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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
'Rick Dangerous 2' one-filed?
Does anyone know if there exists an one-filed version of 'Rick Dangerous 2' ?
thanks,
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The Overkiller Account closed
Registered: Mar 2002 Posts: 342 |
Rick Dangerous 2: iffl packed by Onslaught Antiques .... |
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cadaver
Registered: Feb 2002 Posts: 1160 |
But if this is about the hidden agenda of running it from MMC64, iffl loader doesn't help directly :) |
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The Overkiller Account closed
Registered: Mar 2002 Posts: 342 |
Ah, if he's looking for a version MMC64 compatible so no way ..... |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
RD2 already works with Doc Bacardi's DFI plugin but it needs Retro Replay which is absolute no-no to nata. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Well, I would like to see a real dreamload version that works without RR (Like Sly_Spy). :)) |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Then why ask for generic one-filed version of game if you really want MMC64-patched one?
Maybe you should hire yourself a programmer ;) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Then why ask for generic one-filed version of game if you really want MMC64-patched one?
Maybe you should hire yourself a programmer ;)
Well, there are only two solutions: either one-filed or patched.
Any volunteers? :-DDDDDDDDD
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Mason
Registered: Dec 2001 Posts: 461 |
Ehh as I understood it then MMC64 could work if it uses kernel stuff and theres some versions with leveltimer and it uses jsr $ee13
Wont it solve the problem? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
not at all (and ee13 isnt in the kernal jumptable at all, so its useless for this purpose) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Using the jumptable also doesn't solve the problem since all the serial bus operations (LISTEN/IECIN etc) don't have any vector jump.
A loader which is IDE64/MMC64/netdrive compatible should only use OPEN/CHKIN/CHRIN/CLOSE vectors. Or even better: The LOAD vector. |
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