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Forums > CSDb Entries > Release id #218343 : E2IRA
2022-08-28 09:06
wacek

Registered: Nov 2007
Posts: 505
Release id #218343 : E2IRA

The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU
 
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2023-04-03 15:57
wacek

Registered: Nov 2007
Posts: 505
Quoting ChristopherJam
There's still so much potential

...and that should be primary focus of everyone, not that asinine and pointless discussion.
2023-04-03 15:58
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting ChristopherJam
Agreed with $various about how there's not much point doing a realtime effect then only showing as much as could have been easily preanimated.
Faster loading time, space for more on disk could be some points.
2023-04-03 16:00
chatGPZ

Registered: Dec 2001
Posts: 11154
Quote:
I don't think that move-table effects can be lumped together with straight animation. =)

The line is blurred though. Also tunnel CAN be done as straight animation, good enough to fool AEG to come to me and ask if it is =) (Reanim8ed side2, a little over 100 frames)
2023-04-03 16:33
Boogaloo

Registered: Aug 2019
Posts: 21
My 2c: I am oldskool. Demos for me has been about showing c0der skillz, as in "Look! I managed to squeeze X sprites in a DYSP over a bitmap Y pixels high:", or "I made the impossible! I can scroll a bitmap *this* fast.". Realtime stuff. Like in the old days, when discovering new VIC tricks was still a thing.

Nowadays, the focus has shifted towards creating a visual experience rather than showing off crazy c0der skillz. The visual end result is more important than how it is achieved.

I'm not saying that it is necessarily a bad thing. It's just the way it is. And, for example, pulling off a nice animation that wouldn't normally fit in memory by implementing a crazy compression algorithm is still codepr0n in my book.

Still, I am usually more impressed when an effect is real time and not "just" precalculated. The goal, IMHO, is still to show off what can be done with the limited resources on the C64.
2023-04-03 17:11
ChristopherJam

Registered: Aug 2004
Posts: 1383
Quoting Cruzer
Faster loading time, space for more on disk could be some points.

Ok yes, there is that. Also, fitting into a onefiler along with a heap of other stuff or while staying within size restrictions.

Quoting Boogaloo
And, for example, pulling off a nice animation that wouldn't normally fit in memory by implementing a crazy compression algorithm is still codepr0n in my book.

Effluvium and Jam Ball 2 both say thanks :D

Quote:
Still, I am usually more impressed when an effect is real time and not "just" precalculated. The goal, IMHO, is still to show off what can be done with the limited resources on the C64.

Agreed.
2023-04-03 20:28
wacek

Registered: Nov 2007
Posts: 505
Quoting ChristopherJam
Quoting Cruzer
Also, fitting into a onefiler along with a heap of other stuff or while staying within size restrictions.

You can squeeze a lot of animations into one file ;) see my „Inside” demo series ;)
2023-04-07 21:17
Carrion

Registered: Feb 2009
Posts: 317
CONGRATULATIONS To Whole ARISE Group And All Involved!
Fully deserved Meteoricks 2023 Winner Award for the best OLDSchool demo of 2022!
2023-04-07 21:19
Burglar

Registered: Dec 2004
Posts: 1051
Congrats Wacek & Crew :)

best conclusion to a thread ever
2023-04-07 21:34
DKT

Registered: Aug 2004
Posts: 98
Congrats for Meteoriks 1st place! <3
2023-04-07 23:35
Raistlin

Registered: Mar 2007
Posts: 578
I came to say congrats - and see that I’m already late :-) … well deserved win, brilliant stuff.
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