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Eric Dobek Account closed
Registered: Jun 2020 Posts: 18 |
Rolling Thunder Remake
So, does anyone remember playing the abysmal Tiertex port of Rolling Thunder for the C64? Considering how I used to play the original arcade version on the PSP and loved it to death-despite me dying all the time-I am interested in doing a remake of it. One small problem.... I have no clue on how to code for the C64. If someone is interested in doing the coding and graphics, I can do the music. I think it's only fair that one of Namco's greatest games gets one of the best C64 ports. If anyone is interested in helping with this project, feel free to PM me. |
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iAN CooG
Registered: May 2002 Posts: 3194 |
>I am interested in doing a remake of it.
>One small problem.... I have no clue on how to code for the C64
Don't even start this lame shit, this is not lemon64 :D
"I have great ideas, who will slavecode it for me?"
Come on. |
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Eric Dobek Account closed
Registered: Jun 2020 Posts: 18 |
iAN,
Thanks for replying, but that kind of reply is not very welcoming to anyone that sees this post. For someone who is an official member of the HVSC crew, your reply is not very professional. Furthermore, the whole idea of "slavecoding" is pretty ridiculous, as I really don't know how to code, and it was not an issue until you made it one. "Slavecoding" is also just really stupid and doesn't work out that well, as I can't really force anyone to work on this, and if I did, it wouldn't be very mature and moral. As you've probably seen me post a few good times, I don't have a C64 on hand, but would love to get one to learn how to code myself. This is why I'm asking for someone to help, and if they join the project but lose interest sometime afterwards, I will be ok with what they decide to do with the project, and it is completely up to the community with whether they will help with this or not. I wish I could code so that I wouldn't have to ask for help like this, but unfortunately these are the circumstances, considering I just joined this community a few months ago, and probably would have very basic coding skills at most. Please understand that I don't have the resources needed, and want to make a contribution to the C64 community as a whole. Please be respectful, and let's see what the community decides to do from here. |
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Jazzcat
Registered: Feb 2002 Posts: 1044 |
I just gave Ian a beer, all is good now :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
This "would love to get one to learn how to code myself" bit already made it sound much better, too bad it wasn't in the first post. Usually any slavecoding requests (not talking about C64 scene exclusively) have a very strong "I don't want to learn any of this, as you will do it all for me for free anyway." |
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Raistlin
Registered: Mar 2007 Posts: 680 |
“ I don't have a C64 on hand, but would love to get one to learn how to code myself.”
I do most of my coding on PC, using VICE and HOXS to test with ... and then test on a real C64 when I feel like it.
Point is.. you really don’t need a C64 to learn how to program one ;-) .. in fact, it’s easier not to - just do your programming using the plethora of tools to help with that on PC. |
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balsi Account closed
Registered: May 2016 Posts: 20 |
why not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone! |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting balsiwhy not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone! Doesn't seem to have any actual 8-bit games on his track record. |
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Count Zero
Registered: Jan 2003 Posts: 1932 |
Will slavecode for money - I know all the mnemonics and can spell them correctly. Can even turn obscure text files into binaries with the help of something called "assembler".
You just need to tell me the order of mnemonics and values to use then. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
If you really want a large project like that done, ask yourself if you have enough motivation to learn to do everything yourself and see it through to finish, by yourself.
Any other way is likely not going to cut it. If someone else had the specific motivation it would already have happened (see Super Mario Bros, Prince of Persia, Eye of the Beholder).
Rolling Thunder is not as universally loved as those three, so in general it makes less sense to port / remake, and your specific motivation becomes even more important.
But when/if you had the skill to do the port, you might as well spend your time to make a good original game instead :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
As others have pointed out, your idea is rather "big", especially for the first project, especially for one, you would want to make "perfect".
So... For something more simple to start with, may I recommend https://itch.io/jam/the-c64-cassette-50-charity-competition |
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bugjam
Registered: Apr 2003 Posts: 2589 |
@Jupp3: Hah, thanks for bringing this compo up - sounds like fun. :) |
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Alta
Registered: Dec 2010 Posts: 9 |
@Jupp3 The challenge of making the most of the lowest 4 kb and not touching any other RAM should not be underestimated though :) |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Yes, having to stay below 4K does not sound like a nice gentle introduction to game coding at all.
Eric, fair question, but it sounds like your answer is very much “learn to code, there’s never been a better time!” So, welcome aboard :) |
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Jupp3
Registered: Feb 2013 Posts: 6 |
On the other hand, it can force you to have "small enough plan". If you do a really simple game with petscii font, there shouldn't be too many problems (as long as you don't aim to win) |