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Forums > Requests > making music on the c64
2006-12-20 18:03
maestro

Registered: Mar 2004
Posts: 727
making music on the c64

hi does anyone have a good document that i could read or use to try and start to understand how to make music on the c64???

or could anyone teach me???

or could someone recommend a way to go about so that i could make some music on the c64???

im a total noob where this is concerned!! i dont know anything about music on the c64 other than when i listen to a good tune i think if i knew how to do that i reckon i could make some good tunes!!

thanks for the help

maestro
2006-12-20 19:03
Scout

Registered: Dec 2002
Posts: 1570
A maestro asking for musical help.
Can it get any weirder?

Do you have *any* experience in making music (besides tapping on the kitchentable).
Because that would really help.
Also programming analogue synths is a pre.

Just download Goattracker, load up one of the example tunes and dissect it.
Those example tunes are an excellent way to learn how instruments are built up (which is almost the same in any sidtracker/editor)

Oh, it may sound a bit harsh, but talent doesn't come in a readme.txt file.

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-12-20 20:50
Devia

Registered: Oct 2004
Posts: 401
I'd start by getting familiar with the SID first by reading the Programmers Reference and some of the technical stuff from this page: http://stud1.tuwien.ac.at/~e9426444/ and whereever else you can find it.
- THEN start looking at some tracker. Otherwise 80% of any available user manuals for the tracker won't make much sense. You simply wouldn't know which values to put where to gain the wanted effect.

..not that I'd know if that's a good approach, though ;-)
2006-12-20 21:01
cadaver

Registered: Feb 2002
Posts: 1160
Yes, I'd advocate that sort of approach too. It doesn't hurt to know how you can produce sounds on your own (simple pokes or lda/sta) before starting with any editor.
2006-12-21 00:14
Conrad

Registered: Nov 2006
Posts: 849
I think the best think to start off is to understand how the SID chip works, then try out a music tracker such as SDI (c64) or Goattracker (windows/linux)

Also, if you want to work out how a music player works and want to create your own, there's a rant article about it written by Cadaver, at: http://covertbitops.c64.org/

(that's how I'm learning it anyway!)
2006-12-21 07:29
Linus

Registered: Jun 2004
Posts: 639
lo,

if you're familar with analogue synth programming i'd do it the other way round actually since in that case at least waveforms, filtertypes, vibrato and pulsewidth-mod should be pretty much self-explaining. fire up goattracker, fiddle a bit with the example songs and read the tutorial to go into depth then. in case you've got specific questions, just ask :)
2006-12-22 13:07
maestro

Registered: Mar 2004
Posts: 727
thanks everyone for the replies.

ill try and take on board what youve all said and see what i can come up with
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