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cadaver
Registered: Feb 2002 Posts: 1160 |
10 rasterline (or less) musiceditors?
What others there are, besides John Player? Would be interested to check out. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Hmm, a very good one would be JCH's player v19. Fanta keeps using them to make tunes for my 4k demos (because they're short in memory) or parts eating heaps of raster time (because of little raster time usage). |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Thanks, I checked that out. No vibrato I guess?
Now I'm in process of writing my own 10-11 rasterline C64 music editor, I'll ask you guys a question:
Would you prefer 10 rasterlines max. routine that skips wave/arptable execution when reading new note (arpeggio "slows down" for one frame)
Or 11 rasterlines max. routine that never skips wave/arp?
At the moment, I seem to prefer the latter. I could of course make both versions but that would be slightly more messy.
Anyway, the playroutine (without tables) is less than $200 bytes, and it supports (all tablebased -> step-programmable) wave/arp, slide/vibrato, pulse & filter, and transpose in the track orderlist. So I dare to say it will be quite ninja-sweet...
Expect the editor (native C64, no X-dev stuff this time) in week or so! |
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St0fF
Registered: Oct 2002 Posts: 40 |
Try Acidtracker - no good for 4k's, but average rastertime of about $f - the problem is the musician, not the player. Sum table-stuff can't be more optimized. Rastertime depends on how much of the capabilities of the player is used. f.e.: don't use one Voice - 3 RL less on all frames, don't use filters: another line less ... just go thru the instrument-play-c0de and find out what may be skipped, then just don't use it.
Anyhow, so far for acidtracker ... I would prefer a fast player with a real hard-restart and functionality that makes it sound right. If you c0de what you wrote, you'll have heavy clicking and all this stuff that doesn't need 2 B. But go on c0ding, I'm looking forward on it...
P.S.: I got a tune from PRI or Syndrom, made with DMC6, which has always between $8-$a rasterlines ... |
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Stryyker
Registered: Dec 2001 Posts: 468 |
Also, didn't The Syndrom do Microtracker for this sort of thing too? I think there might of been a Falco Paul low raster use player. |
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St0fF
Registered: Oct 2002 Posts: 40 |
So I guess nobody ever tried out acidtracker ... does any of the other trackers have a complete online help inside? Well, $d000-$e000 was empty, so AcidTracker has all of it. I made it to get rid of the bad habits of DMC5 - if we have a filter for 3 voices, well, then let's use it on any of them whenever needed. You want to switch off a voice? Have an instrument that finishes after a certain amount of arpeggio-steps? Ever had the choice, in which direction a vibrato starts? AcidTracker can do all of that! Whatever, just try it out, maybe the layout somehow reminds of dmc5, but the player is much faster and can do much more - find a buggy version @ www.c64-resource.de, the final fix is on my workdisc, still needs sum more bugfixes, but i worked with it since 1999. Just contact me ... |
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St0fF
Registered: Oct 2002 Posts: 40 |
oops, replied to the wrong window ... |
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Krill
Registered: Apr 2002 Posts: 2980 |
Ah i just remembered that HCL coded such a player, too. It was used in most parts of Royal Arte. Also there is DMC 6 by Syndrom. His microtracker has the disadvantage that it must be edited in an assembler and that it eats up too much memory. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Ah, to revive this thread, I now got Ninjatracker (V1.02) down to 8 rasterlines with step-programming and quite proper hardrestart (Gate off, SR $ff) intact.
Any place where I can get this DMC6? Sounds interesting to check out. |
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Stryyker
Registered: Dec 2001 Posts: 468 |
DMC6 was TIA members only and extremely hard to get. I heard of some mate getting it but no idea. I have never found this exclusive tool. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Can you name some productions using this player? I tried INC $D020/DEC $D020 on some random prods. where music was done by Syndrom but they seemed to take quite a lot of rastertime :) |
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Krill
Registered: Apr 2002 Posts: 2980 |
Afair, the old tune "Dumpbass", first released together with some version of the TIA zakplayer and used just recently in Return from Oblivion, was composed in DMC 6. Just check out the TIA zakplayer release disks. |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Yeah, nice looking routine. It just peaks fairly high in rastertime :) |