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Forums > Requests > 'Rick Dangerous 2' one-filed?
2006-06-14 08:50
Bamu®
Account closed

Registered: May 2005
Posts: 1332
'Rick Dangerous 2' one-filed?

Does anyone know if there exists an one-filed version of 'Rick Dangerous 2' ?

thanks,
2006-06-14 10:07
Jak T Rip

Registered: Feb 2002
Posts: 39
RD is quite a huge game, I don't think that it would fit into one file. Why? Maybe there is a ide fixed version, though.

PS: great musics in catollica. Hope you received my feedback.
2006-06-18 11:36
Bamu®
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Registered: May 2005
Posts: 1332
Quote: RD is quite a huge game, I don't think that it would fit into one file. Why? Maybe there is a ide fixed version, though.

PS: great musics in catollica. Hope you received my feedback.


:-)
Thanks! I'm not sure if I got your feedback.
2006-06-18 13:26
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
Rick Dangerous 2: iffl packed by Onslaught Antiques ....
2006-06-18 15:26
cadaver

Registered: Feb 2002
Posts: 1160
But if this is about the hidden agenda of running it from MMC64, iffl loader doesn't help directly :)
2006-06-18 17:14
The Overkiller
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Registered: Mar 2002
Posts: 342
Ah, if he's looking for a version MMC64 compatible so no way .....
2006-06-18 18:10
TNT
Account closed

Registered: Oct 2004
Posts: 189
RD2 already works with Doc Bacardi's DFI plugin but it needs Retro Replay which is absolute no-no to nata.
2006-06-18 19:17
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Well, I would like to see a real dreamload version that works without RR (Like Sly_Spy). :))
2006-06-18 19:55
TNT
Account closed

Registered: Oct 2004
Posts: 189
Then why ask for generic one-filed version of game if you really want MMC64-patched one?

Maybe you should hire yourself a programmer ;)
2006-06-19 12:48
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Then why ask for generic one-filed version of game if you really want MMC64-patched one?

Maybe you should hire yourself a programmer ;)


Well, there are only two solutions: either one-filed or patched.
Any volunteers? :-DDDDDDDDD
2006-06-19 18:18
Mason

Registered: Dec 2001
Posts: 461
Ehh as I understood it then MMC64 could work if it uses kernel stuff and theres some versions with leveltimer and it uses jsr $ee13

Wont it solve the problem?
2006-06-19 18:40
chatGPZ

Registered: Dec 2001
Posts: 11386
not at all (and ee13 isnt in the kernal jumptable at all, so its useless for this purpose)
2006-06-20 07:36
Graham
Account closed

Registered: Dec 2002
Posts: 990
Using the jumptable also doesn't solve the problem since all the serial bus operations (LISTEN/IECIN etc) don't have any vector jump.

A loader which is IDE64/MMC64/netdrive compatible should only use OPEN/CHKIN/CHRIN/CLOSE vectors. Or even better: The LOAD vector.
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