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Forums > C64 Coding > Pinball Dreams discussion forum
2003-02-13 19:16
WVL

Registered: Mar 2002
Posts: 898
Pinball Dreams discussion forum

Hey guys/girls,

instead of updating my homepage all the time, I though I could open a new thread here instead. This will also allow other ppl to comment on the development.

okay, so whassup at the moment?

Well, Last month I completely restarted from scratch on the code. Why? Well, first I wanted to concentrate more on getting the game to run in less memory, also I wanted to focus more on accurate simulation of the ball and some small other things...

What I have done till now :

1 - spawned the ball ;-)
2 - added gravity to the surroundings, the gravity data is now RLE encoded, so it doesn't take up much memory anymore. Used to eat 20 blocks of memory, now I think a map would use 3-4 blocks..
3 - I changed the gravity routine to use polar-based vectors instead of cartesean, much more accurate!
4 - added a debug mode to the movement routines, you're able to pick up the ball with the firebutton and move it around. Let go of the button and you drop it on the table again.
5 - Worked on an accurate (within 1 'bradian' degree) direction calculation routine. This routine will be used for both friction calculations and calculating new directions after collisions. So it needs to be
6 - added a (simple) friction routine.
7 - I put a small preview on the web ;-)

get it at http://www.interstyles.nl/pinball.rar

okay, what am I up to now?

1 - increase the speed accuracy to 24 bit, I need this because the friction only affects speed in the last 3 bits or so, so it's not accurate at all..
2 - add spin to the ball, so it is allowed to roll.. (also gives effect to the ball like top-spin and such)
3 - dunno yet, I'll see what is the next logical step after that.. probably the new method of collision detection, dunno..

I'm thinking of putting the sourcecode online as ascii file, so everyone can check it out...

Suggestions? Questions? other stuff?

greets, Werner
 
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2006-05-26 16:28
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: This may be a thicko question, but how do I get past the screen with the Griffin on it?

As far as I remember it is not linked yet.

Load seperately. ;)
2007-07-18 11:02
bugjam

Registered: Apr 2003
Posts: 2583
Just had to push this thread up again. I am bursting of curiosity - any news? Pleeeaaase! ;-)
2007-07-18 11:15
Frantic

Registered: Mar 2003
Posts: 1647
A release on BFP perhaps? :)
2007-09-09 16:35
Matt

Registered: Apr 2002
Posts: 598
what's the latest news on pinball dreams?
pretty pleeeease?
2007-09-10 06:42
DeeKay

Registered: Nov 2002
Posts: 363
Well, I guess the latest news is that i (finally!) started work on gfx for a new table. Super Android from Epic Pinball (original gfx by Pixel/Future Crew), not any of the Amiga pinballs... I'm still travelling atm, but i intend to pick up work on it when i get back!
I'm absolutely willing to do atleast one more table, maybe even a completely own design - now that the engine is working we should make as many tables as possible! ;-) WvL just needs to spice up the tools a bit to make gfx injection easier, hehe...
2007-09-10 07:15
Steppe

Registered: Jan 2002
Posts: 1510
Super Android is teh roxx0r! Looking forward to that!
2007-09-10 08:14
WVL

Registered: Mar 2002
Posts: 898
roxxor!
2007-09-10 14:05
HCL

Registered: Feb 2003
Posts: 727
I want Elmo's Quest.
2007-09-10 16:58
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Sticking with the 'I want..' theme.
Wouldn't it be great if an editor was coded that allowed users to create/design their own tables.
2008-04-07 21:47
Matt

Registered: Apr 2002
Posts: 598
okay!
time for an update, please!
what's the latest news on pinball dreams? is it still in the making?
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