aswell. I use SIDFactoryII, which is a cross-platform, open source editor under active development. It supports different versions of Laxity's routine and JCH's newplayer v20.
Before that I tried Goattracker and Cheesecutter, both cross-platform, but I only really got the hang of SF2.
Disclaimer: I am on the SIDFactoryII development team, but this is not the reason I prefer it, more like the other way around :)
https://blog.chordian.net/sf2/ |
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F7sus4
Registered: Apr 2013 Posts: 117 |
If your choices are narrowed down to cross-platform tools, then there's GoatTracker and... the rest lies pretty much in neverland, far far away. But if you'd consider a native tool, I wholeheartedly recommend taking a look at defMON. It gives up on the concept of instruments (thus dedicated tables) providing a lot of freedom and flexibility. Once you're there, the UI interaction becomes surprisingly organic. |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
The only editor i used was JCH editor in Former times. Therefore, if SF2 is a little bit similar, this may be the one to go. I still have a JCH editor cheatsheet in my dungeons. |
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JCH
Registered: Aug 2008 Posts: 200 |
The page I made comparing C64 editors is getting rusty these days. It has been replaced with this list instead. |
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Conrad
Registered: Nov 2006 Posts: 847 |
Quote: The only editor i used was JCH editor in Former times. Therefore, if SF2 is a little bit similar, this may be the one to go. I still have a JCH editor cheatsheet in my dungeons.
CheeseCutter is also worth a mention if you prefer to use JCH player: (edit: oh, "youtH" already mentioned it, sorry)
CheeseCutter 2.9.0 |