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Forums > Requests > Advanced Hires
2002-05-20 00:37
jailbird

Registered: Dec 2001
Posts: 1578
Advanced Hires

In Graffity's "Higher Love" a graphics-mode called "Advanced Hires" was announced and a fullscreen example picture was shown. Is there an editor for pixelling in this format? We failed to find any informations about this.
 
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2002-05-22 13:59
iopop

Registered: Dec 2001
Posts: 317
Quote: Just do it already and next time I meet Iopop on a party I give him a peck on the cheek. No tongue though!

and my mouth will be closed.. :)

and yes. hires rules and we all wait for the summer..
2002-05-22 19:42
Rough
Account closed

Registered: Feb 2002
Posts: 1829
I guess you know it all:

Hires demo number 1: Road to Excess by Triangle

2002-05-26 18:06
Dane

Registered: May 2002
Posts: 423
Yes, a new hires-format, non-flickery, exists. I don't know whether or not Graffity did anything like it, but somehow I doubt it. Let me just put my stuff together and you'll get your hands on it after this summer, editor and all, in usual Crest-style.
2002-05-28 12:25
Krill

Registered: Apr 2002
Posts: 2980
Oh yeah, new gfx modes... Just wait 'til I make my move. <;-)>
2002-05-29 21:01
Dane

Registered: May 2002
Posts: 423
Bring it on. ;)
2002-07-03 16:19
Dwangi

Registered: Dec 2001
Posts: 130
whats the specifications on advanced hires (that pic in higher love) anyway ?

320x200 2 colors ???
2002-07-03 17:28
Pixman
Account closed

Registered: Dec 2001
Posts: 42
HIres with 2 (3) colors -> Background + 1 normal + 1 through a sprite layer... (?)
2002-07-03 21:02
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
AHires is 320x200 with three colours. It's just a mono bitmap with 0 bits for the dark colour, 1 bits for the medium and 0 again for the light but with horizontally expanded sprites to put a third colour there.

The sprites are set low priority so the 1 bits trim them down where need be.
2002-08-04 20:53
Dane

Registered: May 2002
Posts: 423
Cat is out of the bag, people. X-Fli is my contribution to the horde of weird formats, with editor and all.
2002-08-05 17:28
cadaver

Registered: Feb 2002
Posts: 1160
Hmm..now I'm wondering how prohibitively slow a software-sprite game engine would be in AHires :)
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