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Trash
Registered: Jan 2002 Posts: 122 |
Request: REU demos
I'd like to know if there are any more REU-demos than Snata out there?
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... 9 posts hidden. Click here to view all posts.... |
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DemongerX Account closed
Registered: Jun 2002 Posts: 137 |
There was an animation on the 128 called El Gato, where it loaded into the reu and then animation played in both the 40 and 80 column screens at the same time. You just hit the 40/80 column button on your monitor and you'd see the different animations. Not a demo in the standard scene defination, but cool none the less. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
animations kills the scene |
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kurant Account closed
Registered: Apr 2005 Posts: 15 |
however.... good animations can make you feel good ;). |
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Morpheus
Registered: Feb 2004 Posts: 152 |
Mastermind of Horizon did a demo part for something, but I'm not sure if it ever was released. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Quote: Mastermind of Horizon did a demo part for something, but I'm not sure if it ever was released.
now how smart was this senctence ? tell me a coder who havent made that. bah :))) |
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Steppe
Registered: Jan 2002 Posts: 1510 |
I think Morpheus was referring to a demopart using the REU. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
REU kills the scene |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
@Oswald: It's u killing the scene whining like this! =D Release some good shit instead and keep the spirit up. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
jackker: I'm on it :) but tshhh.. ;) I'll kill the scene with a REU+ANIM demo :) (not)
wow soiled legacy back on top 10, this is my lucky day :)
anyways I'd like to see more threads about coding kewl stuff, or how demos should look like, instead of using extra hardware for tad lame anims. |
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hollowman
Registered: Dec 2001 Posts: 474 |
or perhaps a thread about how the lcp demos werent good enough? |
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