Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Bob Yannes doesnt give a shit
2006-02-05 15:54
Oswald

Registered: Apr 2002
Posts: 5086
Bob Yannes doesnt give a shit

read this:

http://stud1.tuwien.ac.at/~e9426444/yannes.html

...


now lets read between the lines :



Are you aware of the existence of programs like SIDPLAY, PlaySID,... which emulate the SID chip up to the smallest click ?

I only recently became aware of them (through your website).


Did you believe this was possible to do with your chip?

Since I haven't heard them I'm not sure what we are talking about, however




So, he doesnt even gave a shit to listen to 1 or 2 tunes... sad.
 
... 11 posts hidden. Click here to view all posts....
 
2006-02-06 10:23
Merman

Registered: Dec 2002
Posts: 140
Quote: Hmm, I find hard to imagine how it could have been better :)


Well, if you read ON THE EDGE by Brian Bagnall, the original design included a multiplex oscillator that would have given SID up to 32 voices...
2006-02-06 10:57
Ninja

Registered: Jan 2002
Posts: 411
Holy shit, 32 voices need a lot of rastertime...
2006-02-06 11:14
Steppe

Registered: Jan 2002
Posts: 1510
Nah, I consider music with more than three channels unnatural and evil anyway. ;)
2006-02-06 11:42
Wisdom

Registered: Dec 2001
Posts: 90
I wished for one extra channel sometimes, but not more. :-)
2006-02-06 15:16
Graham
Account closed

Registered: Dec 2002
Posts: 990
Here's your extra channel: $D418
2006-02-06 15:27
Wisdom

Registered: Dec 2001
Posts: 90
Of course I did not mean a digi channel. :-) I was referring to a normal voice.
2006-02-06 16:14
cadaver

Registered: Feb 2002
Posts: 1160
Mmm, 32 unmodulated voices playing patriotic NTSC-scene music, maybe then there'd have been enough rastertime ;)

(though note fetch would still have to be cleverly split on successive frames, otherwise it could easily gulp half frame or more when each channel starts new note...)
2006-02-06 17:51
Wisdom

Registered: Dec 2001
Posts: 90
Not that hard actually.

Just consider that VTR/Music Ass. player eats around 12-16 rasterlines per frame (and it fetches notes each frame, AFAIR), and for 32 channels, you would roughly need 130-170 rasterlines. Sure not much rastertime left for your next killer demo, but well... :-)

Same probably goes for John Player, but I don't know that one's workings.

And for JCH 20.g4, uhh, *that* would take lots of rastertime, if you use it as it is. :-)
2006-02-06 18:46
SECRET MAN
Account closed

Registered: Jun 2004
Posts: 336
Bob Yannes=Idiot
2006-02-06 21:32
RRR
Account closed

Registered: Dec 2001
Posts: 21
I have had many sleepless nights after reading this. Damned. ;-)
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
cba
Alakran_64
Arcane/Glance
wacek/arise
MWR/Visdom
Jetboy/Elysium
Feltzkrone
Luca/FIRE
Youth
icon/The Silents, Sp..
Viti/Hokuto Force
Guests online: 100
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.038 sec.