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Forums > CSDb Discussions > Presentation: C64 vs. Xbox360 Copy Protection Scheme
2007-02-11 10:31
Scout

Registered: Dec 2002
Posts: 1570
Presentation: C64 vs. Xbox360 Copy Protection Scheme

I just read this @ www.xbox-scene.org:

Nate Lawson (co-designer of the Blu-Ray content protection layer) published a presentation at the RSA 2007 Conference comparing the content protection schemes used on the Commodore64 vs. the Xbox360 ... showing things aren't all that different today:

Quote:

History and future of copy protection. Builds on the property of asymmetry as a way of analyzing copy protection features. Defenders only need to increase cost to attackers, not build an impenetrable wall. Included a live demo of reading a C64 game and cracking its protection, as well as an intro to the Xbox 360 drive hacks. Ended with some simple recommendations for repairing the 360 hacks.


The slides of the presentation : http://root.org/talks/RSA_20070206.pdf
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